Ignoring price for a moment (remember that early Apple computers cost $11,000 in today's money), Vision Pro is positioned for general computing, including games, and has a vibrant App Store so there's actually something to do.
Ignoring price for a moment (remember that early Apple computers cost $11,000 in today's money), Vision Pro is positioned for general computing, including games, and has a vibrant App Store so there's actually something to do.
All you can do to alleviate it is close your eyes. You can't rest them by gazing out the window, across the room. Things you do naturally without realizing, that give your eyes a break.
In my experience this is as much an issue as headset physical comfort. In fact it's the one aspect that prevents me wearing a headset beyond a couple of hours.
(Plus it is a real pain to drink coffee, have a snack, open the mail; all the little side tasks we tend to do at desks)
Please tell me we'll have a virtual window app for the VP that will simulate looking out a window. Anywhere. And it'll be touted as a way to rest your eyes without removing the VP.
That's quite a claim that I've seen no evidence for in the years I've been using and following this industry.
Actually the light hitting your eyes is much dimmer that you are regularly exposed to all the time so...
With VR I could easily do (when I had the time) a full day (~12 hours), with only a single 15 minute food/washroom break in the middle and no signs of discomfort at all.
Wait until folks catch on that by being aware of your environment, using the washroom doesn’t require leaving AR.
As to having a drink or snack or other activities, the crown control lets you dial in more or less of the real world around you and let you choose the degree of blending.
What do you imagine people doing that isn't done about as well on some other Apple device? I can sort of get the gaming use case; I think it's wildly oversold, but it's legitimately different. But even Apple's launch video doesn't suggest that general computing will be notably improved here.
Also, I'm skeptical that immersion matters all that much. People manage to get quite immersed in their phones, after all.
And I'll again point you to phones. Despite tablets, laptops, and ever-larger TVs, people spend an awful lot of time on those small, rigidly bound rectangles.
The actual potential "killer app" is something like a holodeck: a movie that it puts you inside of so there isn't any screen at all.
The problem is that the only part of their $3500 device that is better for this than an oculus quest is the screen resolution. All of that other stuff makes operating menus and AR aspects better, things that are useful for tasks you can already do on a device 1/4 the price.
> The actual potential "killer app" is something like a holodeck: a movie that it puts you inside of so there isn't any screen at all.
We'll see how this turns out, as Hollywood is doing a lot of VR experimentation. But most modern movies will not translate at all to VR, because they control attention and aesthetic experience very precisely, all based on the constraint of the viewing frame.
I think the experiences compatible with a user looking around as a facehugger display allows will have to be much more like dioramas. They may be very interesting, but they won't be movies.
As a Quest Pro owner, that is exactly what a headset needs. Passthrough on the quest is a blurry, noisy mess that feels like looking through two original iPhone cameras attached to your eyes. The VR part is great currently, and you get that “for free” if your screens/cameras can do an impressive AR mode. I can work in VR mode on the quest, but the AR mode gets way too distracting when you can’t read a phone notification that popped up on the device in your peripherals.
The screens aren’t the only upgrade though, hand tracking on the quest is mediocre currently, doing simple hand gestures requires me to do them repeatedly often as they don’t get recognized. Eye gaze + small gestures on the Vision Pro are the “pinch to zoom” moment of the VR space.
Hand tracking and eye gestures are really nice to have for sure and they make navigating menus feel like actual magic, but again the vast vast majority of what I'm doing when I'm wearing a headset is not navigating menus. This is the point I was making: I don't highly value navigation because if there IS an application in that style I'm probably just going to do it on a phone or PC, menus are not immerse and gain nothing from existing in 3d space.
If I want to move around in a virtual space that's larger than the physical space I'm in I essentially need a controller for smooth movement unless I'm going to be making constant hand gestures.
We'll find out! And as a UI geek and someone who enjoys exploring new tech, I'm totally gonna buy it, though I reservations about its commercial success.
Or do you mean you can install iPhone apps? That's a completely different thing and makes your statement highly misleading
Also, are you implying that the Quest App Store is somehow not "vibrant"?
There are many reasons why I am super excited about the Vision Pro, but the App Store do not number among them