Cities Skylines is an excellent city painter; however.
Cities Skylines is an excellent city painter; however.
It would be fun to have a game where you have about as much control as a "real" city and mainly what you do is pull levers behind the scenes to get people to do what you want.
SimCity meets Dwarf Fortress, perhaps.
hehe, I tried to do that, but with a walking sim: https://rafsters.itch.io/all-hands
(inspired by a meeting being a retrospective to a meeting about a meeting)
For example, you could add "federal/state requirements" where a new freeway/rail line/whatever would appear on the edge of the map and you have to get it to the other side, making connections as appropriate.
Imagine bulldozing is as expensive, complicated, and despised as in real life.
Then imagine having to fight against infrastructure cost overruns. You play a city building game, and you don't have access to roads (cars haven't been invented) so you want to put rails everywhere. You do that, but then you realise later how expensive and complicated it is to remove some rails to put down roads.
Imagine the game stopping, and telling you that the cost of roads will double when you unpause the game. You'd have to manage putting down more road than you need and the consequences of overreach.
It could be super fun.
I think they had a rule saying they could rezone or bulldoze a building that was abandoned; but that of course led to accusations of intentionally forcing buildings to be abandoned (which is a real thing that happens).
I hope CS2 is more agnostic on transport mode. It would be nice to be able to create genuinely car-free cities in the game.
I’d love to see a city builder game with an extremely powerful policy builder feature. Let me design new rules and see how the city responds. For example, let me implement congestion charges on roads, even if it’s just a text input with its own DSL like you have with minecraft command blocks. Then you could really break out of what the developers designed and start actually doing simulations.
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Also curved roads and buildings don't need to be right besides the road, etc.
Sim City 4 is more like a suburbia simulator imo
Emergent paths would be fun, too; if you don't make the sidewalks and paths good enough, people start cutting across empty areas.
The cool thing is you can paint your cities and still play the traffic management game, down to timing the signals at individual intersections.