Play DOOM in Teletext
github.com
github.com
It’s something I try to push for when crafting new designs for startups at our firm.
Can I ask you - why do you still use it?
Just overall, it lets me consume news much faster. No ads. no images, no fluff.
The CEEFAX games in the link on the other hand were games transmitted over CEEFAX to be loaded into a BBC Micro and played there.
Either of those things though is very cool.
> Spanish prisons have banned or deactivate TV sets with teletext capabilities, after finding that the inmates received coded messages from accomplices outside through the bulletin board sections.[38]
Regarding not being able to "run" doom in teletext: I guess you could create a "game book" style experience with the 800 pages and use the colored buttons on the remote for "turn left", "turn right", "forward", "shoot/interact"; IIRC those were shortcuts for some relative page numbers on the current page.
Yes, Wikipedia seems to confirm.
ttyquake (requires digging for the source) and aaquake
https://www.jfedor.org/aaquake2/
There's also aalib: https://sourceforge.net/projects/aa-project/
But modern televisions do all of the rendering to a graphics mode display buffer, and probably aren't engineered with the idea that the teletext data may be arriving so fast (as it would usually only be a few lines changing per frame in interleaved magazine mode) as to compete with other demands upon video RAM. It's probably implemented in a very basic way, because it was good enough.
We have the character å now, no clue when that happened
I think that image quality could be improved by using a suitable dithering algorithm, the current logic seems a bit simplistic. Could be a nice summer project for my highschooler…