Curious: what monetization strategies do you find most inoffensive?
The numbers on Monument Valley are interesting: https://medium.com/@ustwogames/monument-valley-in-numbers-ye...
What accounts for that? Even discounting AAA desktop/console games, mobile games are generally expected to have less content and they're written in higher level languages.
This is not consistent with my experience. I suspect it's the overly broad nature that is wrong. Mobile games are usually much shorter and much simpler gameplay than desktop/console, which aboslutely are cheaper to make. If what you meant was "the same game on desktop and mobile is similar expense to make" then I agree, but you should specify those constraints as those are important qualifiers.