I expect the industry realizes 6k is basically the stopping point so they're intentionally approaching it very slowly.
Edit: Updated with ppi specs to draw focus to pixel density of desktop displays.
I expect the industry realizes 6k is basically the stopping point so they're intentionally approaching it very slowly.
Edit: Updated with ppi specs to draw focus to pixel density of desktop displays.
I do see individual pixels on retina screens but I don't notice them on more organic stuff like movies on my screen. I guess computer content is just perfect squares and then perfect circles and fonts with some jaggy edges where they're rounded off, which is really not that hard to spot on retina screens. The difference between 4K and 8K in my opinion is that you can better see little glimmers, textures and things like that. But the 8K demo movie of course was highly optimized to show exactly that.
What I really like is HDR on true black OLED, killer feature.
But what I want more than anything is a "compression" feature on the audio of movies. I mean I just want to hear what people are saying to each other without the neighbors calling the police when going into a scene with explosions and/or music. I'm using subtitles in English for English movies nowadays FFS!!!
Why the disconnect?
I can easily isolate brightness pollution by closing door and sun shades. But isolating sound is difficult.
At this point, going to cinema is the only solution to enjoy high dynamics audio.
https://smyth-research.com/ works pretty great
https://www.youtube.com/watch?v=VYJtb2YXae8
It boils down to a combination of:
- Actors speaking naturally instead of projecting toward a microphone
- Smaller microphones
- Dynamic range - big explosions have to sound loud, so dialog gets pushed quieter
- Downmixing from Atmos to 7.1, 5.1, stereo, mono
- TV speakers have gotten smaller and mounted on the back due to thinner TV's (and also poor quality speakers on devices)
I guess the solution is to buy a surround sound system and hope it's good enough.
Yet many people opt for a soundbar which has similar issues with the physics of thin/small speakers. I personally have a set of restored Bozak B-302As from 1958, big box speakers that are a solid meter cube, and they sound great :)
This made a huge difference for me. I went from TV > Sonos Beam > Sonos Beam + two surrounds. I've tested going back to just the Beam (I wanted to use the surrounds as stereo music speakers) but the huge decrease in my ability to understand dialog made me keep the surrounds. It's particularly problematic on TV shows where background music is used a lot. Having that come out of the surrounds and dialogue from the Beam made things so much better.
Btw. I do actually prefer LESS contrast in video sometimes, just as I prefer a compressed dynamic range in audio. This has a lot to do with the environment I'm watching / listening in, and the quality of my screen and headphones or speakers.
And finally, using dynamic range to "enhance" the sound of detonations is just awfully childish. If you are watching a movie just because the detonations are loud in it, I would argue you are watching the wrong movie...
That seems to be more "they can get away with more at 24fps" and so using same techniques but just upping FPS results in more of it looking "fake" and I lot of "it doesn't look to movies I'm used to".
You'll understand right away
Also, I haven't been shopping for things like Blu-Ray players and Rokus/Fire TVs/other media boxes in a while, do things like that really do Bluetooth pairing?
I'm not sure if any of those do bluetooth pairing these days. In retrospect I probably shouldn't have said "most" sources will do the pairing themselves. Some will.
I'm probably going to buy one because the ethernet port in my TV recently failed and I had to switch it to WiFi. Streaming on the TV seems to be less reliable and an AppleTV would fix that as well.
This is due to the (misconfigured? buggy?) way that 5.1 surround audio sometimes gets mapped to 2-channel output. Dialogue in a film is usually carried on the centre channel, which in a proper cinema will be pretty powerful and loud set of speakers. Music and surround effects are carried on the other channels.
But for whatever reason, sometimes when down-mixing the centre channel comes through way too quiet and gets drowned out by the others. This seems to have gotten better in recent years (Apple TV, Netflix, etc are either good at down-mixing or the streams come with good 2-channel audio), but some TVs still make a mess of it.
> “We made carefully considered creative decisions,” Nolan explained. “There are particular moments in this film where I decided to use dialogue as a sound effect, so sometimes it’s mixed slightly underneath the other sound effects or in the other sound effects to emphasize how loud the surrounding noise is. It’s not that nobody has ever done these things before, but it’s a little unconventional for a Hollywood movie.”
