Dolphin on Steam Indefinitely Postponed
dolphin-emu.org
dolphin-emu.org
I hope that the "settled" here means until the Dolphin team's legal counsel sends a DMCA counter notice. Then Nintendo can sue or drop the issue. But if they sue, the Doplhin project can stay on Steam until a judge orders differently or until they lose the trial. That's how it's supposed to work. Valve should stay absolutely hands off and neutral on this! This is not piracy and emulators are important.
So yes, this is about the anti-circumvention provisions and not related to the takedown procedure that usually comes to mind when the DMCA is mentioned.
It's sad too, since the Wii is a console that makes it extraordinarily simple to dump your own game discs and use the emulator in a completely legal fashion.
In case you haven't heard of it, Valve sells the Steam Deck: a handheld gaming console with Steam as its primary UI. Under the hood, it's a low-power AMD x86 system running Linux (specifically, Valve's SteamOS distro). So having Dolphin on Steam would be the optimal way to make Dolphin available to Steam Deck users, just like having Dolphin available on the Google Play Store is the optimal way to make Dolphin available to Android users even though side-loading is an option.
That used to be true, but today, ROM sites are very easily discoverable on Google. People also sell ROMs on hard drives and SD cards on Amazon, many of them qualifying for Prime delivery.
I'm pretty sure it hasn't been true at any point in the past 25 years. ROM sites have always been easy to find, even pre-Google.
Anyone interested in emulating a Wii or GameCube for legitimate reasons will easily find Dolphin and can install it on their Steam Deck.
Anyone?
Really, anyone?
rubs forehead
It's easier to have it on Steam. When I was 15, 25 even, maybe I'm so excited and hellbent on getting an emulator that I actively figure out the 10 step process to sideload. As a casual, it's much nicer when it's one step.
Steam Deck isn't locked down. From Steam itself, you just "exit to desktop", and bam you're met with a KDE desktop. Running Linux. You can do whatever you want. Including installing emulators and games that aren't distributed on Steam. It only takes one step: "flatpak install dolphin-emu"
So what? If Nintendo fails to provide a way to buy the games on that device its on them. We really don't need to make excuses for corporations generating unneccesary E-waste due to their greed.
I now it is legally, but morally I don't think people are doing something wrong here.
Should it be? No.
Convenience is important.
Which means a bit of hacking, which means you should already be capable enough to install emudeck on your steam deck. Which is vastly superior to any single emulator on steam itself.
Yet.
>Where can I download game ISOs/ROMs ?¶
>Short answer: You don't. Buy games and dump them with a Wii.
>Long answer: Downloading commercial games is illegal and thus strongly frowned upon by the Dolphin developers.
[1] https://dolphin-emu.org/docs/faq/#couldnt-dolphin-use-more-m...
Ps this is not a moral judgement, I would use it myself except I don't like Nintendo's style of games. I owned a Wii and bought some games but I was really bored. I modded it and downloaded everything I could get and not a single game could capture my attention. I missed good fpses, it was all party games and kiddyish/cartoonish stuff like Zelda and Mario. So I've never looked at Nintendo since. Perhaps these days their offers would be more interesting to me but I haven't checked.
This was in the early days of the Wii though, when it was still a big hype. So all the games I tried were launch titles or very soon after. I thought the motion controller thing was not very well worked out and more of a gimmick. I was expecting it to be more exact like with VR controllers these days.
When it was on its own website and hosted on its own servers, with mostly word of mouth (online) spreading it, Nintendo were probably not too happy, but accepting that it was legal.
But when Valve, who are sort of competing with Nintendo, host it and promote, that's another matter. Especially when many people do play games using it that they have not legally obtained.
- Steam Remote Play: Seamlessly playing your Wii games from your TV.
- Steam Workshop: Authoring, distribution, and management of modifications to the emulator.
- Steam Input: A powerful abstraction layer dealing with different controllers and the mapping of their inputs. Sharing and downloading input maps from the community is directly integrated.
- Steam cloud save: Share configuration and save data between computers.
- Steam's multiplayer API could potentially have made it much easier to use Dolphin for multiplayer games.
Most of these things can be achieved without Steam but they're less convenient, more difficult for non-technical users, and yet another thing to manage, update, and keep track of.
