Sam Sure & Giacomo
samsureandgiacomo.com
samsureandgiacomo.com
Watching these 360° videos, I always feel a certain anxiety. Part of it is technical – the interface is so clunky that "swiveling my head" is painfully awkward. But part of it is inherent – I worry that I'll miss the part I'm "really" supposed to be watching. I feel like I should replay the video 3-4 times to take it all in, but I just don't have that kind of time. I wind up navigating away to resolve the tension.
A big part of cinematography is directing the viewer's eye through framing, focus, etc. A brilliant example is the 3D IMAX version of Avatar. The giant screen is only the first challenge. Since curent 3D technology simulates stereoscopic cues but not focal cues, they had to direct the viewer's attention in 3-axes to avoid uncomfortable perceptual mismatch. To their credit, this only happened to me a couple times.
So despite the cool tech, this is a step backward for visual storytelling imho.
Now you have different options to display it. One is to map it on a 3D object and place a camera inside the object.
More info and movies: http://www.cornflex.org/?p=1
http://en.wikipedia.org/wiki/Omnidirectional_camera http://www.cis.upenn.edu/~kostas/omni.html
This is getting very popular in robotics applications because it's cheap and a simple way to get 360 surroundings data. From this, you can localize and / or detect obstacles.
There's a link on the home page showing what the uncorrected video looks like (it's a giant video donut).
You get better image quality (e.g. no stitching errors), but lower resolution, because the whole environment has to fit in the same 1080P frame.
A great use of 360 degree filming would be the drive the Haiti after the earthquake: http://www.cnn.com/interactive/2010/01/world/haiti.360/index...
http://www.flong.com/blog/2010/open-source-panoramic-video-b...