Why the NFL bans iPads (and other technology)
blog.ericelias.org
blog.ericelias.org
I'll repeat my response from that thread: it's not so much about in-game computations (as many posters already observed, coaches and staff already to a lot of the statistical calculations the author describes, it's just all written on paper and wristbands), it's about gambling, specifically making sure that all viewers get the same information at the same time so that particular gamblers aren't advantaged/disadvantaged. Otherwise you have situations where players may be inadvertently tweeting/messaging injury information or game strategies. That's all.
"inadvertently"
It's like proposing work productivity enhancements to people that are billed by the hour.
Greatest sport in the world though.
Additionally, the amount of film that is analyzed prior to each game, as well as the amount of free-agency these days means players are so familiar with one another and opposing team's play books, that the technology already exists - in their brains.
Maybe it's the football purist in me, but I really don't think iPads would add much. In the NHL, the Maple Leafs have an iPad or two on the bench during the game (the NHL has no restrictions) and they stink.
Trust me, NFL teams have stats and programmers on board.
The NFL actually boils down to players making plays. There is no rocket science involved (although coaches are regularly hailed as "geniuses"). If the playbook is made too complicated, players will have a hard time learning it. The trick (in my opinion) is to have your players accurately anticipate the opposition's moves. Belichick's playbook is not the most complex, but it definitely geared towards exploiting his opposition's weaknesses, and simple enough to be understood/implemented by the players on field.
It's not that the coaches don't have the info, it's that no play is 100% effective and coaches have to shoulder the blame if thet make a perceived "risky" call (even if it's the statisyicly best play) and it fails.
Remember the decision to go for it when the Pats were facing fourth and 2 on the Colt's 28 yard line in '09? It was statistically the best option, but since they didn't convert, Belichick's been hammered for that decision ever since. If a coach on the bubble makes that call and the team doesn't convert, he's probably gone the next year. As TMQ points out, it's much safer for the coach to punt in that situation, and if the team looses it will be the players who get the blame.
Think of the countless times a team has the ball with 2-3 mins to go. Three incomplete passes and a punt. The other team scores in the last 2 mins and wins. Except, that it was 3 rushes, it would have taken enough time off the clock to keep the ball (if they get the first down) and keep the other team from getting the ball.
Let's leave the humans something.
Or maybe a professional robot fight league within google/facebook etc.
As for football, I see it as coaches playing chess with pieces that work only some of the time. Without the player you loose that element of chance that leads to incredible 90 yard one had catches while failing backwards into the end zone and dragging both feet ;p
You only have a small (for a piece of software!) amount of actions you can do for minute, so you have to choose wisely.
WRT Core War: "The earliest published description of Redcode is found in the Core War Guidelines published in March 1984 by A. K. Dewdney and D. G. Jones."
I'm against just plugging tech into games simply because it's there, particularly if that tech is not available to all comers.
Humans still play football. They are free to change the play during the snap (which is what audibles are for) and even invent new ones on the field. I've never had a chess piece or even a Starcraft trooper decide to just get up and walk in a different direction. It took a roomful of supercomputer to defeat 1 human in a chessmatch. Imagine what would be required to anticipate the moves of 22 of them.
An interesting factoid for football is that in nearly fifty years of the NFL a coach has never led a two different teams to a Superbowl win. So why overestimate the value of what can be done on the sidelines?
As others have commented, it's hard to believe that teams aren't already applying Moneyball-type analytics to the game.
For example, in the NFL, there's already a wealth of ongoing research attempting to predict play calling using various methods. I just recently read one, published by Journal of Quantitative Analysis in Sports (see here: http://econpapers.repec.org/article/bpjjqsprt/v_3a7_3ay_3a20...) that uses a linear discriminant function with cross validation -- bottom line, the success rate was only 40.38% (you can read the abstract).
It's an incredibly challenging and fascinating line of research that's grown a lot in recent years. MIT Sloan Sports Analytics Conference is one notable forum where researchers have given talks on everything from speech analysis to predict quarterback performance, to network analysis explaining Bill Simmons' "Ewing Theory" in basketball, to motion tracking for collecting richer data on player performance.
