Tomb Raider does add some flourishes, like the swan dive and hand standing ascent, and some necessary additions for 3D, like the ability to turn and jump sideways, but the rest is straight up Prince of Persia (the original 1989 one).
Tomb Raider does add some flourishes, like the swan dive and hand standing ascent, and some necessary additions for 3D, like the ability to turn and jump sideways, but the rest is straight up Prince of Persia (the original 1989 one).
About the control scheme, guns, swimming, crouching or vehicles are just a few.
As for the latter, tomb rider balanced platforming with exploration and puzzles (prince of persia was mostly about platforming) and there was no sense of urgency (prince of persia had a timer).
This was one of the many pebbles that paved my way to IT and dev. Thank you.
Another fun fact: There was an Indiana Jones game for the N64, which was heavily inspired by Tomb Raider. Which was heavily inspired by the Indy movies.
> Tomb Raider does add some flourishes, like the swan dive and hand standing ascent,
The handstand is absent from the Saturn version.