A novel about video games became a surprise best seller
nytimes.com
nytimes.com
How does this work? An unknown author suddenly gets bid on for loads of money before anyone bought the book?
"Knopf, which initially printed 60,000 copies, has reprinted the book 21 times to keep up with runaway sales. "
Company paid more than a million and prints only 60000 copies? How do they intend to make the money back?
This makes no sense to me.
Also, nowadays I don't believe in grass roots anything, what I believe in is clever marketing on social media.
The size of the initial print run only tells you that they were still working out the marketing campaign. Doing smaller runs first lets you experiment with parameters like cover and format and media campaign timing.
It only makes sense to do a massive initial print run if the demand is both guaranteed and transient, e.g. a book that’s part of the national discourse right now but will be forgotten in six months.
Andew Wiley (a well known literary agent) also makes the observation that the bigger the advance the more assiduously the publisher will work to justify it.
As for why the industry works like this, this is the income that professional writers live off of. Most of them aren't coming out with even one book a year, and they need some form of guaranteed income to live off of. The publishing company is fulfilling a role here not too dissimilar from VCs, potentially losing money on most bets that don't win big but then hitting the jackpot on something like this novel. It's risk aggregation; what works for a profile of many bets is not good when you're the author with one bet.
Politicians use the books for fundraising and can end up with a lot of surplus books. I suspect that the donors that purchased Clinton's book needed to free up some garage / warehouse space and dumped them when they were no long a useful political tool.
That’s a lot different from a real unknown that had never published a book.
https://en.m.wikipedia.org/wiki/Tomorrow,_and_Tomorrow,_and_...
Personally I was hoping it would have been more like the backstory episode of the Mythic Quest TV show and was disappointed. It was an average story at best with characters that never really matured, but that doesn't matter because I'm not the target audience. The target will connect with the characters and come away thinking it was a fantastic story and will gobble up any movie/tv show that comes out of it. Good job, author and marketing.
It's probably one of my favorite memoirs, I can't imagine this book which seems to have a more focus on interpersonal relational fictional drama being in any way similar.
> “I have no doubt that Train is the best game I’ll probably make,” Romero said. “It is the one thing I will have to show for dedicating my life to games. And somebody decided that was just fair game.”
Don't look at the wikipedia page for Train unless you want a huge spoiler. Train has a VERY specific twist. It sounds like that was what was used for the novel, and Brenda Romero is right, especially as other games were credited.
And Romero stole the idea from a famous Orson Scott Card book anyway.
It's a really interesting story, but it could've used a fact checker to get a few of the details right.
Oh, and the MC dude gets really jacked at one point - but it's never referenced past a sentence or two in the middle of the book =)
(Read it for a book club and we dissected this for hours)
Can you elaborate on this a bit more? I honestly don't understand what that even means.
Since you mentioned that you've read the book, would you also recommend it?
I'm currently dabbling bits in some indie game dev, so I'm wondering if I'd be the target audience.
Small manufacturing issues that usually don't get noticed, can fail a card if you put it through 100% load for a long period of time. Cryptocurrency miners regularly would downclock cards for cost reasons (energy/$) and because consumer GPUs also aren't made for sustained 100% load (across days).
Plenty of cloud providers have consumer grade GPUs.
Cryptominers don't have an issue running it at 100% either.
They have heat issues and power efficiency issues not GPU Chips breaking.
The only instance I know are if you use a very particlar load type which would normally never happen like 24/7 hitting one register only or moving data only through the bus without anything else.
Those issues are rare.
Running, yes. But running 24/7 at 100% load for days without any sort of break or underclocking it is a surefire way of making it fail quickly. If you know any people doing cryptocurrency mining, ask them :)
It's a story of two people who like each other, but refuse to communicate (because they're both broken in their own ways). It's set on a backdrop of gaming history over a few decades, maybe 80/90's to current day-ish.
There are a few anachronisms and weird tech issues (they do crap with computers that wouldn't be possible at the time), but as a whole I'd recommend it.
https://www.gearrice.com/update/blizzards-newly-introduced-d...
https://www.denofgeek.com/games/new-world-bricked-gpu-causes...
Turns out she has multiple novels the plots of which are quite interesting to me.
I am definitely going to try out this novel, Margarettown, and The Storied Life of A.J. Fikry. And maybe even Elsewhere, too.
> But when she tried to play the adventure game Gold Rush, she discovered that the version she had played obsessively as a kid no longer existed.
What do they mean by that ? That she failed to ask around ??