It really is one of the main reasons to do a Steam release. Seamlessly playing your savegames and save states on desktop PC over to Steam Deck and back again made RetroArch one of the killer Deck apps IMO.
Nintendo sells games from other publishers, Sega doesn’t. Other publishers get mad if Nintendo can’t keep piracy on their platform under control. They send angry letters, complain to their representatives, and so forth. It’s not just (arguably) lost sales, but now you have to deal with more cheating players. To Nintendo, piracy is an embarrassment. Nintendo files DMCAs, in part, because other publishers expect them to and because only Nintendo can.
Maybe, but if that mattered we would have seen the consequences already because Nintendo since the gamecube has been uniquely abysmal at anti-piracy, the worst by far of any console maker. Most recently their blockbuster game Tears of the Kingdom was playable for free for anyone with a decent video card, more than 10 days before the game was officially released.
That’s not an aberration, they are just extremely bad at securing their hardware platforms. they still seem to be doing OK.
What they really seem to care about is their brands and IPs, and seem to go after about people using those - for example, the draconian rules on streaming, shutting down Smash Bros competitions, etc.
I can understand their actions. More than any other game company, Nintendo lives and dies on their brand and IPs. Sony and Microsoft are larger than their gaming divisions. Nintendo only has gaming to save itself, and their IPs are major console sellers.
Frankly, though I hate to defend them; this is wrong and an insult to Nintendo.
The Nintendo Switch was so, so close to being a masterpiece of security. Nintendo even built their own OS from scratch for it based on a microkernel. It is so secure that an open-source developer who reimplemented it (SciresM) has said we very likely may never have a kernel exploit on future Nintendo systems, ever. The entire kernel is so compact there’s almost nothing to attack. Everything else from graphics to USB runs in sandboxed usermode and can’t run homebrew. This thing is intrinsically more secure than the Xbox One and PlayStation 5 in design.
Nintendo’s software was, according to him and other developers looking at it, downright almost flawless in security. The problem was NVIDIA, who had a bug in their recovery mode allowing unsigned code; and NVIDIA again for releasing a chip with inadequate protections against glitching. Nintendo did everything they could almost perfectly, but their chip supplier didn’t.
Both of those are one-time plays though. The next chip will almost certainly contain glitch protection; and the recovery mode bug has already been patched on newer Switches. Combined with Nintendo’s (literally) impeccable OS design, and the Switch 2 may not be broken for a very, very long time.
And Nintendo Fokus on gameplay and not doing the hardware race makes emulation much easier for current games (switch is also really old by now)
I'm still amazed at the 3DS piracy that was done through downloading from the official eShop.
Also, the last original Wii game was Just Dance 2020. Not joking, a Wii game was released 3 years ago.
Anybody who thought that was a good game is now looking for the second and third installments in the trilogy which Nintendo offically said they weren't going to develop (oops). So those are effectively only available on Dolphin/Wii.
Yeah, Nintendo got caught with their pants down (Metroid Prime sold way better than they expected) and are losing future sales for every person who pulls up Dolphin and the next two Metroids.
we get public domain in 70 years just like everything else, and i can't think of an argument for any game being more of a public good than works of other types like lolita, the search for animal chin, or paul's boutique.
I thought I heard that this is actually a specific brand with chip defects.
Googling found: https://hackmd.io/d12Fq9g-QlCjN2HJp7Yvew
Its mostly the hynix flash chips.
Nitpick: video games are almost always a work-for-hire, so it's 95 years after publication (or 120 years after creation, in the unusual event that publication gets delayed long enough for this deadline to expire first).
You may already enjoy that creation by paying for it, just like you would for many other cultural items.
Or was it just sarcasm?
This is one of the most important purposes of emulation: it allows for digital archival of otherwise-obsolete hardware and software.
I don't think Nintendo gets a cut of used game sales; †he first-sale doctrine should still apply.
"Protected in any way possible"? Why should copyright holders with money get that benefit, but those without money are screwed?
The Wii was the first console to use digital signatures; which would make it the first console to really invoke DMCA Section 1201 when prior consoles did not. Establishing out the gate that this tramples on 1201 could be extremely important in the future. Section 1201 is also what overrides Bleam and other prior emulator lawsuits - they didn’t have cryptographic keys protected by law flying around.
