Other than the bugs/extreme performance regressions they turned up in our product, the most interesting takeaways from these exercises were that: 1. most consumer software is really, really bad; 2. good package design is really, really hard.
It may be hard to imagine now, but unboxing software used to be quite exciting. How many manuals? How good? Early software releases had pretty good documentation: I still fondly remember the first editions of Microsoft's developer tools as well as their Office suite, which came with a full set of printed decent-quality manuals. That practice went out of the window for good shortly after, though, and online documentation has IMHO never reached the same quality. But that may just be the nostalgia speaking...