Arwes: Futuristic Sci-Fi UI Web Framework
github.com
github.com
The only problem I have (on laptop) is the font combined with the text size (10pt) on the blog is a bit on the smaller side. I recommend bumping up the font of the body to at least 14pt to increase readability for most screens.
https://www.webdesignmuseum.org/gallery/2advanced-studios-v3...
Arwes is about 20% too over the top for me or I would really be tempted to build something in it.
But the style ofyour site is almost exactly what I want. Are you open sourcing your component library/styling by any chance? Also, what does 'FUI' mean in this context?
https://odannyboy.medium.com/why-you-want-but-wont-like-a-mi...
And years later we got mobile-style interfaces and designs that are present on almost every device we interact with. Big elements where sometimes it's impossible to tell the state or even distinguish link from informative text - things which are often utilized in dark patterns tactics
Arwes feels pretty well done but rather from a period somewhere between 2005 and 2012, rather than "the future" but it is ofc done in a futuristic style
Much in the same way you can find a variety of art but the majority that gets attention are hyper-realistic works. It's just easier to understand for the everyman.
Because it doesn't serve much practical purpose. Uniquely designed websites take much more effort (and cash for companies) to create, and they look cool, but they are much harder to use for the average user
It's fine for things like advertisements - I've never gone the website for a movie but I imagine this is what those websites should try to be. Is it worth the effort?
If you're trying to make a website people use it's not worth it
Games use sci-fi looking interfaces all the time and ime they're significantly more intuitive than most business software.
Just recently I started using reddit and stumbled upon the old version of the site. Look at this subreddit, it’s absolutely gorgeous and goes very well with the theme of the discussions:
The futuristic UI look that Arwes is doing comes with a whole lot of animation, which is very cumbersome on the web. The CSS transition property is good, but it works on a very narrow range of properties, and anything involving inserting/deleting/adding elements needs a whole song and dance to trigger the animation then go clean it up when it's done. You can do it, but it's a whole lot of extra work.
Most other stylized looks involve big chonky stylized borders and background graphics. But we generally want the same style to work on mobile, and the chonkier your borders, the harder it is to cram it into reduced space. (Also CSS still doesn't have native 9-patches for some absurd reason. It used to be how everything was done, until the world agreed to stop abusing tables.)
Meanwhile the modern flat look is easy to implement in CSS and doesn't have any trouble scaling down to mobile. And it's still a good enough look, it'd even be kind of striking if it wasn't ubiquitous.
The people paid to make websites have instructions to build them for the broadest audience possible. Websites are commodities first. You wouldn't expect a pamphlet at the doctor's office to have a particularly avant-garde design.
Now that doesn't mean that we can't have more design variety for websites. But unfortunately, websites are not seen in the same way as other forms of art like video games or movies, where veering from the norm is encouraged. Additionally, the death of Flash and GUI-based web tooling in general means that the people capable of building complex designs like this have formal training in writing code. And people like that usually are not building sites for novelty use cases.
Of course this latest Windows feels like Microsoft designers have fallen completely into Mac OS X redux, which to me makes computers look like some kind of ridiculous hand-carved artifact from antiquity instead of the modern, practical tools they are. Alas, what could have been.
https://www.youtube.com/watch?v=IWkNkQoQY_8
I remember Eric Jordan, the man behind it all, mentioned in an interview that the key was to make the animations flow with a rhythm.
The quirkiness of the web has been somewhat lost. However, I do wonder whether that is just a factor of its expansion and whether somewhere in the depths it still lurks, waiting to be uncovered.
Too many GUI and other graphical projects fail to include any images or screenshots, which is poor marketing.
Normally I'm a "no nonsense" kind of guy for the web, actually preferring plain text as much as possible, but for creative/artistic stuff, it's different. It reminds me a bit of the extravagant flash sites of the early 2000s. Playful, and all the whimsy is part of it.
I even like the sounds this website makes. You'd think it would be cheese, but here it just works?
https://www.youtube.com/watch?v=_xfTryfN050
https://www.youtube.com/watch?v=exz1KzuthrQ
https://www.youtube.com/watch?v=kC3k0d4u5BQ
I really wish we had more interesting and functional examples nowadays - the web is bloated anyway, why not make more elaborate use of that bloat? Here's another example, albeit just a singular art project:
Still, it requires taste and an eye for design, and balancing all the maximalist elements makes it especially hard to nail.
Incidentally, last I checked, no replacement for the marquee tag, either. That tag had a lot of features, in fact, and when I looked a couple years back there seemed to be zero projects that could actually replace it completely. A bunch of things that used to be very easy to accomplish, using that tag, now aren't. (now, maybe none of those things should ever be done, I suppose, so perhaps it doesn't matter)
Mobile first was the issue. Adobe bought it and blundered about, they could still resurrect the thing but have no vision.
Linux and Windows. Yes, it ate power like it was free.
Taking that into consideration, Flash worked pretty damn well on Android. It wasn't doomed because of its mobile inefficiency. It was doomed because both Apple and Android knew that they could never convince developers to build for their 30% tax walled gardens if Flash remained a fee-free alternative on the open web.
This is a stylistic callback to slower systems, like BBS on a slow connection, or UIs on a slow computer.
We just don't notice/care because the page usually loads quickly enough.
could one argue AR designs should be considered more futuristic?
Fake movie UI also is not driven by the same concerns as real-world UI. It's usually much more a flashy center-piece and then just stuff around it that doesn't need to mean anything, because it's not actually intended to be read like a real UI is.
The app has the same feel though https://play.google.com/store/apps/details?id=com.shakey.nya...
I often use exotic frameworks like TuiCss (DOS-like) and 98.css (Windows 98-like) for private projects and this framework looks perfect for it-security projects with clichéd 80s flair.. or a low-quality sci-fi mobile game.
I'd need this at minimum before I'd considered using this in a real project.
This seems to be a thing in anime and movies. It dates from the early 1980s, when displays were mostly green. Fiction needed something different. It also works well for see-through displays which allow the audience to see the actor's face.
On stuff you actually have to interact with, it's more of a cliche now.
Didn't click on them to be horrified by beeps and animations if there are any, but some are pretty readable.
It's a visualization tool for a 3D scanner.
Hope it gets published soon, would love to use it.