How Basecamp Next got to be so damn fast without using much client-side UI
37signals.com
37signals.com
Developer happiness aside -- there are plenty of folks who like JavaScript just as much as Ruby -- and assuming that we're talking about an non-public-facing app (like Basecamp Next), is there still an argument that can be made in favor of doing your UI on the server side?
Even just in principle, it can't possibly be close to as fast (client-side can render optimistically, where possible), and it can't be close to as flexible (you don't have a model of state on the client to perform logic with).
I think that the truth of this is already admitted in that the really fancy bits of UI are being implemented in JS: http://37signals.com/svn/posts/3094-code-statistics-for-base...
But returning a cached html fragment is the exact same amount of work on the server as returning a cached-json value. Plus, it's less work for the client to drop the already-rendered html into a container than to have to bind the model to the template.
I feel like I'm being super dumb, but to me this approach is going to result in faster rendering.
Additionally, if you are doing small updates the DOM API is faster than injecting .innerHTML. I think this has changed in recent years and .innerHTML might have caught up for larger nodes. I personally still use the DOM API because it encourages more simplistic layouts.
When the server renders the html, it has to send all the portions of the view that have changed. When rendering client-side, the server only needs to send the portion of the state that changed.
It can, but maybe there is a way to write Basecamp so that large changes in view are rare.
It still needs to go back to the server to fetch new data. And it's not like rendering on the client side is instant and free. There are plenty of JS-heavy websites that visibly lag during UI operations because of all the stuff that goes on during "rendering" (in quotes, because it usually includes large chunks of business logic).
http://jsperf.com/dom-vs-innerhtml-based-templating/350
If you want to use a decent library, you can rest assured that your client-side templates will render far faster than the Ruby version of the same HTML.
I realize that ruby is significantly slower than v8/JägerMonkey/Tracemonkey/etc, but is it so easy to discount the significant disparity between the average compute power of a server vs mobile/laptop?
I think a stronger counter argument would be flexibility, smaller http responses (and thus less latency), and possibly an argument that it is simpler or more straightfoward, in favor of client-side javascript templating/rendering, but rendering speed? Not so sure.
curl -sIX HEAD -o /dev/null -w "%{time_total} s\n" https://asset1.basecamphq.com/rev_7ab3626/images/indicator.gif
gives me about 600 ms min. which is quite high compared to e.g. https://encrypted.google.com/textinputassistant/tia.png (45 ms min.)Ping to 37s (204.62.114.1) is only about 109 ms, so it looks like the SSL handshake is very slow?
But I know the latest OpenSSL does have an AES implementation that uses AES-NI when those instructions are supported.
On the flip side, you have to congratulate them on what seems like really great results. I'm definitely in favor of doing what works and what you're comfortable with. I just don't think Basecamp Next Next will be written this way.
IME, there isn't a smoother way to implement a bunch of RESTish json endpoints hooked up to a database (resources) and have dependency management and compilation for your frontend js/css (via the asset pipeline).
There may be other frameworks out there that make serving up and delivering client-side driven apps easy, but I haven't heard of them.
I'm sure Flash or Silverlight or other RIA people would argue that anything that's not a compiled native experience isn't as flexible or as fast as whatever they're peddling. Meh.
Yes, it's great to occasional dip into advanced client-side when that's needed. Just like Flash had its legitimate use cases here and there. But for the bulk of the UI interactions we're giving people, it's just not needed (or desired).
Keep up the hard work!
Rails was literally lifted out of Basecamp into a standalone framework that works great for CRUD-style apps. You might personally prefer another approach or think this design failed but Rails was definitely designed for this use case.
Either way, I'm very much looking forward to using the new version.
To me that's like how we in the past used Flash to play sounds in Campfire. Or reimplemented a poller in Erlang. Or use nodejs for the development Pow server. Use all the great tools available in the niches where it makes sense.
But the bulk of Basecamp is exactly the type of application that makes wonderful sense to do in Ruby and Rails. We've been sending down chunks of HTML in response to Ajax requests since we started doing these types of apps in 2005. So far I haven't seen anything to make me reconsider that approach for the majority cases.
