Part of (my) definition of a platform is that when you buy it you are fully paying for the cost and contribution the platform provider made when you buy it. If there's a residual financial (or other) obligation after that then you don't have a platform, you have a partnership. I know there's other definitions of platform but that's the one that's important to me.
I guess you can always buy an android based headset that allows sideloading but presumably it won't have the same level of investment.
As far as this goes ...
> it won't have the same level of investment.
Meta is constantly mocked for how much they have invested. You can argue about how much it paid off, but they certainly invested.
I think the point is that Meta’s investment is weak compared to Apple’s full court press. It really is laughable.
Ouch. I'm sorry to hear that, I feel sorry for folks like you that are sensitive to nausea. There's so much potential in this tech but I can see a whole new class of disadvantaged people coming who aren't able to fully utilise it.
If that same dev would have made the same profits on other competing platforms, Apple is just fragmenting the market and it's take should be limited to basically management fees.
I hope this new platform brings newer applications and innovations, but also expect competition to adjust, making it a situation where Apple is just one of the many platforms.
iOS sure brings some value to the table. How much actually ? who knows...
For comparison Youtube is also a platform regularily criticized by its participating creators, but you're not seeing high profile lawsuits or the EU slapping them fines at every turn.
What you’ve said doesn’t change this at all.
That number is the total revenue for the whole store (there's a lot to say about it, since Google is also not the only Store for android, in particular in China and Korea), and it matters very few for any individual developper.
It's not because the total amount of in-App purchase for all games is twice as much on iOS that my new ssh shell app will make twice as much on iOS than on another Store, for instance.
Of course individual products have their own idiosyncrasies, but is it in fact the case that on average, an app on iOS will make more than the same app on Android.