After all, (Tenet aside) we don't experience these problems at actual cinemas, where the centre channel is a huge speaker stack behind the screen, and the surrounds are relatively small by comparison. But I agree that it's a common issue on on home setups.
Older movies made so many things so much better. Sound 'friendliness' is definitely one of them.
There isn't a world where a 5k or 6k tv ever makes sense. Monitor, yes. But not for TVs.
Only now do some manufacturers start to put out taller monitors, but they're still rare, at least in my market.
So, while the pipeline might not run at more than 4K, the source material ideally is at a higher resolution.
And you need to make sure it still looks good on lower quality displays.
Besides which, we took a big step back when we switched from 35mm to digital. Digital has only recently reached par quality.
(Yes, I know that you do X on your Y machine without problem, but my point is that it’s easy to forget to account for all these little costs, and they pile up! Especially for professional workloads where people love to push the bar higher and higher.)
Cloud-based After Effects render farms do help significantly though.
So, let's actually look at that. For a "low-budget" 8K pipeline you'd first need a camera that can shoot at 8K or more. Ideally you'd want more so you can crop-in or do stabilization in post. So you'd be shooting on the Blackmagic Ursa Mini Pro 12K (~$6k) [1].
Usually you're using 5-10% of the material that you shot in the final edit, for some movies that can go as low as 1% (e.g., Apocalypse Now [2]), but let's calculate with a 45min documentary and 7.5% material used.
That means you've now got 30 TB of raw material [3]. You'll obviously use proxies for editing, but at least for color grading and for delivery you'll need access to the full material.
So now you'll need to store 30 TB of raw material somewhere in the cloud accessible to the machine that's doing the delivery. Even assuming you've got a symmetric fiber connection so we can disregard potential traffic limits and transfer speeds for initially uploading the material, you'll still need to pay for the cloud storage.
Creative Cloud has a storage limit of 100 GB for individuals or 1 TB for business plans [4], which is obviously far too limiting, so you'd need to use something like LucidLink. As you'd be working with large video files, you'd need high-performance storage, so you'd have to calculate with their performance plan, which is another $80 per TB per month, so $2400 per month just for this one single project [5].
________________________
[1] https://www.bhphotovideo.com/c/product/1578059-REG/blackmagi...
[2] https://books.google.de/books/about/?id=wB7cAAAAMAAJ
[3] https://www.braw.info/capacity/
Even with Gen 4 NVMe storage you'll quickly hit bottlenecks at those resolutions.
A lot of that is on Adobe more than anything else, mind you. Same with Premiere, too. These tasks can be a lot faster than Adobe software allows them to be. But there is a limit, of course
But realistically, a lot of work happens on Adobe or other (Autodesk, Houdini, etc...) products that also have their own issues.
A good high-quality 1080p export will have significantly higher perceived quality than a "4K" (UHD) video on YouTube, Netflix, Amazon Prime or Apple TV.
I've decided that I'll produce all content in 1080p at the current time, even though I'm recording video in DCI 4K oversampled from a 6K sensor. No viewer is ever going to see the difference anyway.
Customers are also not as willing to pay for 4k as those invested in UHD would like to think. It's a "nice to have" and having big numbers makes people feel good, but it doesn't actually make them love the content more.
A lot of people are watching content on their phones, for one thing.
I create some travel video content and up until last year, most of my clients weren't even fussed about 4K. I had been shooting at 5.1K for most of last year and then dropped to 4K this year because no one has needed it, but the storage and delivery costs are higher.
It is not just replacing one screen for another on client's side.
Higher sampling rates and higher quality encodings result in a broader, more impressive and immersive sound stage primarily, and more details are secondary, and in some cases are elusive to run after.Lossy codecs, at too low bitrates, can be a problem, yes.
But every content can be recorded and played back as 48kHz 24-bit FLAC, which is perfect. No amount of money you spend can improve upon that.