Because, how long until Yuzu is on the Steam store? And if Nintendo didn’t take action for the Wii (the first one protected under the title), defending against Yuzu is much harder.
> to “circumvent a technological measure” means to descramble a scrambled work, to decrypt an encrypted work, or otherwise to avoid, bypass, remove, deactivate, or impair a technological measure, without the authority of the copyright owner;
Nintendo has no standing.
“The "act" prohibition, set out in section 1201(a)(1), prohibits the act of circumventing a technological measure used by copyright owners to control access to their works ("access controls"). So, for example, this provision makes it unlawful to defeat the encryption system used on DVD movies. This ban on acts of circumvention applies even where the purpose for decrypting the movie would otherwise be legitimate. As a result, it is unlawful to make a digital copy ("rip") of a DVD you own for playback on your video iPod.
The "tools" prohibitions, set out in sections 1201(a)(2) and 1201(b), outlaw the manufacture, sale, distribution, or trafficking of tools and technologies that make circumvention possible. These provisions ban both technologies that defeat access controls, and also technologies that defeat use restrictions imposed by copyright owners, such as copy controls. These provisions prohibit the distribution of "DVD back-up" software, for example.
Section 1201 includes a number of exceptions for certain limited classes of activities, including security testing, reverse engineering of software, encryption research, and law enforcement. These exceptions have been extensively criticized as being too narrow to be of real use to the constituencies who they were intended to assist.“
https://www.eff.org/pages/unintended-consequences-seven-year...
This comes up elsewhere on this Hacker News thread, because Dolphin actually does contain a Nintendo encryption key. Which makes Dolphin almost indistinguishable from, say, a DVD ripper or counterfeit DVD player, which this law was specifically designed to crush.
If you want a further example, look into Apple v Psystar, where Psystar broke Apple’s DMCA 1201 locks to run macOS on unofficial hardware with “interoperability between hardware” being one of their many legal defenses. They were squashed in hearing after hearing and declared bankruptcy after having exhausted all legal options.
Strictly speaking, this is true. It is not unlawful to plug a DVD player into your iPod and play the DVD back digitally though. That's basically what Dolphin is doing - it runs unmodified disc images, copy protection and all. They've even abstained from using code or insights gained from the Wii's source code leak. The emulator should be clean, outside of any legal complaints about "damages".
You're correct to highlight that it's still an ambiguous area, but in a post-Bleem! world it's hard for Nintendo/Microsoft/Sony to find the legal willpower to stop these people. They'll settle for easy wins like harassing Valve's legal staff with scary looking letters instead.
> If you want a further example, look into Apple v Psystar
There's more recent precedent with Corellium. Their commercial product is allowed to create iOS VMs on unofficial hardware. Running their code is considered fair use, the most valid legal claim Apple had for shutting them down was their violation of icon and wallpaper trademarks.
If it can play disc images with copy protection, it de facto requires a way around that copy protection that is unlicensed, slamming it squarely into Section 1201.
> The emulator should be clean, outside of any legal complaints about "damages".
Dolphin contains Nintendo decryption keys; which is actually very likely illegal when the rest of the emulator is not. Recall 09 F9…
A competing emulator developer (for Citra) has also commented on this and said what Dolphin did there was legally dangerous and very much not endorsed by courts.
https://www.reddit.com/r/emulation/comments/13ss1o9/comment/...
> Their commercial product is allowed to create iOS VMs on unofficial hardware.
If you read the ruling, the fair use won because Corellium successfully argued there was no way that their product could impact Apple in any substantial negative way in the general market. They also argued that their products do not perform as substitutes to any products that Apple provides. And lastly, their products offer a unique benefit for a unique, niche, special interest, with vetting and similar procedures to ensure only people with those interests used their software.
If, however, they had done that to make their own smartphones, or a general iOS emulator for playing games on PC, they would have been annihilated. Nintendo easily has a case that emulation causes substantial financial and business harm; and that emulation can serve as a replacement for their products. Courts don’t like that.
Edit (“posting too fast”):
Unlike the GameCube, Wii games are digitally signed and encrypted.
This specific line of code contains the illegal key:
https://github.com/dolphin-emu/dolphin/blob/34527cadcce49a9a...
As the developer of Citra (above) noted, big no-no. The emulator is legally fine, but encryption keys are a no-go. Bleam was OK because keys were not involved. Every case that has involved keys for a non-extremely-specific use (Psystar, RealPlayer, VidAngel) has gone down in flames.
