Ask HN: Best “Reference” WebRTC Implementation?
For years, I've been running Chromium-based browsers on a server as a WebRTC peer, not because it's more efficient to do so, but because of the flexibility.
I've recently started experimenting w/ doing full-duplex game streaming over the same medium, where all participants on the call can connect as players, and it supports haptic feedback, multiple local controllers, etc.
I know there are much more efficient ways of going about this, but I think my end goals are to make some sort of "reference" product that browser makers could use to make better browsers.