So I have a setup: Akai AM2850 Amplifier, a pair of HECO Celan GT 302 speakers, a Yamaha CD-S300 CD player, which has USB input with iPod interface and MP3 capability.
A well mastered album (read: No brickwalling) like Wasting Light (Foo Fighters) or Brother in Arms (Dire Straits) will provide you a larger soundstage when you listen in front of this set from CD (or any lossless source, but let's keep everything in the same DAC), even compared with 320kbps MP3 (it's minimal, but audible).
This can be ruled as placebo alright, but audio science is hard science. It's subjective, and there's an aura of lies around it due to great deal of real snake oil in this.
Yet, I listen to same amplifier for 30 years, and I know how it behaves in any genre, any sound source and any input level, yet I can make sense of the subtle sound stage changes, because I'm so familiar with it.
Honestly, I played in large orchestras and whatnot, but when listened intently, the difference is there. It's difference between a good cup of Tchibo vs good cup of Davidoff coffee, but it's there.
I'm currently not at my home, but if you want I can provide you a fresh set of sound deltas (FLAC vs. 320kbps MP3) when I return.
Personally, I try to acquire all music on CD or as FLAC from e.g. Qobuz or Bandcamp. But I see no reason to go beyond 24-bit 48kHz for any kind of audio unless I plan on slowing it down for e.g., a slow-mo video.
In any case, I really don't believe that I have a system can render 96K sound meaningfully different than 48K. I'm also not sure that I can tell the difference unless I try very intently, either.
I also an avid Bandcamp shopper. Some of the people make really beautiful music there.
Lastly, if I'm happy with the sound I get, I don't run after numbers. I use a Behringer Bass V-Amp as my bass processor, and even though it's far inferior on the paper, the result is not for my ears.
Heck, if Haggard can use this thing for live and studio, why can't I?
When you mic a big orchestra (or any orchestra) clearly, you can capture the stereo image (which is generally done with non-instrument ambient microphones), too.
Mixing this ambience into the final stereo mix can increase the instrument placing when done correctly, but needs a good room with good acoustics. This is why we have Atmos and other tech. It allows you to virtually position channels in a room, and increases this separation, in theory. Nice when done subtly, ugly when done overboard.
Also, speakers' sound rendering has something with it. For example, the Celans I have can fill a room with positionally correct instruments fairly impressive. What's more impressive is, Creative Gigaworks speakers also capable of doing this while being desk speakers (yet they have kevlar cones and silk tweeters too).
There's a sensible upper limit to pay for audio systems. Mine is neither top of the line, nor too cheap to be true. It's a powerful, yet vintage all analog powerhouse, and I have it for 30 years or so.
After some point, even if the resolution provided by the system is justified by the money it requires, finding sources to saturate is impossible to find. So, when you find something you like for the first time, you stop there. I plan no changes in my audio system for example.
There are infinite number of variables in audio (system, source, room, placement, etc.), but sound resolution and soundstage are not placebo effects. If it was, a $4 headphone would sound the same wth $44 or even with $440 one, yet they don't.
Same for speakers, amps, etc. Until a certain point as I said.
https://en.m.wikipedia.org/wiki/Nyquist–Shannon_sampling_the...
Then again, the frequency response of the loud speaker is not flat so I dunno if the sampling filter cutoff frequency matters.
According to Wiki the absolute max an amazing(?) ear can hear is 28kHz. You can maybe hear aliasing of higher frequencies too?
I can't hear any difference between 44.1kHz and faster sampling, but we can't refute it on purely theoretical ground.
And 24 bit is nice purely because you can regulate volume in software without losing fidelity (if DAC is good enough). But again, no such requirement on source, just the processing pipeline
So yes, for that reason alone you need more.
But for the final delivery, there's no need to ever go beyond 48kHz at 24-bit.
24 bits is useful for mixing various sources, but otherwise it is a waste of space.
