I somewhat discard these interpretations. My conclusion, is that emulation is about making something equal to something else under some circumstance, while simulation is about approaching emulation (under some circumstance), but not aiming or achieving complete emulation (under that circumstance). Basically, the difference between becoming equal and becoming similar. This is counter to popular usage I think, but popular usage is a bit of a mess, in my opinion.
What exactly? And how does it differ from "simulation"?
A thing is successfully ‘emulated’ when it is logically impossible to distinguish the difference between the system and its emulated counterpart.
If you can't, then this is a meaningless semantic discussion. The digital computer can emulate the analog one as well as any other analog computer can.
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One of my best friends growing up built a ton of analog mixers IRL while working at Melekko Heavy Industries... (I helped him a tiny bit create the CAD files for the CNC for the faceplates.)
Thats the one - imagine if you had an UX/UI to mynoise.net with a REASON frontend?
We should escalate this as a "bug which is missing as a feature" that they dont have a UX like this :-)
Stephane @ mynoise.net
Is amount of water in a bucket continuous? No, you can count each individual atoms. So you can simulate that by using large enough integers. Same principle applies everwhere
I’m honestly quite surprised that people are chiming in with their ‘opinions’ on proven mathematical facts.
A modern digital computer can simulate this particular analog computer beyond the noise floor. Practically speaking, that means a digital computer can perfectly emulate this system therefore it's simply a toy or perhaps for aesthetics.