Huge fan of your work. Been in love with Rails since the pre 1.0 days. Our team internally (we have an existing Rails 3 app that we want to improve rendering performance) has been going back and forth with "Rails should emit JSON and render client side" and "We should be smarter about caching and AJAX-ifying our pages".
Your post has given more ammunition to the Rails-only side, so that is really awesome; thanks for that!
There are reasonable arguments on both sides.
For Rails Improvement: * We know Rails * Scaling Rails is a solved problem * You can "just throw money at it"
For JS UI: * We know Javascript (http://www.github.com/toura/mulberry) * Why spend server $$ on boring HTML rendering? * We have better GUI test tools in the framework side (we can unit test our componentized JS GUI much easier than a mashed-together Rails ERB HTML) * We don't have that much money to throw at it, and that's wasteful besides
Presupposing, of course, that the server rendering JSON takes less time than stitching together ERB and the developer toolkit isn't any harder, would you find it more interesting?
Thanks,
-- Matt
I find the complexity needed in having MVCs on both client and server side to be the main problem. Especially since much of what applications like Basecamp are not all that heavy on the UI-interaction. A few bits are, like a calendar, so we use it there.
But obviously you can make it work either way. Just like Facebook manages to make PHP work. And some crazy kids still use Java. You should pick a development environment and style that fits your brain and your sensibilities. If you think client-side development is lovely, then by all means, go to town. Some people even think JavaScript is still as well as Ruby and that you don't even need CoffeeScript -- peace be with them.
Thanks for the reply. Look forward to using Basecamp NEXT (we use all the 37 signals products here) and seeing the evolution of your process as you continue.
-- Matt
DHH, I think you misunderstood here; I believe Jeremy's referring to the blog post where you said Basecamp Next had almost as many lines of CoffeeScript as lines of Ruby. I think that's where the 50/50 number came from.
I'm less curious about the performance here than I am about the maintainability. I saw a tweet where somebody said he'd done things the same way and encountered a maintenance nightmare -- he mentioned nested caching and pjax specifically -- but without context or detail, I'm taking that with a grain of salt. I think disregarding it completely would be a mistake too, though.
It's also kind of tautological that DHH is going to have a more pleasant experience developing in Rails than he is in other frameworks. ;-)
The maintainability story with pjax+caching is exactly the same as its always been with a Rails app. We just celebrated 8 years with Basecamp. That's a pretty good run.
You can write shit, unmaintainable code in anything, but to point at pjax and granular key-based caching schemes as somehow specifically prone to this? What? That doesn't make any sense to me.
We also had a swanky in-house client-side MVC framework cooking with Cinco. We used it once for Basecamp Mobile and while it was a good experience and the end result was great, it did little to sway my thinking on client-side MVC being a step forward in programming happiness (one of the key things I evaluate platforms by).
Again, it's perfectly fine to have a different opinion. I don't like the aesthetics nor the sensibilities of Python code much, but I certainly respect that people can make cool shit with it and even that they might enjoy the process.
The hoopla here is over the terribly flawed notion that client-side MVC is somehow The Future of web development and if you don't follow that pattern, you're living in The Past. Ha.
I'd like to hear more about this, ideally in a blog post or two. I think a lot of people were waiting for Cinco's release, certainly I was, because we wanted to see what you'd do with it. The fact that you have Basecamp Next running without it certainly says something, but I'd be a lot more interested to find out what the specific tradeoffs were.
To take things to the extreme, if you chose to write Basecamp Next in pure x86 assembly (for speed, of course), I think we'd all agree that the code would be much more prone to maintainability problems. Similarly, it is plausible that choosing to write Basecamp Next entirely with pjax+backend MVC+granular key-based caching could be more prone to maintainability problems. Not that I have any particular reason to believe it will, but we're wondering if there are any particular reasons you believe it won't?
The granular caching scheme is similarly just a fragment caching setup using key-based expiration. Nothing new here, just that we used it to full effect.
