Systemshock: Shockolate – A minimalist and cross platform System Shock source p
github.com
github.com
It's a real pity because the underlying game was quite modern for the time.
The problem with the controls was very soon resolved with the arrival of Duke Dukem 3d, which used mouse for moving your view/camera around and keys or right mouse button for moving forward.
System Shock might have done better if it had the Duke3D style controls instead of the awful controls that it had.
> The game's control setup is its most terrifying element. The left analog stick moves you forward, back, and strafes right and left, while the right analog stick turns you and can be used to look up and down.
https://www.gamespot.com/reviews/alien-resurrection-review/1...
Good news though: System Shock Enhanced Edition fixed it in 2015 and can be had for $10. Just disable Cyberspace though, it really doesn't hold up well.
Regardless, I agree SS1 was a classic. Yet even with the fan patches and modern controls it did so many things and was so hard I bounced off. Wish I had tried some of the skill adjustments but my pride got in the way. The reboot looks like a good chance to retry. After Deus Ex this genre has become my favorite.
This was reasonable thing to try out and this was partly developed before DOOM so how FPS games works wasn't settled yet.
Actually this problem with moving your hand independent from viewport wasnt solved unitil Oculus Rift CV1 with its hand controllers.