Also, this -- https://www.wolframcloud.com/obj/george.w.singer/simula/png/... -- is the "year of the linux desktop" of VR. I imagine someone wants that, but no.
Also, this -- https://www.wolframcloud.com/obj/george.w.singer/simula/png/... -- is the "year of the linux desktop" of VR. I imagine someone wants that, but no.
This opinion is deeply subjective. I have a Varjo Aero, and I can use it as a daily driver (for productivity), no problem. The Vison pro looks to be lighter... and so would have better ergonomics.
Notice, I don't even mention eye strain... because I personally don't experience any.
The problem with the Varjo Aero is that's it's a cord-tethered headset which needs to be attached to a powerful GPU. It doesn't run Linux Desktop natively (nor even when attached to a host) since it doesn't have Linux support. So in our opinion it doesn't actually replace a laptop, which we're taking as the "holy grail" of VR computing.
If Simula VR had been shipping on January of 2022, I would have ordered it over an Aero.
If simulaVR were in stock and shipping today, I would sell my Aero at a loss and place an order.
I honestly do have my fingers crossed that by the time the SumulaVR is in stock and shipping I still feel the same.
right now the problem with SimulaVR is that I can not buy it.
Anecdotally I've worn the Oculus S for extended periods and didn't notice any eyestrain, but also "extended periods" obviously wasn't a full workday so can't be too confident yet.
This is not a controversial take. Yes, there are tech bros who will insist that this is all fine, but the actual feedback from the majority of the population is that extended wear of pretty much all VR helmets anyone has bothered to look at causes the same eyestrain issues.
There are always people who will put up with discomfort or for whom the discomfort is relatively lower (or they are younger and it is less of an issue), but these products are not going to replace monitors. Resolution is not the only issue, just the one that is most notable when you first put the helmet on.
In addition, the weight of the helmets is an issue. Extended wear is a problem and one of the few notable, repeated comments from the carefully-managed 30-minutes-max Apple Vision Pro demos is that the weight started to get annoying. Seated demos under 30 minutes.
There's also VAC ( https://en.wikipedia.org/wiki/Vergence-accommodation_conflic... ) as an issue depending on the UI in use.
I want VR to happen as much as anyone, but the Vision Pro is an entertainment-light device for media consumption with a nod for people who want to check their laptop (and I'm sure, eventually, their phone or tablet) while watching faux-bigscreen movies.