That said, I 100% believe this is just a way for them to make sure you can't mod second hand 3DS consoles in five years time when they bring 3DS re-releases to the Switch.
That said, I 100% believe this is just a way for them to make sure you can't mod second hand 3DS consoles in five years time when they bring 3DS re-releases to the Switch.
There is tons of licensing issues in the gaming industry under the surface that causes problems all over the place. An extreme example would be Sega's mistakes with Sonic.
Sonic 3, despite not having him in the credits, contains some works by Michael Jackson. That has complicated things tremendously in re-releases, so much so, that Sega has re-released that game far less than Sonic 1, 2, and CD. Sonic Origins, the latest re-release, contains redone music from prototypes rather than solve the licensing quagmire.
But that's not the only licensing quagmire. Guess why the Sonic movies don't have almost any soundtracks or sound effects from the game? According to the Directors, it wasn't a thematic choice, but a legal one. Sonic CD's re-release on smartphones had a similar issue with the opening scene having the vocals removed, because they were from an obscure band that went through a series of legal changes, acquisitions, member changes... This is actually a big problem with re-releases in general. Hunting down who actually owns the rights to a series can be a mess when acquisitions are involved; and you'd better hope the new owners at the end of the road are reasonable and not eager for a quick buck.
And to top it all off, just look up the Kenneth W. Penders story, which single-handedly took advantage of Sega's lax copyright protectionism to "steal" almost 200 characters right from under Sega's feet. Nintendo is no doubt looking at that, and the Sonic music issues, and thinking... man, this is why we protect.
Wouldn't this be a work of the federal government and in the public domain? Thinking of all the war movies that used old military footage....
Not necessarily
EDIT: This got prematurely sent and thus was overly terse: contractors and other private parties connected to government test may have been permitted to take photos, and those (even within the scope of work of a government contract) may be subject to copyright. (Also, its theoretically possible that some tests were photographed by people with no formal connection to the test, though the remote locations and lack of announced times make that challenging.)
Others still treat a game like a moderatly long one time performance.
If they ARE using licensed things that are non-perpetual, they should arrange for some way to remove them, if possible.
And it sometimes is impossible, the "Poker Night at the Inventory" games are no longer available because the character licenses expired, and they'd be nothing without them.
Why is this a thing? I've heard of game studios having a movie studio make a movie, but then not allow them to use certain elements from the game. It ruins the movie, IMO, and I've never understood why game studios knee-cap movie adaptations like that.