A UI that relies entirely on eye tracking and arm motion tracking, without a single button for 'accept' or 'back' or 'fire' in the case of games seems incredibly limiting. They didn't demonstrate text entry, did they?
I expected to see Apple's headset being demonstrated as a product for professionals, perhaps for architects, product designers, and engineers to visualise their designs for clients. Maybe it could have also found a niche in education.
But no, they seem to have iPad-like use cases in mind, and for that, the price is way too high.
Likewise for work you could use a normal keyboard. I think they did mention that in the presentation.
The AR aspect here is really clever -- you can use normal keyboards and controllers because you can just look at them when you need to.
The biggest hint for this is the name: "Vision 'Pro'". Why call something "Pro" that doesn't build on another product to enhance it with other features? The pro moniker for Apple has always been a sign of increased functionality for power users.
Mark my words; we will see a mass-market consumer focused version of this product within 5 years if gen 1 is a success.
Of course, miraculous advances can occur, but you can’t just expect them to happen.