> Dolphin contains Nintendo decryption keys
I don't believe it does. Wii U emulator CEMU requires them to boot, and Citra the 3DS emulator also requires them. The Wii seems to have no copy protection to speak of, besides it's rudimentary disk check/hashing routine. I'd love to be proven wrong on this, though.
> the fair use won because Corellium successfully argued there was no way that their product could impact Apple in any substantial way regarding security research
> Nintendo easily has a case that emulation causes substantial financial and business harm
So did Sony. Bleem even used screenshots of their official, licensed games to advertise their commercial alternative to owning a Playstation, and a judge deemed it lawful: https://scholar.google.co.uk/scholar_case?case=1183722407805...
From the appeal:
> To the extent Bleem merely approximates what the PlayStation games look like, by generating screen shots through a process of degrading a computer image, it is simply creating a simulation. If Bleem insists on generating simulated approximations of Sony's games, there is no need for Bleem to use Sony's copyrighted material whatsoever.
Again - there is still ambiguity in these rulings, especially for modern console emulators. It's easy to scare Steam into taking this down since Valve doesn't want to take the fall for emulators. That being said, a true cease-and-desist scenario for Dolphin is likely unlawful, given the precedent and context.
Edit in response to your edit: Citra's developer is right - this is brazen. But it's also a legal can of worms Nintendo cannot guarantee a win on. Their claim is that it violates the Copyright Act, which they would then have to defend against the DMCA amendments that give explicit protections to many classes of usage. If "the key" is their objection, Nintendo's copyright complaint will be about as effective as the DeCSS moratorium.
The aes keys checked in to their GitHub are linked elsewhere in this comment section.
To me the private key is just a secret blend of bits to make the output bits look exactly the way you'd expect. If Nintendo can't keep their private keys private isn't that their problem? Why does someone else have the responsibility to keep Nintendo's key private if they discover it?
An emulator, meanwhile, only mimics hardware which is considered legal. An example: It is completely legal to implement the DVD specification; but brute-forcing the keys to decrypt DVDs because you don’t have a license is not.
The same applies to AACS, which protects Blu-ray Discs. It’s actually published publicly - you can just go download the spec for that copy protection right now. But getting a legal, unique device key will require contracts.
Stupid? Yes, but that’s where the law is drawn right now.
https://en.wikipedia.org/wiki/Sony_Computer_Entertainment,_I....
Decided in 2000, and the DMCA was signed into law in 1998?
"Information wants to be free" as the adage goes.
Nintendo is infamously litigious. I know that many people say the debate over emulators is "settled" and they are perfectly legal, but I'd rather not poke the bear and just keep things as they are.
Emulators are an invaluable tool for game preservation...and I don't want to see one of, if not the best emulator ever, be forced to cease development.
NoA is notoriously vindictive & litigious, and they have more money than the Dolphin devs. Even though Sony lost the case, the lawsuit ruined Bleem. It's not outside the realm of possibility that Nintendo will try to do the same thing to Dolphin, Ryujinx, Yuzu, etc.
Dolphin developers apparently are not in a position to pit billions against Nintendo. Can’t blame them either.
I don’t know what to do about it, but it seems we’ve fell into aristocracy of ruling corporations.
But no, some of you want the most convenient way. Only this time, that's painted a massive target on the back of what you want.
If you think you can make a difference, the world will welcome you.
> 17 U.S. Code §512(c)(3)(A)(vi) A statement that the information in the notification is accurate, and under penalty of perjury, that the complaining party is authorized to act on behalf of the owner of an exclusive right that is allegedly infringed.
(emphasis added)
That last bit makes it quite easy to discover that a DMCA notice was faked, thus quite risky for the sender: either they provide contact information for themselves that will be repudiated by the actual copyright holder should anyone question it, or they provide contact information for the actual copyright holder and are unable to carry the charade beyond the initial message and the takedown will not last beyond the initial ~2 weeks for a counterclaim to take effect (plus they'd catch the notice of the actual corporate legal department, who are unlikely to appreciate the impersonation).
I wonder how often a DMCA recipient actually bothers with a counterclaim, though? I thought counter-notices were extremely risky, particularly when dealing with a (seemingly) deep-pocketed entity. Doesn't a counterclaim open oneself up to immediate ligitation within 2 weeks, else the content must remain?
