Media Queries and Responsive Design
engineering.kablamo.com.au
engineering.kablamo.com.au
Personally, as a user, I don't like a menu that take the whole page when on a desktop, I find a top bar or a hamburger work much better, but those don't work with a small enough screen and without a pointer device (mobile devices), where a vertical menu with big buttons is more appropriate.
But I'm not a UX specialist nor a designer, so this is what I suggest but obviously follow their specs.
The best strategy then is to let your site's content and layout guide where your CSS breakpoint should be, and designing for the _range_ between them.
If you want a full overview of CSS Media queries, I maintain an evergreen article with everything there is to know: https://polypane.app/blog/the-complete-guide-to-css-media-qu...
It is also a pet peeve of mine that breakpoints get referred to as "mobile", or "tablet". Very much agree on making content work at all screen sizes, and picking points where it makes sense to "break" at different viewport sizes depending on the content. At the end of the day, it is very arbitrary.
Thanks for the link!
In general I prefer to presume the user is always touch-based. At the very least, that's their mindset / exportation. Personally, I get annoyed with desktop experience that use hover but don't make it mindlessly obvious that you need to use hover (to get the info I need).
Clever might be clever but it's too often a shite UX.
If static brrak points still aren't producing reliable and consistent results, maybe we need a rethink?
Personally, I do custom breakpoints and content-guided layout absolutely everywhere, because I can’t bear to do worse. I haven’t worked with many people in these kinds of areas, none of those I have worked with have been like me in this, and I’ve only rarely spotted work done in this kind of way. The simple fact of the matter is that most people are pretty careless about these kinds of things, and don’t tend to do a thorough job of things. Give them a shortcut and they’ll take it, and “these are the three breakpoints we use” is a convenient shortcut. The trouble is that it’s generally good enough.
It’ll be interesting to see if any of this shifts with container queries, which necessarily work more this way. Ultimately I don’t think it’ll have a big impact, because most places don’t particularly benefit from the complexity of container queries, even though they have apparently been a strongly-desired feature. I’d be delighted to be proven wrong.
But since you push: in the end, yes, most of it is just a different way of thinking and executing. But it is also harder, and pushing to do better is fighting human nature.
I’m still intending a blog post about these and related aspects of my design implementation philosophy (among which is probably my favourite non-mainstream opinion: why I actively prefer `box-sizing: content-box` and believe it’s what you should aim to use). Most people will continue using their few fixed breakpoints, but maybe it’ll help some.
Those (by definition) dumb and interchangeable components then exist within a layout. And with flexbox and/or grid you can define "flow" of the components. (Note: I realize I'm over-simplifying but for the sake of discussion I want to be brief.)
Perhaps there should be (another) CSS framework to support this idea? Perhaps then it would be easier then? But conceptually, given the unprecedented powers of grid and flexbox this make better sense than the old static breakpoint model. Given the grid and flex box superpowers there's got to be a way to unlock a better way.
Much like "mobile first", I guess I'm suggesting "component first". On the other hand, breakpoints are more "layout first". Perhaps this explains why we still see (e.g.) 4 col rows on desktop remain 4 col rows on even smaller screen, to the point the context within each cell gets messy.
I still see it as an education and experience issue* but with ultimately improved UX.
* And yes, perhaps a library / framework/
@media (max-width: 479.98px)
This would be more accurately expressed with negation (though the difference will probably never matter to even a single human): @media not all and (min-width: 480px)
This is using widest-compatible syntax, since WebKit only very recently (Safari 16.4) got the Media Queries Level 4 stuff to let you write it in clearer ways. The “not” applies to the remainder of the query: parse it as “not (all and (min-width: 480px))” rather than “(not all) and (min-width: 480px)” which would never match.(As far as I can tell, compatibility charts don’t show this Level 4 query syntax boolean logic stuff at all. Anyone want to do me a favour and file MDN data bug about it? If you do, mention it because otherwise I might finally get round to reporting it later.)
> Why 0.98px specifically? 0.02px is the smallest division of a CSS pixel that an earlier version of Safari supported. See WebKit bug #178261.
(In the wild, I’ve encountered exact-value overlap, which is obviously wrong and very easy to trigger, −1px, which is obviously wrong and fairly easy to trigger, −0.1px which is fairly safe, and −0.01px, but I don’t recall ever encountering −0.02px.)
If the article had used a negated media query, would you be arguing for using a non-negated .98?
> One approach to work around this problem is to increase the precision of the values used for the comparison. Using the example above, changing the second comparison value to 320.01px significantly reduces the change that a viewport width on a device would fall between the cracks.
The .02/.98 values might seem strange, but many popular libraries use these offsets (including Bootstrap: https://github.com/twbs/bootstrap/blob/main/scss/mixins/_bre...).
