Second Life by Linden Lab, the company I've worked for since 2004, turn 20 today [video]
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It’s only a matter of time before he starts making content in the Metaverse.
(What? You’re telling me that the decades-old Second Life and Garry’s Mod are still more compelling than Horizon Worlds? But I thought they spent millions?)
If I’d have been in Zucks shoes I would have Skunkworked Horizon, don’t let any of it touch the rest of meta till it’s successful and hire the entire dev and design team from ModDB, GarysMod community, Roblox game makers, VRChat community and 4chan.
Because those are the places where the massively multiplayer extremely social experiences that captivate for decades are born, not the metrics driven social media timeline optimization set.
Griefing is typically achieved by placing garbage objects (if permissions allow building) or making hideous, obnoxious, obscene, and/or performance tanking avatars and ruining the look of a space.
One of the better weapons.[1]
Regardless of the grenade launcher bit
I was beta for UO, 1996 - but I find UO to be the founding MMO, for me... UO, was my golden era of gaming.
Neverwinter Nights[2], is arguably a much earlier MMO, running from 1991 to 1997 on AOL.
[1] https://en.m.wikipedia.org/wiki/Dark_Sun_Online:_Crimson_San...
[2]https://en.m.wikipedia.org/wiki/Neverwinter_Nights_(1991_vid...
I'll go crawl through those links, and thankyou for picking up my error :-)
Had an awesome setup in ~2001...
On pennies... I couldnt imagine running anything close here in the greedy-era.
HIDE
[enemy]
([attack])
Great lord Hide
(Dread lord unhide)
IN VAS FLAM [hide] - run
Sneak and Snoop chars waiting to loot...
VANQUISH.
Each property owner can eject anyone from their land. They can keep them out by banning them. They can even keep others from seeing avatars on their land, to get privacy. Communications from specific users can be blocked.
Being a jerk is local. It's difficult to be annoying for more than a 100m radius. The world is the size of Los Angeles. Space keeps everything from being in the same place. Jerks tend to get frustrated after a while, because the big world is ignoring them.
The combination of those two features means that the world mostly runs itself. There's no need for the army of low-wage goons armed with ban hammers both Meta and Roblox have to employ. The Second Life "governance" department is about half a dozen people. Mostly it deals with such land issues as oversize advertising signs.
This is what the much-touted "metaverse" of 2021-2022 was supposed to have, but nobody making metaverse noises ever got enough users to have those problems.
Now, there's another, completely different model. Improbable is, as of two days ago, demoing their metaverse system, MSquared. It seems sort of like Second Life, in that you can log in and build stuff. But the business model is totally different. Improbable has made the world work in a browser, with "cloud rendering". They support big crowds at low avatar resolution. They're thinking in terms of big performances, with big-name acts performing and users paying big prices to watch them.
The Improbable system is very expensive to run. The five games that tried to use it a few years ago all went broke. ("Worlds Adrift" was pretty good.) There's a connect charge, and a charge for every internal event. The rendering back end runs on NVidia GeForce Now, the service back end runs on Google Cloud, and there's a CDN involved, too. So the business model is that it's only turned on for special events. It's been used for Otherside, the Bored Ape Yacht Club's virtual world, which they turn on for demos for a few hours maybe twice a year. (Arguably they're just cooling out the marks who paid a total of US $400,000,000 for land in their virtual world.) It's not clear this is a viable business model. It's funded by Softbank. (Who else?) Maybe they can do Taylor Swift concerts with it.
(I also recommend Stimpee who is clearly influence by dnsl)
My best line ever was when they said they were looking for a technology "evangelist". I replied: I built a church, I'm your guy! Of course I meant that I built the replica of the Church of Saint Francis in Assisi inside Second Life.
It was incredible back then. Now we're talking about the Metaverse again, but in 2007, 16 years ago, it was so early days.