So you're free to claim that writing Ruby on Rails applications are somehow inherently hard to maintain, but you'd be fighting against 8+ years of evidence to the contrary. Versus, you know, a very short amount of comparable evidence for JavaScript MVC applications based on current, recent frameworks.
Neither flash, flex or silverlight are being pushed these days for these kind of services.
Like the new design and with that I don't mean so much how it looks but more how it looks like it's going to feel using it.
1. Controlling how long page render takes at the server is under the developer control.
2. The size of network load is under developer control.
3. Client side optimization are under developer control.
OP is saying 1 is low; 2 is low(not much difference between html load and json load); and 3 is low as there isn't much going on at client side.
Other than that:
1. User network is slow, hence leading to large load times.
Go bake potatoes - can't help.
2. User is located at a distant location from the server.
If the user is part of a market which the company sees as profitable, the server can be mirrored.
Or else you can go bake potatoes.
I think this is a key point and is one reason that server-side approaches will be relevant for a long time to come. Some applications, such as Gmail and Pivotal Tracker, feel a lot like desktop apps, and heavy use of client-side code is a necessity in these cases. But many—I'd argue the vast majority—of web applications produce a better user experience when they feel like ordinary web pages. I don't see that changing any time soon.
there's a lot you can do browser-side these days which would be insanely masochistic without client-side MVC, but that doesn't change the fact that lots of very useful apps run on the ordinary web pages model.
Ability to link to documents, bookmark, meaningfully use history and save pages to the disk for offline use. Ability of the users to customize standard behaviors without reverse-engineering your JavaScript code. Transparency, which often leads to much, much easier debugging and improved usability. No need to run a quad-core 4GB desktop to use the website.
And this is just the stuff relevant to internal (non-public) websites. You can argue that all of this can be achieved with JavaScript heavy clients, but in reality, it's just isn't. It's not something you get by default, it's tons of extra work, and most people don't do that work.
Even just in principle, it can't possibly be close to as fast (client-side can render optimistically, where possible), and it can't be close to as flexible (you don't have a model of state on the client to perform logic with).
In principle, server-side rendering can allow you to share pre-rendered components between thousands of users saving everyone tons of work. In practice, rendering on the server side is just string concatenation and is insignificant compared to things like running SQL quires, which you'll have to do anyway.
You can manipulate the page url/browser history from js, and you can use the url to set the application state. History and bookmarks work perfectly well in gmail, for example.
This does take explicit coding. But, if fragments of the page are being replaced as bcx does, then you need to do similar coding anyhow. Otherwise, you're doing whole page loads on every request.
js works pretty well on modest smartphones, at which level network latency is usually the major concern...
It should not be similar. There is a huge architectural difference between the two approaches. In server-side approach you're adding caching or prefetch to an already working application that has established and working URLs. With client-side approach, you need to implement adapters that transform URL information into the client state that is normally achieved by a series of UI operations and AJAX calls. Then you need to add new code to generate URLs and manipulate history.
The beauty of caching or partial page fetches is that they are generic. History manipulation is not.
js works pretty well on modest smartphones, at which level network latency is usually the major concern...
The last time I tried to browse on Kindle, it choked and died on most JS heavy websites. When 500MHz processor is not fast enough to browse the web, to me, that's a problem.
Maybe you are right. However it it too early to do a big rewrite in JS. There are many JS frameworks but no clear leader. I am sure that in 3 years decision how to design you client side web app will be much easier.
Personally that's why i like this whole shift to single page apps. Just as we've decoupled certain aspects of the server-side development, we can do the same with the UI.
Sure.
1) Client side UI frameworks are still immature. For example Backbone is minimal, while Ember is more featured but with bad documentation and not proven yet. Big frameworks with UI widgets never caught on and are too restrictive. GWT is also on the down and out, etc...
2) Same goes for the tools you need for debugging, unit testing, automation, etc. Nowhere as complete as the server side tools that have been honed for 10+ years.
3) Client experience can be extremely different, when JS performance differs widely between Firefox, Chrome, Safari and IE versions. Not to mention not everybody supporting the history state API.