If it is in fact the rightsholder, I assume they won't be happy to simply let the allegedly infringing content stand - which means they have to sue. Of course, if one really believes the claim to be bogus, they can always test it in court. They might even be right, but I suspect they'll be bankrupt nonetheless.
I guess the solution is to just reach out to the listed contact directly... Without it being in the form of a counterclaim? I love this system.
Either they ignore it and you have to evaluate whether you'll gain or lose money by suing (oftentimes that's not the case, good luck bringing to court some 13 years old living in a different country and making 2k per month from ads) or they just comply as soon as possible to avoid legal drama.
That Nintendo is overly litigious because they want to make easy money rereleasing their classics on every new console generation forever doesn't mean they can stomp over that right, and emulators should be free to distribute themselves how they wish.
"Fuck RetroArch"
I wonder if it's driven by the Steam Deck being a Switch-like device and they see it as a threat to any future plans of releasing GameCube/Wii games on NSO.
Then again Nintendo still insists that emulators are blanket illegal despite the disagreement of (at least US) court rulings, so maybe I'm looking too far into things.
To me at least, playing emulated games on something like a phone is unpleasant, because of the on-screen, touch controls. It sours the nostalgia and is plain ol unpleasant. The controls use part of the screen and aren’t tactile at all.
Nintendo is trying to do to its consoles and the 90s game nostalgia in general what Disney has done with the last 40 years or so of media: become the arbiter of this content by being an impossible to confront megalith.
What'll be interesting to see is if Dolphin officially objects, and if Valve reinstate it on that basis.
then I even bought a switch controller and was able to get the motion control to work.
then I realized I had more fun setting it all up and didn't even bother to finish the game
The world of BotW felt barren and empty, so maybe that‘s a good thing. It was huge, but not a lot going on. It felt like a lifeless desert with some events sprinkled throughout.
Tears doesn't want to repeat the exact same limited experience of exploration you had with the last game. It tries for something different.
that what I find most enjoyable (by this point, at my "advanced age") is setting it all up, it was not that simple to get it all working
I have to start some command line daemons, I had to get some kernel modules, I had to recalibrate the thumb joysticks, etc...
after all this fun clicking around my PC, the game became almost an after thought... I did play around, brilliant game. the superb quality on release was impressive...
Oprn their own PC based game store
Sell only Nintendo first party games in it
Require a Nintendo online account
They would defeat whatever is bothering them and make a lot of money
But they won’t do this
I have seen this idea now suggested multiple times. Nintendo's business model is sound. Protect the "official" experience at any cost so that it's 100% clear when you're playing on a Nintendo console vs a non-official emulator. Blocking dolphin's steam release is consistent with this goal; if it's on steam, it looks like a real product and non-tech people might start to think it's official.
> so a small slice of the market can buy old stuff
You might be underestimating the size of this slice. Nintendo is fundamentally a toy company, just like say Lego, and they rely on pretty much the same process: indoctrinating kids into using their products, then waiting until they grow up so they help indoctrinate their own kids. The control over this process might be more important than the sales figures.
They already lost several generations of kids in Latin America and former USSR precisely because they failed to control the pirated clones market there. (either ignoring these markets or being too heavy handed in them; it's a long story). The piracy is happening with or without them.
However, as a toy company, they are focused on physical products more than software, so they probably aren't ready for the emulation on the hardware not designed by them.
The point that people seem to not get is that Nintendo's entire brand rides almost entirely on having a "perfect" experience. Word is that they spent an extra year just on polish for TOTK; having played it myself, I believe it. No game is this quality on release on any other platform. They have their walled garden in the switch (and previous consoles) where they make sure it works absolutely perfectly, and it costs them a lot just to do that. I believe it might be literally impossible for any company to achieve that reputation under any other circumstance, and the polar opposite circumstance is emulating your game on the hyper-chaotic hardware situation that is PC gaming. Not to mention the fact that modern emulators almost universally offer things that Nintendo wouldn't dare: upscaled textures, higher FPS (this is a huge one that causes a litany of bugs), mods, etc. Even a release to PC wouldn't matter because people would demand parity with what emulators offer or just go back to them.
