> I’ve used essentially every major VR headset and AR device since 2013’s Oculus DK1 right up through the latest generations of Quest and Vive headsets. I’ve tried all of the experiences and stabs at making fetch happen when it comes to XR.
Here’s what Apple got right that other headsets just couldn’t nail down:
The eye tracking and gesture control is near perfect.
https://techcrunch.com/2023/06/05/first-impressions-yes-appl...