4) JS performance for long running pages can also vary, due to memory management.
and it can't be close to as flexible (you don't have a model of state on the client to perform logic with)
And on the client you don't have a model of the server (where the actual data are and where the actual actions are performed) to perform logic with.
1. Should I do it on the client or the server?
2. What should be travelling between the client and the server?
3. Based on the answer to #2, what else do I need on the client?
Even though I've read all your great discussion points, I'm not sure I'm that much smarter. But it's nice to know I don't suffer alone. :-)I'm quite used to a fully server side model so I'm currently experimenting with a few side projects to see just how much I can put into the client without going anywhere near the server.
I think once I've pushed it to its limits I can start working my way back to the server and achieve a good balance. None of this would of course be bearable without coffeescript and a nice js framework like backbone.
I think most applications use both client and server components. If your question is more on the lines of which one plays a major role, it depends mostly on the app. GMail won't be half as good without all the JS magic, but again, I assume it also has a heavy server component.
> 2. What should be travelling between the client and the server?
If you need any client side processing or are using a framework which works on raw data(backbone.js), then json/xml/...; or else if your goal is to run the app without reloading unnecessary parts, html is a better idea.
> 3. Based on the answer to #2, what else do I need on the client?
I am not sure what you are looking for here, but if your goal is to make a responsive app, there are some basic things to take care of.
Have bookmarkable links and don't break the back button. Doing that is breaking the base paradigm, and plain ajax does that.
Use something that provides bookmarkable links, and doesn't break the back/forwrad button; and at the same time, doesn't reload the whole page when only a small portion of the page needs reloading.
pjax is one such solution - the 37signals guys investigated it, then went with their home grown solution, but I think pjax will work just fine for majority of use cases.
The trick to pjax is serving content without layout if it is a pjax reques; with layout otherwise. There is nothing you can't handroll, but 1) why would you want to? 2) pjax uses pushState to preserve links and back button behavior.
Here is the pjax code:
https://github.com/defunkt/jquery-pjax
And here is a gist in Flask/Python which shows conditionally including the layout:
https://github.com/rails/pjax_rails/blob/master/lib/pjax.rb#...
layout ->(c) { pjax_request? ? false : 'application' }
So in the sample app you pointed out: def show
@post = Post.find(params[:id])
if pjax_request?
render layout: false
else
respond_to :html
end
end
is the same as: def show
@post = Post.find(params[:id])
end
Also, pjax-rails converts the following selection to pjax:https://github.com/rails/pjax_rails/blob/master/lib/assets/j...
$('a:not([data-remote]):not([data-behavior]):not([data-skip-pjax])')
I was a bit baffled by the example app since it didn't appear to be doing any pjaxy stuff, but rails being opinionated, I see all links are pjax(except the not classes show above), and layout is turned off for pjax requests.If you go mobile, it gets worse, because sometimes you'll lose the network for a few minutes, or even a few hours. Building a web app that keeps running in that scenario is possible, but only by embracing a client-side philosophy. In my personal opinion, mobile is going to be the dominant way that people connect, and the network is not going to be robust enough to render mobile web apps on the server.
Bit of a bizarre claim there given the state of templating these days. Sounds more of a prejudice than an actual problem.
Also json tends to be much lighter than HTML and if you're taking an optimistic view of updates you can assume the action's been a success and even immediately update the display without waiting for the server to create some simple HTML, so it's arguably a worse user experience due to the lag.
When you get below 50-100ms per action, things are generally fast enough that this is not a key problem any more. The user cares greatly if you can go from 800ms to 100ms, but not so much if you can go from 100ms to 70ms.
What browsers are you getting the 50-100ms numbers? Similar results on mobile (with a 3G connection)?
That's why it's great to be closer to 50ms so you'll stay under 100ms even with the network overhead.
For example, if you are populating a bunch of divs inside a parent div with the data returned using json, you would describe this using something like jquery selectors. Now if someone else comes and moves around the div during a redesign, he must go through whole bunch of js to make sure his shuffling of the divs around won't break the jquery selectors populating the data from json.
