Being a relative rust noob compared to other languages, I always felt traits were a super power when compared to eg interfaces in Java/C++ and flexible but with useful constraints compared to the structural typing nature of Typescript interfaces
Being a relative rust noob compared to other languages, I always felt traits were a super power when compared to eg interfaces in Java/C++ and flexible but with useful constraints compared to the structural typing nature of Typescript interfaces
For example, in the real world, there are multiple ways to order strings (called collation), but since there can be only one implementation of (String, Ord) type-trait pair, one ordering is canonical. That may be bearable, but having canonical (String, Hash) implementation is not. What if you want to use (say) faster CityHash instead of canonical MurmurHash? So Rust resorts to things like BuildHasher, to get back multiple implementations.
Because it is global/anti-modular, it interferes with separate compilation, and it is one of reasons why Rust is slow to compile.
Then why would one use trait instead of module? Since there can be multiple implementations in module, you need to specify. So module is more verbose. In my (and Graydon's) opinion, a bit more verbosity is worth it for modularity, but many people disagreed.
This is another theme: Graydon is okay with verbosity, boilerplate, and being bureaucratic. In my (and Graydon's) opinion, programming is work that is secretarial, not artistic, so it is unimportant whether code is ugly or not. You may think current Rust is ugly, but no, it is the way it is because lots of people really cared about Rust code being pretty. If Graydon was a BDFL, Rust would be even more ugly, and in my opinion, as a result, would be a better programming language.
Which types grow new trait methods is dependent on trait implementations, which can be generic and apply to an unbounded number of types, based on complex matching rules, and figuring out requires reading every impl of that trait to see if any match a given type, or asking the compiler/IDE. I want to explore languages which explicitly select a trait implementation at the call site (like a Heap<int, int_greater> type which uses int_greater::cmp() to implement a min/max heap), or naming the trait (but not picking an impl) at the trait method call site (like Write::write_all(stream, "hello world") or (stream as Write).write_all("hello world")). I think Zig takes a similar direction.
(some_integer).div_ceil(&2)
^^^^^^^^
= warning: once this associated item is added to the standard library, the ambiguity may cause an error or change in behavior!
= note: for more information, see issue #48919 <https://github.com/rust-lang/rust/issues/48919>
= help: call with fully qualified syntax `num::Integer::div_ceil(...)` to keep using the current method
= note: `#[warn(unstable_name_collisions)]` on by default
[0]: https://crates.io/crates/num