It feels too damned clean, and I'm not sure its just the weirdly alien camera stability.
It feels too damned clean, and I'm not sure its just the weirdly alien camera stability.
A piece of commentary I'm less sure of is that there seems to be a total lack of motion blur, which is not what we've come to expect out of video
- The camera path could be anything, and nicer ones could be easily designed by an artist - Motion blur is just a matter of supersampling in time. You actually don't want blur in the base reconstruction of individual views, as that would mean loss of detail when you were sitting still.
In short, this video is not meant to show the output you'd actually want for an application (which might be different for a movie vs. VR vs. something else), but just to distill many outputs from a view synthesis algorithm into a form easily digestible by a human reviewer.