Now think about having a parent div that is simply populated with returned HTML from server-side and it seems way easier than using json to populate the data.
My view is that you will get in significantly less trouble because manipulating an HTML template that is rendered on server side is much easier to manage and adapt to a new design than finding nitpick jquery selectors across the app that depend on a specific div structure.
Btw, my post doesn't imply anywhere that a designer should redesign an app without testing. Therefore, your argument about testing is garbage.
The article goes on to state that delivery times for cached segments of HTML are under 50ms in most cases. While I agree that it would be possible for them to improve the user's perception of the app performance even further via JSON or client-side updates, with the level of performance they described that type of improvement is unnecessary and introduces additional vectors for bugs to creep into production code.
But why would there be a performance penalty? Doesn't this result in the client doing _less_ work all around? Less work than the multi-page approach...and less work from the client-side templating approach, no?
As to performance on mobile, i think it might all depend on how large the html fragments are.
If you simply swap out a large part of the page with some HTML right out of an Ajax request you don't have to worry about any of that.
Also, garbage collection efficiency in browsers is a metric of fierce competition among browsers. It's superb already, and it's getting awesomer by the minute. It's a safe choice for the future.
So it's only natural that for their flagship product they'd rather keep pushing the limits of their comfort zone rather than go all out client-side, no matter how natural that choice might be for a "web app".
* nondeterministic testing,
* interactive testing (leaving machines on to run interactive testing at night),
* most of the bugs will live on the client side,
* you'll have to support each and every machine's quirks (you can't pretend everyone are on at least core i5 and chrome, people WILL have machines that do javascript client side template rendering SLOWLY).
* you'll have to find ways to diagnose problems at the client's site, and you will maintain a fleet of various computer configurations to run sanity on.
* which will also cause you to start investing in pairwise testing
* i can go on
DHH is COMPLETELY right. Just because the universe is not ready enough for client side "SPA"s (universe=browsers,internet)
I'm laying my arguments out of experience - I've been a long time Ruby/Rails/.Net/JVM server side dev as well as enterprise software dev (enterprise desktop/workstation application suites, as complex as visual studio and the sorts). I have several node.js projects in production and I'm also doing a couple of projects with Backbone.
Still, I insist that some of these arguments are client side specific. Once instance is javascript template rendering speed. Another is, that you would prefer getting statistics on your speed of rendering at the server's side where it is easily controllable and deterministic, rather than shuffle around to close that loop and build a usage service to report back usage and statistics to from the client's side.
I give my arguments from pain and experience in both sides, and I still do both sides despite of the arguments (since it is not always my own choice).
Fundamentally this is a bikeshedding debate. Whether you're programming on the client or server, the tools are equally capable. The big difference is the server puts you closer to the data, and the client pus you closer to the user. Either way you're struggling with latency, and you do different trade-offs, and either way you reach your goals.
You already are at the server. It cost you almost nothing to manage yourself there (monitor, analyze, etc).
Do you have the resources to handle the complexity of being closer to the user? Is a "true" client side SPA worth it over what 37 are doing?
In terms of value for development investment, I'm not entirely sure, which is what I think David refers to as pleasure of development!
Now, extjs is a DSL, it's closer to flex development than to traditional web development. It has a learning curve with a pay-off at the end, and the pay-off is easier ui development. If you're building ui the traditional way, but client-side, ymmv. Still, anything to do with rendering glitches is something you'll have to debug by eyeballing it, regardless of where you render your ui. There's no way of automatically logging misplaced floats.
P.S. There's also less to monitor. Typically you'll monitor for performance and security. Performance depends on the browser and pc specs, not the server's load, and security has nothing to do with the client. So, really, there's just not much to monitor. You can attach error handlers to automatically report exceptions to the server, but i've not had a need.
This skips step 2 by requesting the required html rather then the raw data. Step 2 is the part that would require the most code.
Well of course it's not going to appear all that compelling after you rule out the most compelling use case.
