Eyesight issues don't stop you from using VR. In VR you will have the same eyesight issues as you do in real life. If you use glasses, then you can still wear glasses when you use VR.
Eyesight issues don't stop you from using VR. In VR you will have the same eyesight issues as you do in real life. If you use glasses, then you can still wear glasses when you use VR.
Did you miss that I said one of them is blind in one eye? What glasses fix this?
One with a strong prescription. If you are fully blind in one eye you can still use VR. You will just see monoscopic just as you do outside of VR.
No problem! Just strap this blurry contraption over your existing issue to make it BETTER™.
Are you trying to suggest that prescription glasses don't actually improve people's eyesight?
Not a single clue, and if you think natural light is the same, I suggest a new posture to watch TV.
Maybe you will learn something, maybe not.
Distance doesn't matter for light. It just adds a delay that is the distance divided by the speed of light
>vomiting direct light with high intensity into them
Most VR headsets are only 100 nits. That's less intense than than the intensity of light by being in an indoor room. Going outside is many magnitudes more intense.
>natural light is the same
What is "natural light"?
VR can simulate a specific distance, and your eye will focus on that, but the common current tech can't simulate different distances.
Your eye focus will be telling you it's a 12ft away screen or whatever, even when your binocular vision is telling you a flying tomato is right next to you.