Roblox: Ten-year-old spent £2.5k of mum's money without her knowing
bbc.com
bbc.com
I wish customer service didn't depend upon whether you complain to HN/Twitter/BBC. This disadvantages those who don't want to tell the whole world about their personal issues
It's sad that people and organizations can do things that are widely considered immoral until they're caught by others, and then they're only apologizing that they were caught.
What can you do? Look at people's credit ratings, job histories, etc. like a human being and know that sometimes people are taken advantage of. Don't hate all regulation because the bigger organization really does have a lot of advantages dealing with customers and employees.
I really feel sorry for the mother, but ultimately is her responsability to raise her daughter. I haven’t used Roblox so maybe there is a case for going after them, but not the bank. Might as well sue the ISP that made the internet connection possible or the utility that allows charging her iPad…
What is the difference in this case between an unauthorized charge on your card?
Example (here):
- Mom enters CC info to allow the child to buy ONE pack.
- Child then, after the fact, buys 100x packs (an unauthorized charge each time).
Example 2:
- Person gives a friend their CC to pay for food on DoorDash.
- Person then, after the fact, continues using their CC to buy DoorDash (an unauthorized charge each time).
These are both unauthorized charges, and an easy case for a chargeback. Additionally the entity out money shouldn't be the bank but Roblox, since the bank will take their money back.
Your friend in this scenario is committing fraud and/or theft. They're obviously not going to be your friend anymore, unless it was a mistake they immediately correct when notified and pay you back the money - or you forgive it. The bank can go after them and sue for the money/file charges otherwise.
Can/should the bank go after your child? Or does it make more sense to say that yes, you are liable for the charges your child makes? Or do you suggest that we simply accept that kids charging money to their parent's account without permission is something society should pay for?
But this class of problem is broader in scope - there are all kinds of services and products kids might be using their parents' cards without permission, and in a lot of cases there might be no real material loss to the company if they "eat" the refund. I think it's going to be very hard to sensibly adjudicate anything broad specifying when it's OK for the retailer just to eat the loss and when not. I don't think it's reasonable to simply declare that "your kid used your credit card without permission" is the same class of problem as "your credit card was stolen."
Perhaps the best thing to do is have a mandatory refund policy on electronic products and services within say, 120 days, but this won't be very popular, and while I'd support it, opponents would likely rightly complain that a lot of consumers would abuse it.
I do disagree with your "this is a different situation" though.
In both an entity (unknown person/child) accessed your card details, and used it for a purchase without your authorization. Theft by any other name (aka "unauthorized charges") is still theft. It's just your child doing it in this case.
If, for example, you give your card to a bar and they charge your your bill, then charge someone else's bill to your card because they skipped on their bill, it's still theft even though it would be called an "unauthorized charge" in the banks eyes.
Besides, a lot of this is why there's processing fees (2.9% + $0.30 for stripe for example), chargeback fees ($25 instantly if someone issues a chargeback and more if you escalate after losing once), and interest on CC products. Even if the bank can't get their money back from the company, they will likely still make more on you by giving you that refund than not.
I fail to see how the bank taking their money back from a game, that uses virtual currency, is "society pay[ing] for [this]."
Besides, this is a known issue with a known solution.
Most places have a cap (or don't allow) how much anyone can go after a child's parents (typically $5k in the US) over the child's actions.
Going for specific for this case.
> In England and Wales, parents or carers are not automatically liable for the personal injury, loss or damage that the child has caused. However, if a parent was negligent in, for instance, allowing the child’s actions that caused harm or injury, or for failing to prevent the incident – the parent could be held liable.
Add in the mix that in this case the child has Autism...yeah I don't think this is the hill to die on for making parents pay for something like this.
But surely someone is responsible? If someone's kid goes on a joyride and crashes into your house, is nobody responsible?
https://www.cnbc.com/select/whos-responsible-for-kids-unauth...
In fact, the article uses the exact same term I did: it's a "gray area", and some CC companies may not let it fly.
> "However, some credit card companies define 'unauthorized charges' as charges made after your card has been lost or stolen, meaning that if your kids make purchases on your card without your knowledge, you are still liable for the charges."
Having fraud detection that didn't catch a £2500 outlier without freezing the card and contacting the owner to ask if it was a legitimate purchase could be considered doing something wrong.
Fraud detection is a constant balancing of false positives and false negatives. You basically can't travel these days without multiple credit cards in case one is randomly flagged for something.
You can, you tell your bank that you're about to travel so they can relax whatever system flags it. Happened a few times that my card got locked when I went to South America, so started telling my bank before leaving and hasn't happened since.
I do this every time I travel and yet I regularly get my card locked anyway.
Honestly the only fool proof way is to travel with cash, banks are incompetent.
That said, I almost always have local currency as well. Which post-pandemic and much-reduced travel unfortunately means I have baggies of all sorts of foreign currency for places I may not travel to again at this point.
It was over many transactions, not a single transaction for £2500, and it's probably likely that the parent had previously purchased whatever the heck is purchasable on this game for their daughter, giving the transaction some sort of signal that it's okay.
You can't block this without annoying a lot of legitimate customers, so it's a business decision.
The game is marketed to and hugely popular among young children.
It’s possible to spend £2,500 on microtransactions.
The young child in question is autistic.
Your response: ‘mothers should parent their children’
I wish I could say I’m appalled by the lack of empathy, but I’m numb to it. It’s no wonder the birth rate is dropping.