But the other reason I don't think this would have such a "game changing" impact on the NFL is that there are many more elements to leading a team than employing the strategy with the highest expected "point value" in any circumstance. Often, coaches will make the less statistically effective decision purely based on how it will affect their players' psychology. For example, by now most coaches know it's often beneficial to go for it on fourth down -- yet it's still rarely done because in many cases, going for it on fourth down represents a lack of faith in your defense. I can think of more extreme cases but the fourth down issue probably plays out the most in the NFL. It may sound silly but as a coach, you're in charge of rallying your players, who more often than not are less persuaded by artificial neural networks than they are bravado.
Practically speaking, it's just not possible to lead a team by calculator, and that's why I think using tools to improve the "analytical side" of coaching will enhance the sport more so than change it into something completely different.
It's the imperfection that is what is interesting to our brains, we like the analogue, the random, the warm, the fuzzy, the imperfect. Machines are bland in comparison to the rich inconsistency of our organic selves.
Cannot be used by who? The coaching staff? The crowd in the stands? The journalists covering the game?
And these are just a few reasons I can think of. There's nothing but benefits to this policy and very small negatives.
It's analogous to filling the moat before a battle. It's just a defense intended to slow an enemy. Try to remember that these guys are some seriously strategic thinkers, they're not morons and they're not technophobes.
Coaches, players and the like are now no longer needed. Okay, this last portion may be a bit of an exaggeration, but the point is proven, technology would, as in other industries, render the current status quo inept and inefficient. In conclusion, I plan to take the Robotics course from Udacity this month.
As an avid follower of this sport, I've found that a large part of success as a team is to be found in coaching the fundamentals. Just like in school, a good teacher can make all the difference in terms of outcome, even for a gifted player/student.
Moneyball has found itself jammed deep into soccer the last few years with varying degrees of success.
For example, there was a famous study a few years ago showing that NFL teams punt way too often. (http://fifthdown.blogs.nytimes.com/2009/09/17/a-new-study-on...). It didn't seem to have much effect on play-calling. Being conventionally wrong appears to be safer for coaches than being unconventionally correct.
Of course there are exceptions. To their credit, the Patriots let the Giants have a free touchdown near the end of the Super Bowl, rather than letting them run the clock out. An obvious tactic to most Madden players, but not one you see much in the pros, because That's Not The Way It's Done. And Belichick is one of the few coaches with the job security to do things his own way.
Predicting plays isn't an issue. Predict all you like. Stealing plays (& the play calls), that's the real worry, as it probably matters most in this sport than any other. Stealing signs in baseball is the only comparison I can think of.
The WSJ article linked by breakall mentions it a little, but nowhere do I see the word 'cheat'. I doubt the league would address a question about it seriously anyway as that would imply they don't trust teams' staff (which they shouldn't).
Newer tech would make that easier, but it's going to happen one way or another.
100% correct on the cheating part, though the reason iPads are banned currently isn't even because of "new forms of cheating" but because they have cameras on them, allowing for a very old form of cheating in football.
I wonder what kind of race this would lead to in F1? If drivers were replaced by an apparatus that would drive the car and maximum driver assists and all telemetry measurements were allowed to be used would the races be boring or even more exciting?
"The theory is based on protective reasoning and that the NFL
wants to ensure the monopoly is held as a status quo."
What is the monopoly that is being held at the status quo? Anytime we find that the technology and innovation create
a competitive advantage or an advantage that cannot
readily be seized by those in power, we see resistance.
Who could seize this advantage that is not already in power?People already spend hours and hours playing NFL games... it's only a matter of time that a virtual league with probabilistic players and teams coupled with 'better than real' graphics entices more viewers than the actual sport. Imagine being able to see a great play from any angle, at any time -- the current NFL can't provide that.
Ack, it appears the original is here, my apologies: http://sportsillustrated.cnn.com/2011/writers/scorecasting/0...
There is a particular camera feed (called All-22) that monitors all 22 players at the same time. This particular camera feed is only available to teams, not outside data-collection agencies.
Not to mention the fact that iPads don't have the power to analyze such large volumes of information in a useful time frame anyway. Getting all that info through an iPad would require communication with some outside computing power, which they could accomplish with their headsets already if it were allowed.
As far as the ipad computational power goes I think its safe to assume that when the author says use ipads he assumes they are a frontend to a big processing backend.