C64 (and other home computer) games had to load all code and data into RAM, which usually accounts for most RAM usage. Game consoles like the Atari 2600 stored the code and static data in a ROM cartridge.
For simple arcade-style games (like Pacman), 128 bytes of RAM is more then enough to manage the gameplay state.
(still of course: a chess engine in 4 KByte ROM and 128 bytes RAM is pretty damn impressive)
Better call the puzzle training something else than Puzzle Rush though.
Thank you.
> Better call the puzzle training something else than Puzzle Rush though.
Why? I think it's the most recognised name for the sequence of puzzles becoming harder and harder, even if I removed the time limit (as that leads to not learning much :)
I'm no UX engineer at all, but the sounds just do not sound chess-y. Just a thought.