Is this production ready ? How about performance (comparison with Rust)
Tooling around it great (it is installed with a rustup fork called elan).
As far as performance, it uses a particular version of ref-counting that allows mutation of unique references based on run-time tracking rather than compile time. If you accidentally keep a reference to an array and modify it, then you end up copying it rather than just mutating it.
Now it has a RC GC and boxes everything >= 64 bits (including struct fields and IO/ST results), and as the compiler isn't polished it is probably significantly slower. In the referenced raytracer repo you can find rendering time compared to the C implementation (Lean is 25x slower, but that was a year ago).