Flights. This might become a must-have for the jet-setting class. That not only makes Apples first-year numbers, it fertilizes the market for developers.
Flights. This might become a must-have for the jet-setting class. That not only makes Apples first-year numbers, it fertilizes the market for developers.
Nobody is paying business or first class prices and wearing a VR headset. Certainly not devoting carry on baggage space for it.
Why not? The screens aren’t that great. And I may want to watch my own content.
I'm generally a book and chat flier. But most people aren't. And I'm not all the time. My limited rebuttal is to the claim that for some reason front cabin passengers won't want an escape.
Hell, I could see e.g. Delta having a VR stream that makes it look like you're super-manning when laying flat.
"Yes, I'd like to be woken for meals alone, please". Lie down, effectively teleport a few thousand miles away, wake up to eat, teleport the rest of the way. One time, I was so tired I just went to sleep in London and woke up in San Francisco. Captain Kirk had nothing on me. The plane was a teleportation chamber.
Now I'm sure the thing that many people like is talking to flight attendants, but personally when people wait on me I prefer it completely in the background with a minimum of questions and interruptions.
Personally, the best chats I have had were near the back of a partially full flight. The ones in first and or business rate right up there.
I like to talk with the crew when they want to. One learns all sorts of stuff and or just talks right through a long flight over before one knows it.
I get to watch my own content on a significantly larger and better quality screen.
Then in economy, not having to cram a laptop where it can get crushed by the seat in front, or craning your neck, etc - that'd be fantastic.
It’s lower quality than an iPad and looks dorky.
Here is a thread about someone using one on a flight: https://www.reddit.com/r/OculusQuest2/comments/s1fy2i/quest_...
I've never seen someone use a Switch on a flight, but I'd assume it's not uncommon.
I can see this being an exceptional gaming device if the screen specs are anything to go by. But any game that would justify spending the substantial premium for that device would likely need an extra PC with really beefy specs, bumping the price up even higher, further limiting the target audience.
I've read other peoples thoughts about 3D modelling usecases. For most CAD related use-cases this thing is almost definitely overspeced considering the shitty textures most CAD prototypes utilize. Maybe it would be cool for architecture studios, but thats also a fairly limited audience.
I'm sure developers will come up with very creative use-cases for that device, but I cant imagine most of them being as impactful in the average persons everyday life as the introduction of the iPhone was. What I'm very certain is that this device is launching at a bad time economically. 3.5k is a significant expense, even for people with higher incomes. In a time where disposable incomes shrink and uncertainty is continuing to stress many employees, I don't think as many people would be willing to drop the 3.5k on that device as maybe 3 years ago.
But hey, maybe this comment will age as poorly as the famous dropbox one.
This is the first true mixed reality headset as it allows you to gradually transition between VR to AR. That's going to make the headset a lot more usable outside or in collaborative environments.
This Apple device seems like a moonshot. I am actually really glad for them to use some of their $100B+ of cash to take a shot at this product rather than other things that might be more sure-fire profit makers. I think if there is a killer app for AR/VR, we haven't seen it yet, and also, it'll be mind-blowing. But I think the chance of that happening anytime in the next 5 years is minimal. It's a low probability of something really awesome, so I'm rooting for it even though Apple is overall not my favorite company.
A guy I know does VR high quality architectural renderings of apartments etc that are sold off plan. So the potential buyer can actually go through their apartment before it’s even built. That doesn’t seem like a small use case.
[1] That being said, the number of times a plug has been able to support a charging brick directly is...miniscule. They're usually so worn out that they can't support the weight, so I have to carry the extension just for that reason.
You’re forgetting this thing uses a mostly passive M2 chip. Not to mention I’m sure they designed it so it could be powered from the USB c ports on their laptops. The headset won’t use anywhere near the amount of power you seem to be implying.
1 https://www.apple.com/v/apple-vision-pro/a/images/overview/d...
I also wonder if it will use the other type of MagSafe (like on the iPhone) charging. I could see the argument for convenience, but presumably this would be significantly slower charging than over USB-C.
can i even use noise-cancelling headphones with the reality pro, or is it locked to the built-in spacial audio headest? because i'd rather block out the noise than the peripheral vision on a plane.
b) You can use any earphones you like. There are videos of people using the AirPods Pro which are the best noise cancelling IEMs on the market today.
It's also made by Facebook. We tend to underestimate the power of brands in tech. There are few places I've seen as loud of a status-signaling system than commercial aviation.
I have a Bose and AirPods Pros, and I can't say one is a class above the other.
Is it going to be worth $3500 to have a better movie experience on an airplane? Absolutely not. Is it going to be awesome? Probably.
I've done full passthrough, and the digital overlays over the keyboard suck when they come close to lining up correctly.
Done virtual desktop on the plane as well. if they're using kalman filters at all to correct for camera placement they freak out whne the plane moves at all. which it does, it's a plane. and let me tell you slow drift is how you toss your cookies.
I get how much people want them to be right. I do to. same as how cloud gaming just isn't quite there.
Nothing worse than being 1" too deep and having to work at a terrible, awkward angle.
2. Their presentation showed someone using it with airpods on a plane
I haven’t brought the Sonys on a flight since I got the AirPods. The Sonys do a marginally better job, but they take up so much more space in your carryon that the small advantage isn’t worth it.
Comfort is more subjective. Over the ear headphones start to hurt my head after a couple hours. Earbuds don’t bother me much in comparison.
It’s something that gives me pause about these VR headsets for longer durations. If I don’t even like wearing the relatively light over the ear Sonys, hard for to imagine myself being all that comfortable wearing a whole screen on my face.
My goal on a flight is to spend as little time as possible interacting with anyone else, and then trying to purge the experience from my mind minutes after landing.
A headset that makes it all disappear sounds like a godsend.
You’re acting like there’s a high quality experience in this space to be had and the only missing thing is an Apple logo. That is not the case.
We all have different standards though. Some people are already saying the Apple Vision screen isn’t high enough resolution either. Granted, none of them have gone hands on so I’m not sure what they’re basing that on.
Everyone in first class had one. As first class goes, so goes at least America.