Look at this list: https://nintendo.fandom.com/wiki/List_of_Nintendo_games
What you are suggesting would require the following for every one of them:
1. Thorough testing for performance and stability to ensure a PC port works at all
2. Thorough testing of innumerable hardware configurations
3. Thorough testing of every conceivable type of controller, display, keyboard/mouse, etc.
4. Ongoing support of some sort, forever.
Nintendo's focus on quality means that what you're asking is probably a multi-trillion dollar effort that would take decades even if they increased their staffing by 10x. Do you think there's that kind of money in it for them? To top it off, I will repeat that hardware on PCs is far, far more chaotic and unpredictable than any other platform. To even attempt this would be folly; it would be guaranteed to be a buggy mess (like how emulators all have been and to some extent remain), and their main selling point would be ruined.
It seems self-evident to me that Nintendo doesn't really care about emulators for old games. They throw their weight around and make broad gestures to say they hate it, but that's the point. They know they can't stop people from doing this stuff, and they make almost no effort software-wise to prevent it. They just want people to know without any shred of doubt that if they play a nintendo game outside of a platform they have deemed worthy, they are not getting the "real" experience. This absolves them of any blame when the games inevitably don't work right, and it makes clear that they will never allow emulators to become "official" platforms. I'm sure they carefully weigh their actions to ensure they don't actually extinguish emulators, and I wouldn't be surprised if they have covertly contributed to their development at some point. These old games are unlikely to be money makers, but keeping people playing Nintendo IP will make them more interested in buying more in the future.
Nintendo has historically demonstrated that both of those things are extremely important to them. For example, it's not uncommon for Sony and Microsoft to sell boxes at a loss for the first few years, making their money back in software. Nintendo typically doesn't do this.
In fact, Nintendo more or less did this with the Wii U, which was a commercial failure. I bought an incredible amount of games from the virtual console and oftentimes on sale for a few dollars. Then with a modded Wii U, you can extract the ROMs. Now I am playing GBA games on an actual GBA (with an upgraded screen extracted from a DSi) and SNES games on a MiSTer FPGA connected to a PVM with an original SNES controller. Ever since they shut down the Wii U online shop, there’s been no new legal way to acquire these ROMs. What a bummer and too bad the market didn’t appreciate the Wii U for what it was: the ultimate collection of past Nintendo games.
[0] https://github.com/dolphin-emu/dolphin/blob/master/Source/Co...
To be fair, the law is worded so poorly that I'm not sure that _anything_ can be considered a "clear" example of it. How can a measure be "effective" if it can be circumvented? If you're going to define "effective" in any way that includes this, you're going to need to explain why it wouldn't apply equally well to a loading screen message calling "dibs" when the game starts up. It's just as effective up until the point that you circumvent it (by just ignoring it)!
I do think that this is the type of thing that's _intended_ to be against this law, but it's hard to take that seriously as an argument that this justifies legal action when the view that laws should be read exactly as written and not "interpreted" for intent is promulgated with such fervor in many political circles.
"Effective" is defined in the law. It basically means any copy protection measure which, during the normal course of its operation (i.e., the happy path), prevents unauthorized copying. A bit of JavaScript that disables "Save Image As" qualifies. If you write a browser extension that knocks out that JavaScript, you could be civilly and criminally liable under the DMCA.
Crimes are not based on technicalities, they are based on intent. The environment put up resistance and signs to let you know it was trying to effectively control your access. You just willfully ignored them and stepped over the fence anyway.
And the law does provide a definition:
> a technological measure “effectively controls access to a work” if the measure, in the ordinary course of its operation, requires the application of information, or a process or a treatment, with the authority of the copyright owner, to gain access to the work.
Essentially all "effective" means is that you can't put a piece of paper in the box that says "this is a technical protection measure", you need to have some engineering that is intended to be one.
No ambiguity in the drafting here, and if you took your argument to court you would lose.
Worst case scenario, someone in France can probably get around the problem by launching it on French Steam so people can only get the emulator through one of those throwaway VPNs. VLC managed to avoid censorship from big media companies through "foreign" law. I doubt it's worth the trouble, though.
Even if it wasn't good law in France, Steam is a US platform, there is no "French Steam". You need something entirely owned and operated by non-US individuals to even have a chance of escaping US jurisdiction. Chinese domestic equivalent services would be your best bet these days, except now you have to deal with China's censorship machine, which makes the censorship[0] of not being able to release encryption keys for old videogames look like nothing.