Related : https://www.technologizer.com/2012/01/23/why-history-needs-s... (2012)
3 authors i interviewed recommended it too… https://shepherd.com/book/tomorrow-and-tomorrow-and-tomorrow
I want to write a story to help young adults (i.e. 10-16 years old) understand how programs work, and the difference between traditional programs and machine learning.
My idea is to tell it from the perspective of AIs in a computer game of Monopoly. An ML player is introduced, initially clueless, but improves between iterations until it dominates and destroys the game. The game is upgraded with an ML rulebook that returns everything to order.
But I've never written a story before, and I don't know much about how ML. I'd love to get suggestions, advice, feedback, etc.
And this is already a computer game version you're talking about. Is there a reason why you want it to be a board game adaptation instead of a video game?
Also there's a chance if you focus too much on one popular and existing and in-print game it might not fall under fair use and you could possibly get a cease and desist from Hasbro.
One of the reasons why you see more shows around chess and not Monopoly, chess is in the public domain and no one is going to get sued over using it.
As for learning about ML, I'd suggest taking an online course or watching some Youtube videos so you understand some details about it. The videos could inspire some ideas for plot points in the story as well.
There's tons of videos/books/articles on writing also, but really for that I'd just dive in and get started, post some of it somewhere, get some feedback, and do some editing/rewriting. Maybe even get some recommendations from ChatGPT or NovelAI or something.
If you're willing to critique other people's work, there's a really good website to get feedback called Critique Circle that has a quid pro quo model (you critique other people's works, get some credits, then spend them to solicit critiques for your own work). Worth checking out. Reading your story out loud is also a good trick for making sure the story sounds smooth and flows well.
Good luck!
Good point about the licensing, I hadn't thought of that. I guess I wanted to choose a game where I don't need to spend half the book explaining the game mechanics just to get the meat of the story. I thought of Monopoly because there are some interesting loopholes an ML might try, like offering the same trade 10000 times. I suppose I could think about how this might work as a character in Age of Empires or Minecraft.
I'm doing a fair bit of research on ML at the moment, though I'm mindful of not using that to procrastinate on actually writing the story. I do want the ML concepts to be necessary to moving the story forward, not just a gimmicky buzzword dropped in to make it sound technical. I'm really not sure how I'm going to do that, though - if I make it too complex, it will probably a poorly written confusing deep dive on calculus.
Thanks for the recommendation of Critique Circle, I'll check that out.
You need to read and write more fiction if you want to tell an effective story. Just a description of the differences isn't a story. A story usually has a plot, character development, and worldbuilding in addition to themes. You can get away with not much character development or plot, but doing so in middle-grade/YA is not really viable. A hard sci-fi book with cardboard characters can work if it's pitched at nerdy, tech-literate adults. Likewise, a book without a cohesive plot but with good characters, themes, and emotional resonance is usually pitched at adults and is enjoyed by a fraction of the audience of popular literature. A good middle-grade/YA book needs to be accessible to a population which is not well-read and that needs the scaffolding a more conventional story structure provides.
Also if you've never written before, you should know that the younger your audience, the harder it is to write for the unexperienced author. Writing for an audience you're a part of (e.g sci-fi fans, romance fans, etc.) is much easier than writing for one you're not a part of. For children in particular, you need to have at least some idea of child development, appropriate vocabulary and topics, and what a child wants out of a story. 10-16 is a really wide range; I'd recommend either shooting for middle-grade (~9-12 YO) OR proper YA (14/15+ YO). There is a lot of difference between a 10 year old and a 16 year old. Most 16 year olds are not going to want to read things that are 'for babies' or that is too simple for them.
Things to consider while writing:
- Why should the readers care about these AIs? I think using them as POV characters is an interesting idea, but you need to develop the AIs and give them goals and things they care about. These things can be alien, but there needs to be something there that makes readers identify with/sympathize with them. Do they want to play Monopoly, for example? Or those age groups are often wrestling with realizing that the adults in their lives aren't infallible - maybe one of the AIs realizes it's poorly programmed for its objective or even (in the case of the ML AI) comes to mutually incompatible conclusions and has to come to terms with that before it self-destructs.
- What are the stakes? Why do we as readers care about this Monopoly type game?
- How do the characters develop over time/what lessons do they learn? Fiction isn't non-fiction - just lecturing and stating your point is boring and sloppy. (I'm looking at you, recent Orson Scott Card). You develop your themes and make your points through the lens of character development. This is less straight-forward but fiction is powerful because doing it in this way allows the lesson to embed in both the thinking brain and the emotional brain.
Is this level of detail about her dogs necessary? Is this a journalistic thing?