A more or less correct history of their origins:
- Four of the games on that list are battle royale games, which started life as a somewhat popular Minecraft mod and really took off with "Battle Royale" - a mod of "Dayz" which itself is a mod of "ARMA II". It's mods all the way down.
- Two are tactical FPS games, which owe a huge chunk of their mechanics to "Team Fortress" a Quake mod and "Counter Strike" a Half-Life mod.
- One is a MOBA, which started life as "DotA", a Warcraft III mod.
Of the other three, one is Minecraft. Created by a solo dev, and I expect its moddable nature has helped its multiplayer popularity significantly.
One is Roblox. Created by two devs, and is itself a game creation system.
The final one is Genshin Impact - something of a an outlier in terms of team size and genre origins.
One can host the game with piqueserver[4]. I'm not sure if one can still host with the original Ace of Spades server, but the game was 'shut down' in 2019 so maybe not.
It's well worth a go - there is intense satisfaction in digging a tunnel undetected all the way through to the opposing team's base! Playing with friends enhances the enjoyment for me as one can be a little more strategic when in direct communication.
[1]: https://openspades.yvt.jp/
[2]: https://github.com/xtreme8000/BetterSpades
- https://libregamewiki.org/Iris2_3D_Client_-_for_Ultima_Onlin... - this is older, but really interesting as it's a totally different style to the official one
oh, and quake 1's quakeworld client. many excellent quakeworld clients like darkplaces and ezquake. lots of one offs showing off tech, etc