Another fun facts: Amazon's PR was... annoyed at my blog post, because it didn't meet the company's guidelines. I can easily guess that at least tens, if not hundreds, of people, applied for a job at Amazon because of that blog post. I left Amazon in 2014, and now I can safely say that Amazon PR was a nightmare, and one of the main reasons why I left. I wasn't perfect, of course, but still...
[0]: https://simon.medium.com/2008-how-i-got-hired-by-amazon-com-...
Even Roblox loses money. IPO at $70, today $39. They spent too much buying market share.
The Roblox CEO is a physicist. I met him in the 1990s when he had a tiny startup in an alley off 8th St. in SF selling a physics engine called "Working Model". It took a long time for Roblox to slowly grow. It's not a make-money-fast business.
All I've heard of it is from YouTube videos my kid watches, and I'd love to know more :)
https://twitter.com/CasualEffects?t=YKJ5oJSfN0_BtpBI7FqrCQ&s...
There's some impressive technology R&D. Their layered clothing system solves some hard problems. It Just Works, without the user having to fuss with mesh fit problems.
It's hard to be sure what you're referring to. By some definitions it includes Roblox (and Fortnite and Second Life). There's certainly no single "capital-M metaverse".
Maybe you mean "Multiplayer, persistent, VR"? VR Chat and Rec Room are doing pretty well.
Or maybe you mean web3 crypto stuff? Not doing so well.
Or maybe you mean "that thing that Meta built"?
Hard to know without you being specific
Yet, it gets hyped again and people go there and it's a fricken ghost-town. There is no there there. It's just a whole lot of nothing. Since it's inception, I've tried and tried and tried to see what it's about, and there's nothing there except built-then-abandoned things, tons of advertising, and no people.
Now, admittedly I've seen much of the same thing achieved with an IRC channel, as the graphics didn't necessarily do a ton of heavy lifting, but it was still a fun ambience. Which is really what Secondlife was always good at -- making some atmosphere for your online chat groups. There's the ability to pull in streaming video or audio as well, to tie it all together.
But yes, it's just a framework. It's what you make of it.
He's doing a new thing to simulate effects of economies, especially around inequality, and trying to create a model system which would support UBI: https://www.fairshare.social/
It affects other subjects too. I know people who've done a PhD "in" Harry Potter or Sherlock fan-fiction, but it's not about Harry Potter or Sherlock. After all, there's not that much to say about it, but they both started from some "theoretical" point of view, and then just wrapped those ideas around whatever observations they can make up about the subject.
AI seems difficult in that respect. It would need actual understanding. Without that, you can't really make observations about it the way you can make them about some book or a game. Otherwise, it stays restricted to checking a few dialogs with ChatGPT and commenting on that.
Here's an example from someone who did a PhD on second life about ... the MetaVerse. https://www.linkedin.com/pulse/building-betterverse-note-div...
I got 2003
Asking this because I can't find any other explanation for people paying millions for absolutely nothing
SL for a hot minute was the Next Big Thing. Everyone was going to have work meetings there, and have virtual homes and participate in the virtual economy. To be honest, they were more successful than I ever thought they'd be.
This many years later, it's become clear what sort of crazy next-gen platform will become our "second life". It's not something with a high barrier to entry like Second Life, or VRChat.
It's the ones with the least barrier to entry. Like Facebook or Twitter.
I think we can give up on anything common from the real world happening in VR (including SL style 3D worlds). Why have meetings in VR when Zoom is better? Why shop for things in VR when Amazon works just fine?
All that plus tons of sexual content, of course.
I did own some land in SL at one time. Why? Because building stuff in there was fun, and purchasing your own land was the only way to build permanent stuff and be assured others couldn't (easily) mess with it.
People pay money for software, and cpu time, and storage space. That's what SL payments get you.
People give you money for your time, also intangible.
Of course, then you won't be tied into the Secondlife ecosystem. All depends on your goals there.
I'm not sure why I haven't canceled it. It might be a combination of sunk costs (spent a lot of time working on some scripts/objects) and the fact that I am not sure I remember how to log in to cancel anymore.