Is the half sample per frame at 44,100 Hz and 24 fps really an issue? DVDs support 48kHz, but they only support 25 fps and 29.97 fps. You're going to run into so much NTSC content that I'm not sure even divisibility is a thing.
e.g. I've got a 48" UHD TV at 2.5m (8') distance, and a 27" UHD monitor that I use at 60cm distance, and while the TV is beyond the resolution limit of my eyes, the PC monitor isn't.
there is also AI upscaling which can upscale content to higher resolution
There's also the type of content and your personal visual acuity. If you're young, your eyesight is probably quite capable of resolving much finer details than normal 6/6 vision. I can tell the difference between 4K and 8K at a normal sitting distance on a 65" TV.
However... the difference isn't enough for me to care. I'm much more interested in brightness, colour, framerate and a load of other things over another resolution bump.
4k does not exist because it's optimal for the human eye. It's dominant right now because anything higher carries a really significant bandwidth penalty, which would be hard to do for both streaming and optical media.
If we lived in a world where blu-ray disks could hold 1TB, and global internet speeds were 10x what they are now, 8k TVs would be the norm.
"You can't tell the difference between HD and FHD." FHD and QDH. QHD and 4K. 4k and 8K. 60FPS and 120. 120 and 240. A higher resolution texture. Higher resolution audio. A higher resolution mesh. Etc.
Every single time someone makes the claim it makes no difference, yet we do it regardless.
For something that seemingly makes no difference, people sure seem to continue improving it regardless. And shockingly, consumers seem to really enjoy the products too.
https://www.techhive.com/article/578376/8k-vs-4k-tvs-most-co...
What about images that use HDR10+? Or Dolby Vision? What about completely un-compressed lossless video? What about common compressions like X264 and X265? What about on an 80-inch screen? What about in dark vs bright scenes? Or even environments? (Human eyes handle images differently at low vs high brightness)
I'm not saying the data is worthless because it's not, but I am saying that I think it's too sweeping to say it's completely un-noticable. Not enough data for that conclusion. Vision and display technology are both very complicated topics and there's always room for improvement IMO.
The only reason it will ever stop is if we hit major technological or even physical barriers. And even then, we'll most likely just move onto another technology that allows yet higher resolution.
Things I care about:
- More HiDPI laptops that are not 16:9, preferably 15"-16".
- More 4K Monitors in the 22"-24" size range, preferably not 16:9.
Having more of those things would have a much bigger impact on my daily display usage than a 5K TV. Apparently, the market doesn't share my preferences in displays very much. We're finally getting 16:10 and 3:2 alternatives in the laptop space, after more than a decade of enduring 16:9, but other than that, almost everything 4K is 16:9 14" and 27"-32".
If you do code or anything that has text in it, the vertical space needed is infinite.
And even if you edit 16:9 video content, you need extra space for your controls.
Incidentally, on a 16:10 monitor you can have a 16:9 movie or game take up the whole upper part of the screen and still have your dock or task bar visible.
And with window title bars, tabs, url bars, bookmarks, headings and sub headings the first jira issue appears more than halfway down the screen
The top feels too high for me then. Most ergonomic advice says your eyesight should see the top of the monitor horizontally doesn't it?
Also you will run into some web interface that was designed with landscape in mind sooner or later.
I have a friend who keeps two 16:9 monitors, one landscape and one portrait. That may work.
> That said, widescreen is quite useful for two 8:9 windows side by side, which works less well on more square ratios.
Matter of taste. I prefer multiple smaller monitors so i can keep a full monitor in my field of view. What you describe requires a monitor so large that you can't look at it entirely from programming distance.
It’s fun when websites assume I’m using a mobile because I’m on a rotated 1200x1920 display.
I think this is mostly due to software support, e.g. for ultrawides (21:9) you often can have it pretend to be two or three separate monitors. At that point the only difference between multiple smaller monitors and one wide one is whether you have bezels.
That said, in my opinion the problem is not the aspect ratio but the number of pixels. For example, I could take my 2560x1440 (16:9) display and put a black bar on the right to make it 1920x1440. That would be a "better" ratio, but having the extra horizontal pixels does not hurt (e.g. for a dock). The problem is that Xx1080 is just not enough vertical pixels, period. No matter whether it is 1920x1080 or 1080x1080.
There are no 4k 16:10 monitors that I know of - one day I'll have to make the jump.
