It would be interesting to know if they were doing great but sold because the offer was too good to turn down, or if they were in a financially precarious position and looking for an exit.
Not sure what the situation is for the employee's union. If a company gets acquired, does the union remain?
But yeah, I wish that they at least tried to improve upon original instead of blatant copy
We'll see what happens next. Given IM's history I would guess the Moog brand will be stuck on some generic mediocre products, and most of the US workers will be let go.
But I'd love to be proven wrong.
https://moogmusicsupport.zendesk.com/hc/en-us/articles/36000...
(This is my most recent design: http://jsnow.bootlegether.net/84hp-rack-2row-slantback.svg -- the parts are made by running two jobs on the same file, always cutting red and alternating between cutting purple and blue. Turns out 3mm screws work fine in plywood if you can get the hole size just right.)
I say this as someone that loathes soft synths, and loves playing with the hard synths. I absolutely despise the mouse interface outside of certain specific contexts, even outside of music.
There are a couple reasons. First, the fact is that you can create any sound from a hard synth on a soft synth given enough time. The sound quality will be better, or at least the same as a hard synth. Software can expand up until you run out of resources, so there's no limit on ENV, LFO... entire instances of the synth. There's probably use cases for getting two identical synths with different settings. Of course you can sample and layer, but even that is easier in DAW, either way.
So why even bother with the hardware synths in 2023? If you have a large amount of money, for a hobbyist, go ahead and get in the game. Be prepared to pay $1,000-20,000 or more, vs. $300-2000 for a good software setup.
It does feels more natural and like playing an instrument, and more fun to explore than a GUI. I can also move two knobs at once among a number of tricks in hard synths. This is a pain with software, even if you create macros, because you might not always want the same proportional adjustment in settings... ie. you can simultaneously turn on knob up and down (I imagine this is "possible" with DAW, but not natural and seamless).
There's another reason to use hardware. When you want a very specific sound, that you just know you can get easily from a specific synth. You could probably make a similar one with a generic synth, but don't want to. On the other hand, this is only necessary if a high quality plugin doesn't exist for your synth, which is unlikely unless it's an obscure one.
So, yes we're seeing a really interesting renaissance of hardware synths. This will continue for some time, and may not truly "end". However, right now they can't compete with hardware for easy control.
I can't help but think the control issue can be figured out, although it requires cooperation of a ton of different businesses, to support some number of controllers. Maybe this is truly impossible, but it seems do-able to have an array of knobs, and sliders... it's just that all the plugin companies would have to play around. I think NI has been doing this.
I think it's possible that we see more merging of DAW, controller, and plug-in. This is already occurring to a limited extent. DAWless machines are being loaded with single board computers that can run plug-ins. Your synth will also be a PC.
Anyway, what a rant, I'm sure no one will ever see this. Perhaps you can get by with just the learn button, but this has been a nightmare to me.
Like the newest Ableton Push.
Not exactly. Some hardware synths are performance instruments in their own right. Something like the Expressive E Osmose, Roli Seaboard or Continuum Fingerboard are useful for their input capabilities, not for their synthesis methodology.
Also music is still often performed live and you're not going to get an organ's featureset out of software and a generic midi controller. The sounds, yes, but not the way you play it. There are ergonomic features to those kinds of hardware synths that are hard to replicate or even inferior when done with MIDI.
I just wasn't think about the innovative control surfaces. There's no point from a audio engineering / sound design perspective. It's purely about UI.