And, as the article notes, I think it is an early-adopter device that isn't worth the price tag, and probably doesn't deliver on even 1/10 of what it needs to for mass adoption - but I don't think that Apple intended it to.
And, as the article notes, I think it is an early-adopter device that isn't worth the price tag, and probably doesn't deliver on even 1/10 of what it needs to for mass adoption - but I don't think that Apple intended it to.
They could pivot into gaming, that's not a bad bet, especially if they manage to shove an M5 Max or whatever into the headset eventually.
The VisionPro is a far less comfortable, far less portable, more power-hungry version of an iPad, with a few gimmicky 2.5D/3D stuff built in, for $3500. Is it really going to take anyone away from a laptop? Perhaps, but not that many people.
The current “executive toy” vision is, I believe, just a stop-gap measure until they get the hardware cheaper and games ported.
I don’t believe anyone wants to work in 2D with a thing strapped to their face for hours on end. Sure you get a bigger screen but it’s also super uncomfortable, especially this metal and glass conception. It’s only worth it if you are doing something in 3D, like playing a game.
The hardware for ambient light AR also sucks, it’s why HoloLens, magic leap and such are not compelling. It’ll be a while before that’s a viable option (and why Apple is committed to pass through currently).
I think Microsoft didn't have the confidence that it could be a mass market/consumer device at its price.
(It is interesting that with the Disney section of the keynote, Apple seemed much more directly was flirting with consumer/mass adoption.)