I haven't tried either of them, but there are (expensive) options.
And at a quick glance the Huawei Mateview has too many "features" to call it a monitor as well.
That's a lot data, for which content needs to be continuously rendered, read from VRAM and sent over a link during scanout and finally processed by a fast enough display controller to update the pixels. High-end systems can do this, but for the resolutions to become the norm you need to be able to do this from a low-power media boxes and entry-level laptops. Only then will such displays become the norm and prices go down.
Take an Xbox series X pulling some 200 watts as example - it can technically drive 4k@120, but most content won't render at that speed or resolution.
Now look a power budget of 20W for a laptop, or singular watt for a phone.
And that's at 4k. This thread is about higher resolutions. To give the same meh performance at 6k, the phone would have to be more than 2x as fast in every metric. At 8k, more than 4x as fast. All while staying within the same power envelope.
That's a lot to ask for in a generational bump.
"4k" means ~2000x4000 pixels and "8k" means ~4000x8000 pixels.
It is 8k and reasonably priced at $1000 new / $752.99 used
It's close enough for the marketing department, and now that's what it's understood to mean.
Now 4K refers to image roughly the width of 4000 pixels according to wikipedia [1]
They moved to measuring the long side AND exaggerating by rounding up in the same generation, stealing the name of a slightly-better existing standard in the process.
You're right that 8k makes sense so long as you accept 4k, though.
For content viewing, 4K is probably the upper limit of what you want, and if you game there probably isn't much benefit for going above 1440p.
Surprise
My DSLR takes pictures bigger than 4k for a few years already. Guess what? You can see a difference between the 4k 27" and a retina display.
And no for this use case you don't need a magic GPU.
And yes I also see a.difference in resolution on my 4k OLED between 4k and 1440p.
What does this mean? The "retina" resolutions are all over the place and depend on the device size and type. Also they seem to always be somewhere in the middle of pc options, e.g. for the macbook air 13 you have 1920x1200 (average pc) < 2560x1664 (air or expensive pc) < 3840x2400 (overkill pc). For your example at 27" that seems to be 4k (average pc) < 5k (studio display) < 6k (dell etc.) < 8k (overkill).
For me retina means my Mac book pro 14" which should be 3k x 2k.
Side rant: Yeah, apple makes great stuff, but the naming is obnoxious. It is not "hidpi" it is "retina", not "high refresh rate" but "promotion" and then you have to look through the marketing material to figure out how '14" retina' compares to a normal UHD+ display.
My canon 80d has a resolution of 6k x 4k.
I also can perceive the sharpness of text.
I don't mind to not run 8k IF driving the display pixels consumes too much energy. The argument of Performance though should not really exist. It's much more pixels true but there are plenty of technics to separate this technically.
Even on gaming they have adaptive rendering but the display resolution itself stays the same.
The GPU bit was purely about games and how many pixels you are pushing in games vs cost for a minimum quality and performance level. For content consumption or creation use it isn't a problem.
That said I wouldn't see a huge amount of point in going far _beyond_ 5K at that screen size, and 27" is about as big as I want to go for a screen, so for my purposes we've hit the limits (albeit only expensively).
The real limiting factor is display size at the current densities. I can always use more real estate. A 49" super ultra wide is still fairly expensive (but getting cheaper quite quickly) even at not 4k densities.
Even with phones, Apple pretty much nailed it with the Retina display. The only thing I notice with newer displays is that the colours are better. In terms of smoothness, I can't tell the difference.
That's an order of magnitude increase over current displays today.
https://wccftech.com/apple-vision-pro-retail-units-have-lowe...
Oculus Quest 2 has about 800 PPI at roughly 1/12th the price.
EU has new energy efficiency requirement which basically means 8K in EU market wont happen unless there are substantial improvement in technology. 8K has more exposure in Japan mainly because they were the first proponent of the technology.
I much rather we settle on 6K and HDR10, and leaves room for 60Hz or 120Hz for different types of video which requires those framerate.