I don’t think the bank refunding the money is, or should be, an admission of guilt. It was a “pay this amount of money to make this (wrongly directed) bad press go away”.
So in the end the public complaint was used as a cudgel to take money that wasn’t owed (from the bank).
You know in a chargeback (what the mother most likely did)...the bank claws the money back from the company right?
Additionally, why would their fraud algo not detect "hundreds of transactions" back to back. That is instantly a red flag to almost every bank I've known.
I suspect most payment providers would immediately flag single 2,500 transaction as suspect and prevent it, but breaking it up into small chunks prevents that.
That some breaking up of cost makes it hard to feel like you are actually spending money. A few 5 pound packs and suddenly you're talking about real money.
It seems like the various app stores should have some sort of preventative measures in place to stop kids from spending money (especially large sums), as it seems obvious these sorts of games are targeting them to spend money. Many even engage in dark patterns to get them to spend without realizing.
The fact that there is no multiple accounts set up for iPad is on Apple and their greed so that we have to buy multiple devices. Imagine doing the same with a Mac.
I dont blame this woman if this is the case.
Because they can. Corporations will engage in any behavior that is not forbidden by law and makes a profit independently on how immoral it is.
The only reason that 5 years olds are not working in mines is because it is forbidden by law, nothing else. Corporations are not people nor have any human moral values.
Then I got a very, very angry knock on the door at about 7am about a week later when the bank statement came through.
Not sure what lessons I learned there (aside from the obvious) about software design, micro-/in-game economies, or children using your services, to be honest. On the one hand, these sorts of services need to make money. I get that. But it's also super enticing and unreasonably easy for kids to do this, and I'd imagine it happens a lot more than what makes the news.
Not sure what the solution is aside from a very extensive and rich set of parental controls that are mandatory. Not sure if Roblox has that, and if so, I would imagine this kid did what I did when my parents added pins on certain channels - I looked over their shoulder!
Kids seem to be very crafty about bypassing security controls. The OG bad actors, if you will.
What does one action have to do with the other?
This is part of why Roblox, Microsoft, and Epic pay Apple 30% of platform transactions to handle things like this.
I’m sorry this mother had to learn that lesson the hard way.
You would think a company that caters to kids would get it, but Roblox is the same company that allows kids to hang out in strip clubs, or da hood where they can kill each other over gang territory and has blatant racism baked in.
https://www.youtube.com/watch?v=6seauSMyjCY
and here:
Their Apple Family pay system is flaky and essentially unsupported (do not bother calling for help when it's not working, there is none), doesn't work at all if as a parent you have an Android phone, and in general is designed to obfuscate in app purchases.
They'll even gladly let you buy the same app and DLC that another family member has purchased which is shareable - you just have to search through a completely separate interface to see if someone else has it already.
Roblox takes this up to 11, you can set up recurring purchases on accounts below 13+ without triggering any notification to the "supervising" account, there's no "family" billing history, no ability to set alerts on purchases when you do give permissions, no ability to set monthly limits (Premium is a different kind of joke), and of course the microtransaction / freemium model is designed to frustrate every child who isn't paying to win.
We banned it in our house after 2.5 years of trying to accommodate our kids who at their heart just want to play games with their friends and each other. But these companies are designed to be mini casinos.
It's disgusting.
I really think this is deeply cynical, considering that Roblox is also targeting young children. With this decision, I feel like they're consciously hindering parents to protect their offspring from computer gaming addiction -- in 2023. This is extremely sad.
Including a dead-easy-to-find "Delete Account" button should be tacit ethical behaviour and a sign of respect towards users for every web company in 2023. Let alone the ones that target young children and thus make money exploiting their brains which are still in developmental stage.
I always hesitate (that is, almost always avoid) making accounts on sites that hide their account deletion buttons. These days, is an obvious sign of distrust towards the users and it feels like there is some stupid hoax.
Obviously, I can block access to roblox.com on my browser (I did, for good!), /etc/hosts, wireless router, etc. But -- actually having to this kind of user-side fiddling in 2023 feels incredibly silly.
Man up, Roblox devs. Add that button, for good.
1: Same message in full length posted to reddit by somebody else: https://old.reddit.com/r/roblox/comments/10409c0/roblox_maki...
I’m confused at what deleting an account would actually solve for the problems you’re encountering.
That is the thing, though: you really should be involved if your kid is playing these things, and ensure you’ve setup good stringent limits. All of my device’s purchases are locked behind fingerprint auth. I’ve definitely done the due diligence of going through all the parental controls and locking everything down.
It’s not Toyota’s fault if you don’t buckle up your seat belt.
Handing a 10 year old your AMEX and dropping them off at a mall is a bad idea.
This is the same thing, on an iPad.
Here are two great videos from "People Make Games" that show some of the issues and ways that Roblox specifically is exploiting young gamers.
* Investigation: How Roblox Is Exploiting Young Game Developers - YouTube | https://www.youtube.com/watch?v=_gXlauRB1EQ
* Roblox Pressured Us to Delete Our Video. So We Dug Deeper. - YouTube | https://www.youtube.com/watch?v=vTMF6xEiAaY
Within a day, Georgina said that Tesco Bank contacted her to say they would refund the full amount.
That's crazy. When an unauthorized user transfers funds, it's the unauthorized user committing a crime against the bank, with the bank having the responsibility to correct the customer's account and the unauthorized user owing the bank the money. When a young child commits a crime it is their parents who are responsible, therefore the person who owes the bank money is the mother whose money was taken in the first place. She doesn't deserve a refund.