[0] US courts have categorically rejected the argument that copyright infringement is free speech. In fact, they seem to believe the opposite: that artists not being paid in monopoly rights is censorship, and that the 1st Amendment has a sort of ROBOT9000[1] rule where copies aren't speech.
The EFF has 1st Amendment challenges to DMCA 1201 specifically but I do not expect them to be successful.
[1] An IRC bot operated by XKCD creator Randall Munroe, which was also implemented by moot in 4chan's /r9k/ board. The bot removes speech that has been spoken in the past.
// Dolphin does not use the same "default" values as IOS does, as we do not emulate unblown
// scenario.
If they're Nintendo's keys, why would they DMCA a Steam page but not a GitHub repository that's distributing the keys?> The DCMA letter sent to Valve cites the anti-circumvention language of the DMCA and specifically claims that "the Dolphin emulator operates by incorporating these cryptographic keys without Nintendo’s authorization and decrypting the ROMs at or immediately before runtime. Thus, use of the Dolphin emulator unlawfully 'circumvent[s] a technological measure that effectively controls access to a work protected under' the Copyright Act."
> If they're Nintendo's keys, why would they DMCA a Steam page but not a GitHub repository that's distributing the keys?
Because Nintendo's legal department is not dumb and makes very specific takedown requests that they know they can win, as opposed to taking down more gray-area things like source code.
Grabbing an emulator from dolphin-emu.org or GitHub is not the same thing as grabbing an emulator from a well-moderated public storefront where a good number of your third-party partners also publish their games.
Nintendo does not publish their games on Steam as of right now, but for an analogy, imagine how happy Sony would be if a PS4 emulator showed up on Steam recommended right next to their other PC games.
This was always playing with fire.
[0] https://www.pcgamer.com/nintendo-sends-valve-dmca-notice-to-...
(1)Notwithstanding the provisions of subsection (a)(1)(A), a person who has lawfully obtained the right to use a copy of a computer program may circumvent a technological measure that effectively controls access to a particular portion of that program for the sole purpose of identifying and analyzing those elements of the program that are necessary to achieve interoperability of an independently created computer program with other programs, and that have not previously been readily available to the person engaging in the circumvention, to the extent any such acts of identification and analysis do not constitute infringement under this title.
(2)Notwithstanding the provisions of subsections (a)(2) and (b), a person may develop and employ technological means to circumvent a technological measure, or to circumvent protection afforded by a technological measure, in order to enable the identification and analysis under paragraph (1), or for the purpose of enabling interoperability of an independently created computer program with other programs, if such means are necessary to achieve such interoperability, to the extent that doing so does not constitute infringement under this title.
(3)The information acquired through the acts permitted under paragraph (1), and the means permitted under paragraph (2), may be made available to others if the person referred to in paragraph (1) or (2), as the case may be, provides such information or means solely for the purpose of enabling interoperability of an independently created computer program with other programs, and to the extent that doing so does not constitute infringement under this title or violate applicable law other than this section.
But you couldn't even grab the emulator from Steam! There is zero indication that the Steam version of emulator would even include those keys (it's trivial to make the user to type them in/point to a file with them). So DMCA is a total bs and typical example of the abuse that is never punished in our legal system.
It's like copyright striking a channel with the announcement that they'll be streaming a parody of Morbius with the reason that it contains copyright material (perhaps some previous parody included shots from the trailer), without actually seeing the final product.
You don't have to imagine, Bleem! was sold in boxes in game stores. Sadly, Sony lost that battle and emulators were deemed legal.
> If they're Nintendo's keys, why would they DMCA a Steam page but not a GitHub repository that's distributing the keys?
I don't know
Nevertheless making an emulator for a current console so easily available so anyone can pirate games on release day is unfair to Nintendo and it should surprise no one that they would act.
Additionally, it does look like there are carveouts... The anti-circumvention methods need to "effectively control access", which, seems to me as a non lawyer, that if it's very easily broken that's not very effective. (Does DVD CSS still count for this?) The device needs to have no other purpose (homebrew anyone?). There are carveouts for reverse engineering in order to make a compatible product.