There's also nothing physically stopping engineers from designing more efficient 8K displays that are sub 90W (in fairness they generally are more than double that atm, though)
We really should have taken the middle ground between 8K and 4K and settle on 6K. Instead we now have 4K that is good enough but not the best for most people.
Do they?
A lot of laptops still don't support HDMI 2.1, and DP 2.0/2.1 only just came out (and I don't know if any displays are using it yet). There's also the bullshit the HDMI forum pulled where they relabeled HDMI 2.0 as HDMI 2.1 (years after HDMI 2.1 was out and established as "the one that can do 4k120hz no chroma subsampling" (a lot of implementations were around 40Gbps instead of the full 48Gbps because it was cheaper, and they didn't need the full 48Gbps for 4k120hz 10bit)), despite them having hugely different specs.
Displayport 2.0/2.1 is also a clusterfuck because they decided that it would max out at either 40Gbps or 80Gbps depending on the implementation (DP40 and DP80), and companies don't generally tell you what their implementation actually supports.
Macbook Pros only got HDMI 2.1 this year, iirc base and airs still don't have it. Intel iGPUs only do HDMI 2.0 and DP 1.4, AMD's Zen4 laptops can do HDMI 2.1 and DP 2.1 (idk what bandwidth). For dGPUs, AMD's 6000 series is HDMI 2.1+DP 1.4 (but there are issues with DSC), while 7000 series is HDMI 2.1 and DP 2.1 (DP80). Intel Arc dGPUs are DP 2.0 (DP40) and HDMI 2.1. Nvidia's 30 and 40 series are HDMI 2.1 and only DP 1.4.
edit: Also, people don't realize just how fucking huge an 8k framebuffer is, and you need multiple for a swapchain. Even for just basic 8bit colour you're looking at ~133MB per framebuffer.
That's not a lot for people in the market for 8K monitors. 24G VRAM in the form of used 3090 cards is way cheaper than high end monitors. But yeah lack of DP2.1 support on current-gen cards like the 4090 is a problem
> you need multiple for a swapchain
There should be just two with variable refresh rate
People want 8k for better PPI for text rendering, not for games, meaning they want to use it with their work laptop.
> There should be just two with variable refresh rate
There's still a lot of software out there that's using DXGI blit model instead of DXGI flip model, and a triple buffered vsync+windowed blit app means you're looking at 5? framebuffers in flight at once. (ignoring any additional intermediate buffers for each app, and potentially having multiple overlapping windows drawing onscreen at one time).
It's for large monitors. I run a 43" 4k tv as a monitor. I would absolutely benefit from a similar sized tv in 8k. And people who run closer to the 50" size would benefit even more.
I think you're probably right about traditionally sized monitors, though.
I’m a bit surprised we don’t see point-to-point ethernet cables doing this. They are standardised, reliable, and carry a lot of data. My napkin math says an 8K display at 40 bits per pixel and 60 fps is about 18 Gbps, well into the range of fancy ethernet.
And, if consumer electronics can drive down the costs of these interfaces, everyone wins.
Anyway, with compression it should be a piece of cake. I never quite understood why HDMI even streams pixels and not refresh instructions.
Thanks to Moore's Law, computer power has been growing exponentially since forever. Single-core performance has stagnated, sure, but total performance is still following the curve. Graphics is easy to parallelise, so throwing more cores at it is not a problem. In fact, this is precisely what GPUs do.
In other words, the available "operations per pixel per second" have gone up over the years, despite the increasing resolution!
In fact, we're at the point now that we can even do real time ray tracing, which was unthinkable at any typical resolution just a decade ago. Top-end RTX 4090 GPUs can even do ray tracing at 4K, which is just crazy.
Vertical scaling is of course possible, but it’s not really useful for driving a higher resolution monitor in your living room because of bottlenecks being completely elsewhere.
Nitpick: Moore's law is about number of transistors on microchips not performance.
The original general-purpose GPU, the NVIDIA 8800 GT had 112 cores. The RTX 4090 has 9,728! Each core has pretty much remained the same: a 32-bit arithmetic/logic unit (ALU).
So are you saying that we should go back to "just wait for the picture to render..." era just because we can have higher density?
