I get that, but my point is that it doesn't matter what the initial use case that drives adoption is. Whether the ROI is financial/business, or enjoyment from entertainment, there are early adopters willing to pay high prices and tolerate the poor UX for the tech to improve.
This is clearly Apple's angle with this product. They understand that this is not a mass market product, but are betting on their brand appeal for it to sell well enough to finance later generations.