Do I pay for Netflix, and then I pay again by spending time watching movies?
Do I pay for Netflix, and then I pay again by spending time watching movies?
It's of course not transactional in the real life, but I think it's valuable to think things through this lens. So you have some time, how you spend it, what you gain from it, etc. For the same time investment, some shows are better than others, and sometimes, reflecting on the person's needs, another show is just a diminishing return compared to other ways of spending time.
Some books are immediately rewarding, like fiction, some are rewarding at multiple moments later in time, like fact books. (Not saying face books can't be rewarding in the moment as well though.)
In game design this doesn't seem like a far fetched concept. You often talk about grindy games for example.
Also, how else do you explain why we tend to buy books and then not read them? Maybe for books the cost is often the initial cost before you get into it enough to enjoy it?
However, I still find this a strange analogy... time is not like money, you can't save it... that time spent reading the book was going to go away whether you read the book or not. You can't save up that time to spend it on something better later.
Time is not money, but it is opportunity cost.
Time allocated to X is time you have lost the ability to allocate to Y.
Wouldn't a pay-per-song scheme destroy independent bands so that only the biggest and most shared get listened to?
Same as when dialup Internet access was billed by the minute. Most people would limit their time online to reduce the bill, and didn't feel free to browse for hours every day if they found something interesting. Email and to some extent Usenet were popular because you only needed to go online for a few minutes to download and upload your messages; you could read and write offline for free. When unmetered "always on" connections arrived people's habits changed radically.
Intellectual property with respect to recorded media is weird.