Twitch: New TOS bans multi-streaming/simulcasting
twitch.tv
twitch.tv
> Twitch has the exclusive right to monetize the Twitch Services, including without limitation, the exclusive right to sell, serve, and display advertisements on the Twitch Services. This means you may not, nor may you allow a third party to, insert or embed prerecorded advertising units into your live stream, including without limitation video advertisements (whether pre-, mid-, or post-roll); display or “banner” advertisements; and audio advertisements.
This is actually not something that is banned but they do call it "limited". One of the images on the tweet[0] shows that "On-stream brand overlays are limited to 3% of screen size." I'd imagine the mention of "banner" advertisements is for logos which take up more than 3% of the screen.
[0] https://twitter.com/zachbussey/status/1666111039736258561/ph...
Like honestly, I feel like most people have trouble conceptually 3% of the area of the screen. Like I see a stream with a sponsor logo over a small portion, and without literally counting pixels, knowing is something is 3% or 5% does not seem easy.
If anyone is curious about the production quality of those shows:
The Streamer Awards 2023: https://www.youtube.com/watch?v=FnoiaRk7eqM&t=1830s
OTK Elevated: https://www.youtube.com/watch?v=B1fdisLMwIc&t=1202s
Also: The old 70/30 deals that some had, expired. 5€ subs got turned to 4€ subs so twitch has to pay less for twitch prime subs.
But there's no real alternative, YouTube streaming is terrible (no community feeling), kick.com is the refugee island for casino streamers.
That's the case for just 2 streamers in Germany. No other streamer had more than 20k average viewers in the last 30 days, but some are close, so they might have one as well.
But Lets ignore that and focus on their explained 3% overlays being allowed, as some sibling comments mention. (Which weirdly is not mentioned in the TOS at all, but only supplementary material).
Let's look only at one aspect of their marathon, one that seems innocuous. They have a banner area at the bottom, that often has various stats or other information. Ocassionally it may show the events own logo. That is clearly fine. And sometimes it shows the charity's logo. Is that a problem? Well, if they received literally nothing from the charity, it would not be sponsored content, so being a big banner on the screen is fine.
However, I know that that PCF for AGDQ actually pay GDQ a fixed amount for running the livestream, to help partially offset production costs. Which technically makes them a sponsor, in addition to being the charity benefiting. (They make far far more from the event then they spend obviously.)
Whoops. Clearly that must go, I guess.
And I guess they cannot have bigger logos of other sponsors be put up on screen even briefly during breaks, except I guess if they do it by way of physicals carboard cutouts or similar, as there is no only a few seconds exception or anything like that ...
They run the largest viewing events on Twitch, and they also simulcast on YouTube.
How are they suppose to make money to run these events if they aren't allowed to sell advertising?
They might be forcing them to only stream on YouTube going forward.
As I read it, this means that TikTok or similar services aren't covered by this ban.
Twitch isn't selling something to streamers, and giving them noncompetitive terms.
They are paying them to stream, which is the opposite.
It is more like putting limitations on what advertising a NASCAR driver can put on the car you are paying them to drive.
I still dont like the decision from twitch. Let people do what they can to make money and keep streaming.
I don't think Twitch paying the streamers really nullifies that, otherwise companies could escape an Exclusive Dealing conviction by just adding an "oh, and we pay you $3" clause to their contracts.
Twitch makes more sense as a company if they're a seller. There's a clear story there where streamers buy access in exchange for a percentage of their revenue on the platform. If they're a buyer, what are they buying from streamers?
Just to add on top, I think streamers only get money from ads if they're at some tier with Twitch (partner, I think?). There's a whole bunch of streamers that aren't getting paid anything directly by Twitch, and are only getting donations after Twitch has taken their cut.
As for what twitch is buying, they are buying the performance and or content, not dissimilar from Netflix or cable TV. If you follow the money, all the donations and all of their ad Revenue go to Twitch, which then cuts a check. The exception as I understand it is sponsored content ( playing a specific game) or extra in stream ads which is what twitch is trying to Crackdown on. Some streamers have sponsored banners on stream or play videos ads from advertisers that contracted directly with them and not twitch.
The situation is somewhat complicated because streamers have the option to select how many twitch ads they play on their Channel. If they are running their own ads that twitch doesn't get a cut of, then they won't want to run as many ads from twitch
Netflix or cable TV are buying broadcasting rights, or licenses to broadcast the content. Twitch can't be doing the same thing, because payment happens after the performance, not before.
> If you follow the money, all the donations and all of their ad Revenue go to Twitch, which then cuts a check.
That's just a passthrough to take a cut. It's no different than Apple's App Store or PayPal. I think it would be hard to argue that Apple is buying apps from developers, or that PayPal is buying from vendors.
Google would actually be a good example here. They both have an app store and can provide the ads for mobile apps. Would you say they're buying apps? Or are they selling a platform for apps?
Any content distribution system that doesn't give away a free tier would have to build it's own pipeline for training, filtering, testing, and motivating creators.
In a world with better social policies, the real question would be whether profiting off of teenagers marketing to other teenagers should be unregulated and whether the absurd heavy-handed selective censorship and highly questionable moral compass of Twitch Inc should be continued allowed to shape children.
That being said, maybe it's better for it to be free considering the people paying for such a hobby would be among this "massive pipeline of kids dreaming to be stars".
I think it's closer to 'Streaming is their day job'...
On the other hand, seeing it/knowing it from real life and seeing it now making anime as a standard plot is also exciting and a bit sad. See Aggretsuko and Oshi no Ko. Both are products of pop culture of Japan that reflect the current trends of this management/money first style.
There’s definitely a barrier between totally free and even just a few dollars a month in bandwidth.
Here's my lousy attempt (someone more fluent in math than me, please correct because these numbers seem crazy to me so I concede the high probability that I am wrong).
Let's say I want to stream hd picture so bandwidth requirement would be roughly 3MB/s. That's what I presume it takes to deliver one second of hd video to a single person. Let's assume that there is some mighty compression in play and that brings it down to 1mb/s.
Let's assume I became popular enough that my servers are streaming data 24/7. that's 86 400 seconds so 86 400MB ~ 86GB. Per day. For one person to get my awesome video content constantly.
Most VPS providers give certain amount of bandwidth with the initial offerings. I am using Digital Ocean as reference which means roughly that for each 5$ (the cheapest VPS) you get 1tb (or 1000 GB) of bandwidth until they start billing for more.
So for "free" you get to send data to 1000 / 86GB = 11.6 ~ 12 people max until you start getting billed extra. Per day.
DO bills 0.01$ per GB over the limit. If it takes 86GB to deliver content 24/7 to one person, imagine a thousand. That's 860$. Per day.
Let's add some server costs and extra transfer for all the youtube-ish ui experience and I think we can land to a solid 1000$. Per. Day.
Will this change actually affect any existing Twitch streamer practices?