Anyway, IANAL, but ... it seems to me like this interpretation can be challenged in court? Does anyone know of examples of it being upheld? There was that prosecution of that Bowser guy, I'm guessing he took a plea deal.
I still have the infamous 09 F9 11... stuck in my head as a result of that.
Which is of course complete fucking bullshit, especially since it means that an alternative store can never exist without being violating the DMCA.
I hope that the push towards an alternate app store on iOS also brings more attention to this issue.
(btw, idk if anything I just mentioned above is relevant to the Dolphin situation)
I doubt it'll happen, but it would be pretty funny for someone in the EU to try to apply the Digital Markets Act on Nintendo to force them to open the Switch to alternative app stores as revenge for all of these anti-emulation cases. Instead of losing no money at all on people playing 15 year old games, they'd be forced to compete with alternative stores or leave a lucrative market entirely (which would mean everyone would just emulate their crap).
For that to happen, they'll need to sell 12 million more Switches inside the EU, stay a gatekeeper for three years, and after that they'll have to piss off some rich person pretty badly, but I can see it happen.
What is the real impact of this? Seems like it'll reduce exposure to the extremely rare Steam user who doesn't know emulators exist and/or how to install them outside of Steam
> Probably a combination of NIH syndrome, not knowing other projects exist, and not putting all your eggs in one basket (especially because Nintendo is quite litigious when it comes to emulators)
That post was flagged, and nobody ever told me why. Now it seems quite obvious why it was flagged.
To be completely honest, most people just want a way to play free games... but even going back to nesticle in the late 90s it was about preservation and gaining personal knowledge of the hardware we enjoyed so much growing up.
Having been in touch with several emulator developers over the years, there is also quite a lot of infighting over who's code is the best, or whether they even want outside contributions at all.
I don't feel my comment was incorrect at all.
It wouldn't necessarily make it any more true as to why Dolphin is merged with MAME/MESS currently though. Dolphin has been an extremely collaborative open source effort over the years and went through multiple rewrites with hundreds of developers who were well aware of MAME/MESS (as well as other projects like retroarch these days) and still kept it standalone. What it would, however do, is be a well received comment and open the floor to earnest responses which could earnestly talk about those thoughts with more direct knowledge of the project. The other comments did a good job of covering technical reasons this kind of merger wouldn't really make sense, so I'm not going to duplicate that conversation here, but the comment being put next to them likely amplified that it seemed like a particularly unfounded take of the Dolphin team.
None of this is to say any of us here are perfect, me very often not, but just because you are asking why it was flagged so heavily and nobody else gave any explanation.
Even if you disagree with every last bit of the above though, please keep in mind many long time members of the Dolphin development community are active here on HN and they probably don't feel great reading comments from people they've never interacted with assuming these kinds of things (e.g. infighting, guarded about contributions, unaware of other popular projects, motivated by NIH as a primary reason) about them.
I would have been happier to have had the record set straight (from the GC perspective) last week than having to repeat my earlier opinion of my personal experiences with the NES/GB/SNES communities.
In general though, what you say is true - the community guideline is to respond to the strongest plausible interpretation you can come up with and engage with that rather than downvote/flag, if you can. I've found sometimes, if my comment was deaded as being particular poor taste or flagged out as blatantly against guidelines, I might not get any responses as to "why" since many consider it obvious or have a hard time coming up with a constructive way to respond. Sometimes they are right, I look back as simply having woken up on the wrong side of the bed with the problems being truly obvious the next day. Other times, to counter this occasional lack of feedback when it isn't obvious to me, I take to editing (or self-replying if the edit window is closed) a genuine note like "My comment is being taken poorly, could someone take the time to explain why as I didn't mean it to?" often gets genuine responses. You seem to have found that out on your own as well, albeit here in a separate thread, and that's why I apologized for not realizing you were looking for feedback.
If they'd have grounds or not, I don't know, but the liability could be limited to them, so, there is not much to lose (if, say, the EFF is interested in the case)
tl;dr The Dolphin source code contains a common/private key owned by Nintendo, which is their reason for asking it to be pulled from the Steam store.
I guess it’s more to do with copy protection circumvention than copyright?
Plagiarism is closer to stealing, as one is trying to misrepresent ownership. But even that is not legally stealing.
Please use correct terminology.
It's an emulator for consoles (wii and gamecube) and games that you cannot buy from Nintendo