Though I suspect you're just talking about cases that are best chalked up to: there's no accounting for the logic of the illogical.
[1] If you want to ensure a separation between display code and business logic, it's not a bad way to draw a line; some heavily data-driven problems do tangibly benefit from fetching JSON and formatting on the client; solutions that have multiple views on essentially the same data sets benefit in much the same way that solutions with multiple clients benefit; etc.
>> We use nodejs for local development via Sam’s Pow server, but there’s no nodejs in Basecamp Next itself. It’s all Ruby on Rails. We’re running the default stack using Rails 3.2+, MySQL 5.5, Memcached, a tad of Redis (mostly for Resque), ERB , test/unit, CoffeeScript, Sass, and whatever else is in the default box you get with Rails.
However, I do agree with another poster about this being a turbo charged horse and buggy. You can't, for example, deploy the app to a static CDN, or serve templates from a CDN. Templates can't be cached on the client, so you've developed what is essentially an elaborate partials caching infrastructure that is likely very brittle and must be watched over closely to maintain speed benefits (keeping all those things in mind when content changes -- what to throw out and what to keep, etc).
Also, by delivering HTML you're limiting your presentation to browser-only devices, at least with this app. I know basecamp has a JSON API, and at that point, why didn't you just do a traditional client side app I wonder? I think the answer rests in the fact that you preferred the "niceness" of server side development, which is arguably more mature than client side at the present time. If that's the only benefit, in a few years, do you think that advantage will hold true?
1) UI Templating (like XAML)
2) MVP Pattern + JUnit = test automation as part of your build with minimum investment to infrastructure (most JS based solution requires investment on infrastructure)
3) Resource Bundle (similar to Asset Pipelining) cut down HTTP requests
4) Resource splitting (follow up from #3) to reduce the size of the responses when it comes to resources
5) JS binding (like C binding, C++ binding, JNI, etc) to support popular JS library
6) Top Notch Compiler (arguable... but it's there) that can also prune dead code
7) JS switching based on browser's request (IE browser will get IE-specific JS)
8) CSS variable substitution (like Sass)
9) History framework.
10) Flexibility: end point can either return JSON, XML, or use the built-in XML-RPC mechanism (Java only).
The disadvantages are: it's Java and requires compilation.
I like GWT the most so far because I don't have to find libraries or tools that support all of the above (Sass, mustache, various js unit-testing tools, library to merge and compile css/js, etc).
YMMV.
It is open source, but doesn't have a developer ecosystem outside of google employees (in fact they outright state that no one else can be a committer). That in itself wouldn't be the end of the world, but unfortunately google has a) reduced resources devoted to GWT dramatically in the last year or so (many team members were reassigned to the dart project), and b) has a history rapidly changing 'paradigms' and semi-abandoning the code and documentation for the old way of doing things.
That is definitely a major glare. Other than that, if the community decided to fork it (and have the time and capability to do so) it'll be a safe choice for a long time.
GWT as of today is definitely very polished and well maintained and fulfil the needs of Single Page App smoother than having to hunt different tools and libraries and to set them individually to be a part of the build tool.
{"user": {"first_name": "David",
"last_name": "Hansson"}}
<div class="user">
<div class="first_name">David</div>
<div class="last_name">Hansson</div>
</div>
If, as 37signals basically seem to be doing, you restrict yourself to this subset of HTML and use CSS to do _all_ presentational styling, then honestly it’s all the same either way.This reminds me of the early days of Java Servlets when people would stream back HTML from inside their Java Servlet code to JSP pages to build it out... made it impossibly hard to edit the templates.
Then the Java world moved to templating engines, but it was still the same idea.
Just curious how you are managing this pain point (I am not a Ruby dev so maybe there is a well-known 'best practice' templating approach?).
We have not experienced any pain doing this.
http://caniuse.com/#search=pushstate
This makes it a non-starter for me.
They have caching on the server side but that can only account for some of this.
Although in my couple of years of using Basecamp in my previous job, I never found it particularly "snappy" but then I was one user out of a team of five, out of how ever many users they have.
Classic DHH