HL:Alyx got close to the "only in VR" sort of mechanics, but change 2-3 big set pieces, and it could very much be done on a 2D screen.
HL:Alyx got close to the "only in VR" sort of mechanics, but change 2-3 big set pieces, and it could very much be done on a 2D screen.
I've tested VR sporadically ever since the first Oculus Rift came out, and I just get a headache after 15 minutes and that kind of has ruined it for me forever I guess as I now associate VR with motion sickness, bad ergonomics etc. That's very personal of course, I know there are others who can run around in VR fine for a whole day without these reactions.
Anyway... the game has to be outrageously good for me at least to use a VR version instead of just sitting on my chair staring on the screen with a cup of tea next to me.
Edit: and the Quest 2 will be reduced to $300 in a couple days from now
I will buy the Quest 3 as soon as it is released, but just for my stack of fitness games that are in my daily routine.
That usually means your IPD isn’t setup properly on your headset. It’s more common on HTC headsets or any others that have really fresnel lenses
VR needs some less intense and some more fun, low-stress gaming experiences to draw in the casuals like me.
You’re in luck because those types of titles form the majority of VR titles today. The more common complaint is the lack of AAA content like Alyx which is due to the lack of users
But I feel like there's a lot more for people like you. Moss, Beat Saber, Red Matter etc.
The industry is surprisingly conservative in terms of content/genre outside of indie studios. It’s basically Hollywood.
The only game my wife ever played was The Sims and was completely baffled when she learned there were no other games similar to it.
And yet they’ll spend $200M making yet another military FPS
I’ll concede animal crossing is a good exception to the rule, but this only serves to prove our original point that there’s room for AAA-grade games in this market segment.
What are these big studios even doing? Why didn't their customer research tell them that there's demand for games like Stardew Valley?