This whole part could have been replaced by adding "it's just not fun _for me_", and without making it sound like you do think the game is objectively not fun but don't want to defend it.
In my opinion such qualifiers aren't necessary as there's an implicit understanding that others are sharing their opinions, and are generally explicit in the event that they're not.
Many video games are addicting(stardew valley), many games invoke nostalgia(Nintendo/Zelda), some are slot machines(Diablo 3 and Starcraft Coop), etc...
You wonder how many games are genuinely fun, and how many are marketed well and cause a network effect. Did people really like playing Madden 20xx and Call of Duty X? Or did 1 popular friend get their psychology exploited, and if you wanted to be cool, you'd buy the game to play with them.
Can't talk about those games but Fortnite is a fine example of insanely popular game yet it's actually really fun too. I was ignoring it for a long time and started playing when the Covid lockdowns started and I was surprised that it's actually a good TPS game + the constant updates what makes it really enjoyable. Live service games live and die by the updates and Epic does the gameplay updates really well: new or unvaulted weapons every 2-3 weeks, new map changes every 3 months etc. So it always feels fresh, just enough change that you don't get bored.
There is also the aspect of instant gratification which makes the genre appealing to a lot and easy to jump in. It doesn't take a lot to understand what's going on and if you fail you just start a new game, akin to rogue/lite/like genre which is coincidentally (or not) became popular since the 2010s too.
Zelda TotK seems to be pretty disappointing from what I read. After BOTW I finally gave up playing every Zelda game.
Nintendo is the best when it comes to video game marketing, they basically brainwashed us since we were toddlers and they have a tight grip over mainstream reviews.
I don't know if TotK is good, but we won't be getting too much honest feedback until the hype dies down. Remember when people said BOTW was the greatest game of all time? That aged poorly.
Anyway, I am quite skeptical of people who put modern Zelda in their 'great' games list. They havent been a powerhouse since N64.
Are you trying to approach entertainment as if there is some objective measure of "fun"?
And how is this issue specific to games? Aren't movies, TV and books all subject to your same concerns?
Yes
I've been playing videogames since the days of Pong. I've had a pong console, the ZX Spectrum, the Intel 286,386,486,etc, Xbox, PSP. Still have the Xbox 360, Nintendo DS, GameCube, Wii, Switch and nowadays i play most of my games on my "family gaming computer" which is a MSI Trident 3.
Of course life happened and i don't have much game time. And i got older of course. What i do like are the stories in the games. I like rpgs, but hate the fighting and grinding. I like fpses, but hate their mazes/puzzles (except for the Portal games).
The limited time has made me picky on what game i want to play, so there are very few games that i really complete. I want the most of my invested time. The last one i completed was Star Trek Resurgence. Nice story, nice graphics and the qte's made sure the game progresses without needing much time. It was lots of fun.
I'm still trying to complete Yakuza 5. The stories are nice, but it takes lot of grinding.
* I have less time or patience to invest in learning the intricacies of complex games that used to be so rewarding. I've been a big fan of Paradox games over the years, but man, the amount of time needed to really appreciate games like Hearts of Iron or Crusader Kings isn't worth it to me anymore.
* I feel less capable of "suspending reality" in RPGs. When I was a kid, I feel like I could get super immersed in things like the Elder Scrolls games—I probably have more hours in Oblivion than any other game to date. But I don't quite get that same feeling anymore. Adulthood, I guess?
Now, I almost exclusively play relaxing games that don't require too much mental overhead (like Diablo). I'll still pick up indie games that get a lot of traction (enjoyed Hades and Disco Elysium), but rarely touch AAA games.
Games ultimately fulfill a lot of different needs for people. Not every game needs to be the most engaging thing ever, in the same way that not every movie needs to be The Godfather. And I think it's important to recognize why people play games without being condescending about it.
This 14-year-old video sums it up: https://youtu.be/4c6jafaiPh8?t=66
But for each moment like that there were countless hours where we were just sitting around being bored doing nothing. Or mindlessly grinding. It was fun because it was subversive and one of the few places where you could actually be aggressive in a way that had consequences. And trust me, I lost a lot too. It felt super bad. But that was what made it fun!
I’ve got a family now and no way I can play EVE anymore. But I’ll remember the crazytown I played in.
There is nothing in it that is stopping anybody from choosing the worst and most boring activities, unfortunately.
Personally I only found EVE Online fun when I was making it not fun for other people. Like the time I made friends with some guys, spent a few months playing with them, then robbed them blind and blew up all their spaceships for the insurance fraud while they were sleeping because I got bored. I got so much hate mail it was glorious.
Then I lost all my ill gotten gains playing space poker. But man it was exhilarating. Just like a true space cowboy. The highs and the lows.
A few months later I tried to make more money using my very expensive carrier ship that was worth a few hundred in real life money, and then that got blown up by some other space pirates. Thus completing the circle of rage. I haven’t played much since.
There’s a joke in the game, you’ll say “whatever happened to Frank?” “Oh, he’s winning at EVE”, meaning he quit. The only way to really win is to not play.
My corp was awesome and after I stopped playing (at the start of World War Bee 2), I saw that some of my corpies stopped as well. I had just skilled my main character to fly a capital ship and I wanted to try ratting (sort-of idle PvE content) with it, but lots of things happened and I kinda didn't have time nor money to spend on the game. I only managed to pay for the subscription with ingame money once. I tried to get into industry as I found it interesting, and wanted to build some tools to help fellow industry mates at the alliance, but never got to build them.
Planetary interaction also looked nice, as you had to plan out a setup and you needed different planets to produce the components that would result in higher profits.
It was fun playing, but now I remember one of the reasons I lost interest in it was that it got bought by Pearl Abyss and suddenly a few months later they announced lootboxes inside the game and kinda made it more P2W than what it already was.
One thing EVE taught me is that some games provide more enjoyment the more you put into it. For me, I had to play 'hardcore' in EVE to really start to have fun - casual just didn't work and was never enjoyable.
At this point in my life I just don't want to invest the time and energy to enjoy EVE. I like hopping into a game and having fun immediately, versus having to work to have fun.
In the end, I realized that my favorite part of EVE was just looking at the ships, but I can do that without playing.
To this day I don't know if CCP killing my enjoyment of the game was a good or bad thing.