No Man's Sky Now on Mac
nomanssky.com
nomanssky.com
Which makes me wonder if Apple's been funding development, perhaps for some time.
Great news for the dozens of Mac gamers. If Apple's headset is a success(?) and games want to support their headset, adding Mac support will be very easy to justify.
From what I hear, from someone who knows someone who works at Hello Games, is that they've hired people to work on "the next game project", but NMS keeps selling, so they keep putting out big updates, because every time they do that, more people buy the game.
Your friend of a friend must be mistaken.
We've been assured hundreds of times over by experts on HN that putting out quality software will lead to bankruptcy.
The only correct way to success is to build a low-grade MVP, then charge a monthly subscription, then sell the user's personal data and "telemetry." Surely, there can't be another way?
Difference is the NMS team appears to have an offering people wanted versus Bear Clone #875 and web UI POC skewed to highlight some banal metric for $99/mo per team member #1,773,958
https://www.youtube.com/watch?v=O5BJVO3PDeQ
it goes over this entire saga from failure at launch to massive success
Also, for videos on video-games, he has another, "secret" channel, most don't know about: https://www.youtube.com/@IHstorymode/videos
I felt like it did seem rather overblown, i don’t do multiplayer so that wasn’t an issue and from playing elite i was pretty used to rather sparse universes, really like the aesthetic of it and not having read any of the press had no idea i what i was supposed to be expecting.
I really feel like we (HN) should be better than just parroting blogs and YouTubers and be better about actually talking about something in an informed manner instead.
This is the type of response I expect on steam or some other gaming site where people are incapable of making their own decisions and instead just parrot someone else.
Hello games has ~40 employees, apparently up from ~20 years ago.
343 has over 500 employees... maybe 750? I am not sure. But they spent at least an order of magnitude more manhours on Halo Infinite (not even counting help from other Microsoft branches and carryover work from 3 previous Halo games), and just look at how Infinite ended up compared to NMS.
Seems like the game dev sweetspot is "AA" sized, like Hello Games, Coffee Stain, maybe Obsidian... its where economies of scale really kick in, but beyond that studios quickly hit all sorts of scaling issues.
Anyway, a big part of the efficiency issues with AAA studios is they generally get fully or close to fully underway on a design that mostly goes into the trash before launch. So they aren't really developing one game, they're developing several with varying amounts of overlap and completeness. The development of Doom Eternal is a high-profile (and very successful) example of this.
This is also why the industry is unfortunately fueled on crunch: sure it took 4+ years to deliver the final product but much of the final game shaped up in the last 6-12 months. It's a miracle more games don't need year+ delays.
From what I've seen, indie studios tend to spend a much larger percentage of the development cycle prototyping and iterating before going into full production. They do this because they can (less overhead from idle staff) and because have to (they can't afford to spend years spinning their wheels). It's much more efficient but it also limits scope (which has some big downsides).
I think many "AA" studios and larger indies are getting around this conundrum with early access. They commit to a working skeleton but still get to prototype features, they get a revenue stream from their own testers to sustain them, and they get a "free" relaunch from a full launch on their own time.
It’s a stereotype that game developers don’t usually write good code. I’m not sure how accurate this really is, but I bet a lot of games get released and then the devs are like “nope, not touching that again” (except for easy bugfixes)
But if they put an M2/3 in there, it won't be powerful enough. PS5 VR hooks into the PS5, which has a 10 tflops GPU. The VR device would need at least an M2/3 Pro SoC to be competitive.
Also that ignores that they could do a M2-based spin off die/config, with additional grunt. Call it M2 XR or something
And remember: don’t discount the difference having the chip dedicated to the headset makes. The PS5 treats it as an addon, quite different characteristics.
Sure sounds like NMS will be on the rumored Apple VR headset.
I'm so out of the loop with gaming and gaming hardware, but I've been half watching this one for ages and have to admit that I'm tantalized.
I imagine you could have fun with the trackpad, it definitely works with the KBD/mouse combo.
And the Mac Mini has a fan (unlike the Macbook Air) which should be a big help in sustained workloads like gaming.
It should, you don't need twitchy mouse speed like fast-paced shooting games, even though it's an FPS/vehicle game.
(Not to mention that when I did boot into Windows, the next few hours were spent downloading OS and game updates.)
I do wish that AAA games on Mac were more common. But WSL2 is super nice, so w/e.
Getting Linux to work right, on the other hand, is a bit of a different story. It's a painless process on Intel and AMD-based GPUs, but Nvidia drivers are still not as good as they could be. Phoronix actually did a really interesting comparison recently that examines the performance you lose: https://www.phoronix.com/review/wayland-nv-amd-2023
So, overall I recommend it. Use Wayland if you want to take your frame timings seriously, and you probably won't be super disappointed. You might not instantly delete Windows, but it's nice to have options.
As a side note, NMS runs really great on the VR2.
I see this in many places but that's not my experience at all.
Very low-res graphics, colours are overly bright, controls are interesting but can be fiddly, and the frame rate drops are really bad for my motion sickness.
This from someone with about 250h on flat-screen NMS, and many hours on VR2 games like Synth Riders, Pistol Whip, Beat Saber, GT7, Humanity and the Poker one.
Has this changed?
[1] https://www.reddit.com/r/NMSCoordinateExchange/search?q=wate...
Interceptor Update: https://www.nomanssky.com/interceptor-update/ Fractal Update: https://www.nomanssky.com/fractal-update/
Etc.
I assume (which I hate to do) this is also Apple Silicon native and not running in Rosetta??
Edit: oops it says in the article but the page did not fully load as I blocked the cookie. My bad.
They seem to be teasing the Apple VR as well for later, but this is "all about the Mac"
It turned me off from ever considering it in the future. Turns out it didn't matter because the game still doesn't seem much more interesting than how broken it was on release.
I just don't care that games have turned into one-time purchase services. I want people to stop lying about their products.
If you lie before going gold, I will never buy it.