Display resolution, eye tracking and hand tracking are problems that can be solved today with a more expensive device. (The Quest Pro is a weird compromise because it's not that much of an upgrade from the base Quest. It has powerful eye tracking, yet the software doesn't use it. The whole device really feels like it's an internal hardware testing platform that got a public release because Meta wanted to show the world they're working on something beyond the consumer headset.)
Historically this kind of timing against Apple has boded well. Windows 2.0 looked ugly and for end-users was little more than a glorified MS-DOS file manager, yet ended up winning the market in five years. Same thing happened in smartphones. Android 1.0 was a hasty design reset to catch up to the iPhone, yet it became the world leader in smartphones.
If Meta wants to be the Windows and Android of this generation of computing, they need to think hard about the platform aspect. The Microsoft and Google platforms wouldn't have taken off if the companies hadn't actively worked to open them up to other vendors. Meta can't just be the "poor man's Apple" in their own proprietary garden, or they will end up like Atari ST, Commodore Amiga, BlackBerry 10 and others who tried that approach in the past.