As I understand, Folia can't help you if all your players are bunched together, but unlike having separate servers connected by Velocity or Bungee, it is a seamless experience -- everyone is in the same world and can visit anyone else without having to use commands, go through portals, or even wait for a loading screen. The "bubbles" that make up the world merge and split seamlessly, with special attention paid to avoid breaking vanilla game mechanics.
[Speculation, I don't have the data and wasn't involved in the test] The test placed each 'team' 10240 blocks apart, which is close enough for a ~30 minute walk to get to another team (~4 minutes if you take the nether), so I assume a lot of bubble merging/splitting happened. It's also far enough away that, if the regionizing logic allows for it, you're split off onto another thread relatively early into your journey to visit another 'team' spawnpoint. This is a relatively realistic scenario for an SMP, where towns are usually 2,000 to 20,000 blocks apart.