Movie making and editing is still pretty compute intensive, as is animation. Thanks to YouTube, a lot of people have video editing work streams and they're looking for ways to get their work done faster and make their content stand out so that viewers will click those 'Like' and 'Subscribe' buttons so that they make more money.
Music making is getting more and more compute intensive, especially nowadays as all the what once were physical processors in the signal chain are all being virtualized. Add in amp simulators, cab simulators, AI drummers, and of course nobody wants any latency, and you need some modern processing muscle to make it all work.
Apple makes the Mac Studio for a reason - and it's not for gamers!
As far as developers are concerned, no, you don't need much horsepower to "compile a lot of code", but you may need a lot of horsepower to run that code if it's in one of the aforementioned software categories.
> gamers(who mainly use consoles anyway)
Listen here, I'll have you know PC gaming is almost half of the entire gaming market: https://venturebeat.com/wp-content/uploads/2023/03/Newzoo_PC...
Overall I think there's also a slight decline in desktop/laptop usage as a whole, as younger people grow up doing everything on touch devices instead, but that's more of a slow generational shift.
1. Gamers depend on market and games. Have fun playing CSGO2 on a console.
2. If you even do web browsing, youtube/netflix and documents work on a PC its nice to have a beefy one that does not lag. You can skip the GPU but a nice i5 or i7, 32GB RAM and big SSD is really nice to have and use. Plus all the extras.
Normal people around here (W Europe) dont even know about 'Windows'. They know about their 'computer'. And 'the Internet', which is actually the web browser in their laptop. These are not uneducated dumb people either. Any normal, non-techie person, including other white collar professionals. They mostly know about various software that is heavily used in business though - Excel, Word, Powerpoint etc. Or SAP etc, if they are more specialized professionals.
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What Im thinking is that the reduction in demand of computers and laptops is because existing hardware has developed quite beyond the needs of the majority of users. An average, 75%ile gaming laptop that comes in for ~1500-1700 euros these days, is capable of running most AAA games with good quality visuals and performance. They are capable of running any game from the last decade and earlier. And they are as cheap as an equivalent desktop - which may or may not bring any visible performance and quality improvement. This is the most taxing application that the majority uses and other stuff like business software are in no way anything demanding compared to these, so why someone who bought a new laptop 2-3 years ago need another one today...
This could only change with a new paradigm like consumer-grade, locally installed AI applications or virtual reality bumping up the hardware requirements. Or, through (probably soon to be illegal) planned obsolescence.
>And they are as cheap as an equivalent desktop - which may or may not bring any visible performance and quality improvement
They will. Either cheaper or better performance for same price.
I found them pretty competent. An Asus ROG G17 easily gives at least ~80% performance of what the components would give if they were in a desktop. (RTX 3070, Ryzen 9). And does it with almost ~50% less power consumption...