Original Fallout dev shares 90s game development stories
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One of these days I'll get around to actually pushing over the early-game hump in the fan patch, I've had several abortive attempts.
Arcanum remains one of my favorite RPGs.
Unfortunately quite a few of Tim Cain's games have been rather buggy on release (Vampire bloodlines, Fallout, Temple of Elemental Evil) and extensive community fixpacks exist for them. I like a lot of his work, but a lack of "polish" was always his weak point.
/jk
So: Arcanum, Disco Elysium, Fallout 1/2... The superfecta.
Silly, yes, but the amount of freedom one has in the isometric entries is staggering.
I've found myself in dive bars and coffee shops around the world that make me think, "Oh, wow, this is like the Cafe of Broken Dreams" when it seems a lot of people there are down on their luck.
First person just doesn't cut it for me.