The way I tend to work with media queries is not writing them directly but rather use a mixin (when using SCSS) or a media function (CSS-in-JS). That way, this weird quirk can be documented just once in an application, leaving anyone curious enough with the explanation. There tends to be an 'upTo(breakpoint)' function which is an exclusive range, and a 'from(breakpoint)' which is inclusive.
It's because you say something is superior, and that "not all and (min-width: 480px)" negation syntax is by any programming language standard unreadable. The .98 thing is terrible too, but for me, I don't like when I can't easily parse using parens and PEMDAS. I don't think there is a single correct answer so I felt the need to point out that the breakpoints you disagree with are fine. I think it's fine if you use something else in your code but I don't really want the authors of frameworks I use to move over to "not all and X" that is really "not (all and X).
@media (width < 480px)
Devices come in myriad sizes, and resized browser windows come in many more (even on mobile devices)
The most pragmatic solution in my opinion, pick a handful of major layout shift points and fix the layout when it breaks as you resize it, not based on an imaginary universal device size.
What I didn't pick up along the way was accessability... anyone got recommendations for lesser known, quality, maybe even first-hand resources on eg. ARIA?
> <meta name="viewport" content="width=device-width, initial-scale=1" />
I see this a lot, but it's actually cargo culting, and all you need is initial-scale.
"You do not need to set every viewport property. If only a subset of the properties are set, then Safari on iOS infers the other values. For example, if you set the scale to 1.0, Safari assumes the width is device-width in portrait and device-height in landscape orientation." https://developer.apple.com/library/archive/documentation/Ap...
You’ve skipped over the difference:
> Safari assumes the width is device-width in portrait and device-height in landscape orientation
Whereas width=device-width means device-width when in landscape (device-width now being the longer axis), which is I think always going to be what you actually want. If what they document is correct, and it does sound right for how I recall it being described some years back, that the page effectively zooms in when you rotate, then it’s just not what you want.
Testing in desktop Chromium’s responsive design mode, it does seem to behave reasonably in the presence of <meta name=viewport content=initial-scale=1>. I haven’t checked anywhere else.
But if you specify width=device-width, then initial-scale=1 is actually superfluous, that then being the default. I understand that it was part of the common incantation in order to work around Safari orientation change bugs which I think have been fixed for a few years now, but I don’t have anything to confirm it on (really wish they’d provide an emulator for non-Apple platforms) and have never had anyone answer it when I’ve mentioned it here on HN.
I've also tested it. In fact I came upon that document in the process of testing, to determine what exactly "width=device-width, initial-scale=1" means.
> But if you specify width=device-width, then initial-scale=1 is actually superfluous, that then being the default.
This is not true. If you have wide non-text content, for example an img, then the page will not necessarily appear at scale 1.
Hmm, interesting. Thanks for the correction; I confirm this in Chromium’s responsive design mode. Also that (as expected) if you’ve got suitable `max-width: 100%; height: auto` incantations so that it doesn’t actually overflow, this doesn’t apply, and you stay with an initial scale of 1. Frankly, I think that removing initial-scale=1 while developing might be a good thing, since it’ll make overflow more obvious, but I now have a clearer understanding of initial-scale’s purpose and default value. I suppose that means that it’s probably still desirable in general, as most causes of overflow are probably better handled by inducing scrolling rather than scaling the whole document down.
Need to file an issue to fix https://developer.mozilla.org/en-US/docs/Web/HTML/Viewport_m... which claims the default is 1, then. Going to add a blog post about this to my TODO list as well, since I had erroneously thought it was solely about that Safari orientation change bug, and have mentioned that belief a few times here on HN and probably misled others thereby.
(Found some potentially relevant spec, too: https://www.w3.org/TR/css-device-adapt/#handling-auto-zoom, though I’m not sure quite what the situation is, HTML Standard seems to cite that spec but a csswg draft, and that link’s a 404, and the @viewport stuff hasn’t ever been implemented and has been retired <https://github.com/w3c/csswg-drafts/issues/4766>, so I’m not sure if there’s actually any nominally-active spec for meta viewport at present.)
This can be stopped as in the article:
html { -moz-text-size-adjust: none; -webkit-text-size-adjust: none; text-size-adjust: none; }
...I can think of at least one case where you really would want the screen size, although perhaps it's specialized enough to warrant a separate API.
As a user, I have often wished there was a reliable way to view an image on the web at "actual size". Examples would include purchasing band-aids on Amazon, or reading a Wikipedia article about insects. As far as I know, there's currently no good way for websites to offer this, and there really should be!
As a practical example: my iPhone lets me chose between "native" and "scaled up" sizing. This affects the whole OS including the browser. Where does your "cm" measurement fit in that? Do you want to override my (user) choice?
Additionally, every browser lets me scale the content up and down between 50% and 200%, so "cm" is broken once more.
"pixels" haven't been "pixels" for a very long time, and that's ok, they're now just a logical unit.