Set the opacity high, blur low and then play with the layers and you'll see the multiple box shadows. 0.5 opacity and 10 blur were the settings I used.
Set the opacity high, blur low and then play with the layers and you'll see the multiple box shadows. 0.5 opacity and 10 blur were the settings I used.
And remember that, practically, when you sum up multiple overlapping gaussians you still just get a single gaussian in the end.
So multiple "layers" of shadows seems to be entirely redundant and simply a waste of computing power.
(Unless you want 2+ shadows because you're trying to simulate the effect of 2+ directional spotlights with hard edges, but I've never seen anybody ever want to do that in a UX context. Modern UX shadows are almost universally simulating a single softbox light from slightly above.)
But I think the intention is to simulate the rectangle being the top surface of a 3D box. If you shine a light at a cube on a desk, the shadows are very sharp right where the cube touches the desk, and then further away are softer.
I think that’s the effect they’re trying to achieve here?
So it’s not changing the gaussian for falloff, it’s changing the shape of the shadow, from a rectangle to a rhombus, and using different gaussians along the edges.
Here’s what it’s doing with the settings tweaked to make it more visible: https://imgur.com/a/NUXhHrn
But if you wanted a box to cast a shadow, I think you're better off rendering it in 3D software and then applying it as an image behind your element. Layering a bunch of guassians isn't going to look right either.
I would be interested if CSS ever decided to implement an "extruded" shadow option separate from the existing floating/gaussian one. I'm not sure there's much demand for it though? Not to mention I think it might be much more computationally expensive.
Possibly the multi-layer version is better -- I'd like to see a proper comparison -- but is it better enough to justify the cost?