Top-End RTX 4090 cater for a niche market.
Data from sensor and to display are usually (but not always) raw and uncompressed.
To go beyond 8k 120fps we will need fiber, or better compression.
We have good codecs to move data online. And specialized ASIC to do live encoding with good quality.
The current compression defined by HDMI is very rudimentary.
Quite ironic to complain about waste at the same time as making this pointless and aggressive comment
Maybe you don't realize you're on a worldwide forum where anyone can respond to anyone else for any reason? I'm perfectly entitled to respond to your comment as someone who does not game. The person you replied to isn't the only person in this entire thread. And suggesting that it's strange for me to reply to your comment is just strange in itself.
Meanwhile phones (and apple's VR thing) have massive pixel density, but PC displays are more like scaled down tvs than scaled up phones.
Maybe this is so for desktop size screens, but for larger things, the big advance in the last 18 months is real 8K 60Hz displays at 65 to 80 inch diagonal size going from "absurdly incredibly expensive" to being priced similar to where 4K displays were when they were introduced. 8K displays are absolutely viable now.
There is obviously a lack of real high bitrate 8K content unless you're shooting it yourself.
The reason the pixel density stagnated in TVs is because it's simply useless to go beyond 4k.
The steam hardware survey says most gamers (a market infamous for their tech) still use 1080p displays. The latest survey puts 64% of gamers at 1080p.
https://store.steampowered.com/hwsurvey/processormfg/?sort=c...
As a PC gamer, you take your GPU into account when choosing a monitor. Doesn't help to buy a huge screen, even if it‘s relatively cheap, when you can't afford the high-end GPU you need to drive those pixels.
The TV buyer doesn't face this problem at all. Usually no signal source is connected to the (smart) TV anyway, and the internal streaming apps have no problem to play 4k content, as long as the subscription allows it.
https://www.statista.com/statistics/1247334/4k-ultra-hdtv-us...
If I had a pet owl, they’d probably be the only ones in the house to be able to tell content apart by resolution.
Even for my 27” desk monitors, it’s almost pointless to go beyond 5K.
I'm working on a 27" 2560x1440 screen. I can see pixels, but that really doesn't matter. Text is readable, nothing is blurry, I can do my work and get on with my day. Screens are good enough, they work, and there is not much to gain by having higher resolutions.
I would more than welcome higher density and crispier text any time. I'm on 24" 1080p and unhappy of that.
I'm gonna buy a widescreen 34" at much higher pixel density soon.
Anyway, the next frontier is (has been?) VR, which needs / needed high DPI but small screens.
Don’t seem any point going past 5k for 27” monitors though, that truly is overkill.
The human eye can resolve way, way past 220PPI. Even at distance.
I'm sitting here typing on a surface book with a 13" panel that is 267PPI and I would adore it to be double that. I run at native resolution with no scaling.
For the "average" human eye (20/20 vision) it's something like ~338ppi at 25cm right? If you have better vision (my corrected vision is 20/10 which is near the theoretical max for a human (20/8 I think is the max~?).
It's aggravating that people are like "over 300PPI is the max so screw improving". It's literally just the "max" at being able to discern the spacing between pixels accurately. Higher PPIs/DPIs still lead to an increase in objective clarity and crispness as you are able to improve aliasing etc.
Some of my old devices had PPIs in excess of 520PPI and I absolutely adored it (Note Edge). I would kill for a desktop monitor with similar PPI.
SO yeah, I guess "diminishing returns" is a thing but I wish it was at least a readily available option. I would adore a 27-30" monitor that was ~500ppi.. sighs
You do realize that without apple pushing the others froward, most laptops would still be 1366x768, right?
220 PPI on a TV screen that you're sitting 8 feet away from? More than most people will ever notice. 220 PPI on a monitor that you're 18-24 inches away from? Probably the ideal density. On a phone or tablet? Meh. On a VR display? Absolutely unusable.
I still use HP Z27q bought in 2016. I wonder why the industry has so few offers for 27" 5120p monitors.
On phones, maybe. 4K 32" monitors are nowhere close to retina