C Programming Puzzlers
stevenkobes.com
stevenkobes.com
Aside: I remember buying the first Programmer's Heaven CD-ROM boxed set at The Party back in the mid-nineties. It was an incredibly valuable resource for me in those days. The best source of programming information was through the dial-up BBS scene, but none of the boards I frequented had a collection on the scale of Programmer's Heaven.
"What is the output of this program on an implementation where int occupies 2 bytes?"
Question 12 is a function pointer question and doesn't say anything about ints at all.
I'll assume you meant Question 14:
"What is the output of this program on an implementation where int and all pointer types occupy 2 bytes?"
If you read the question you would have noticed that the assumption was put in writing so that even if you first assumed int was 4 bytes, or pointers were 4 bytes you would still be able to find the answer correctly.
Yes, I meant question 14, not 12.
Edit: clarified that I am referring to local arrays only
Also, let's not forget what the C standard says about integer sizes, which is that
A) It is guaranteed that sizeof char == 1
B) It is guaranteed that the following holds true: sizeof char <= sizeof short <= sizeof int <= sizeof long
So it's always completely unrealistic to assume anything about the size of these types on any system, except for the guarantee in (A)
I'm often puzzled by the fact that the size of basic datatypes isn't platform independent.
If I need to count to x I, more often than not, need to count to x on all platforms. Yet for some reason that is something that varies on platform.
Yes, there are of course times when this is useful but that should be the exception (right?). And apparently the industry is on my side on this by making the situation even worse and saying that an integer on a 64 bit x86-machine should be 4 bytes. Now the sizes of the datatypes not only vary by platform but they also have nothing to do with the underlying hardware architecture either. It's just some arbitrary number that is different on platforms just for the sake of giving you a headache. Thanks?
Of course a large datatype, x, might incur a severe performance penalty on platform y but just changing the size of x behind my back is not constructive.
So int is for things like loop indices, where efficiency of arithmetic is more important than size in memory.
int a[][3] = {1, 2, 3, 4, 5, 6};
is not a typo and is, in fact, a valid array initialization? I've never come across this and think it's rather unintuitive. int a[2][3] = { { 1, 2, 3 }, { 4, 5, 6 } };---
I'm a bit rusty on the C spec, but I think the author is wrong about #4.
The answer refers to an exception for a pointer that points one past the end of an array.
And &a[5] would be valid based on that rule, because it points one past the end of the array a.
However (&a + 1) is not valid. It does not point one past the end of an array (because although a is an array, it is not an element of an array.)
Having said that I would be surprised if any compiler gave a result other than "2 5". Still, it's technically undefined.
For the purposes of these operators, a pointer to an object that is not an element of an array behaves the same as a pointer to the first element of an array of length one with the type of the object as its element type.
edit: added emphasis
However, as you note, it also returns 1 for negative n, and that is just wrong.
Well, wait a second....actually, if it were a machine where integer division rounds up[1], so that 1/k = 1 for k > 1, then #3 would correctly compute x^n for n < 0. Does this safe the author's answer?
Nope!
Their code for n > 0 would fail on such a machine. They are relying on repeated division by 2 eventually resulting in 0 in order to terminate the recursion. On a round up machine, repeated division converges to 1, not 0.
[1] I'm assuming that rounding behavior of integer division is implementation defined in C as defined at the time that quiz was written.
int foo(int x, int n);
This cannot be x^n, nor n^x or x*n.I'm not sure what you want me to propose a fix for. If we want a function that calculates x^n we'd probably wouldn't write it anything like this, and we would probably return a double and accept some inaccuracy.
Presumably what we actually want is an example of a hard to read function that calculates a simple result so we can use it on an amusing quiz. In that case we could change it to take unsigned n and ask what it computes in the cases where there isn't overflow. Or even better, it would be neat if there is a reasonably small modification that could be made so that it would calculate x^n mod (2^32-1).