I think classifying the one (!!) programmer's work as uncreative when he got the game running on multiple consoles is completely wrong. That guy is your main asset, and probably your most creative team member.
I think classifying the one (!!) programmer's work as uncreative when he got the game running on multiple consoles is completely wrong. That guy is your main asset, and probably your most creative team member.
"Creative" makes me think someone who is working on story, art assets, gameplay mechanics, etc.
Engine work can be good but it is not creative from the player's perspective. Maybe from the programming-for-the-sake-of-programming perspective it is.
Writing a video game story or drawing its assets aren't the only type of creativity, and in this case it sounds like the creative workload on the technical person was fairly extreme.
Then someone had to port the game, which doesn't involve 3d modeling, level design, sound engineering, or writing game's core code from scratch.
Nothing to do with creativity.
I doubt the dev got into game development so he could mess with console APIs and squash bugs.