Don't get me wrong, once you go down to embedded you sometimes do need to know and sometimes it just improves your understanding (and it's kinda cool anyway), but if you do high-level work, perhaps web work, all you need to know is the abstract interface of floats as a data type. What operations you can do, what is guaranteed about the result of those operations (loss of precision etc). In other words, why would a Haskell programmer need to know the IEEE FP standard?
or any other value where you have repeated calculations that would introduce errors
Storing monetary values as FP is one thing, but I've seen phone numbers and other numeric identifiers (long time ago before PCI-DSS even credit card numbers) stored as FP values, with predictable results.
You may say it's easier to know how they are stored, then you can derive the implications anytime you need them. Maybe that works for you, but most people who I know that got this wrong do actually know how FP values are stored, they are just drawing the wrong conclusions. So better focus on the implications, cause it's those that matter.
I already expressed this in the GP comment, and it's a little shocking to see all the replies that didn't actually pick up on that.
I don't think that's true at all. You're merely looking at a symptom of someone who is intrinsically a negative performer. But that's rather like assuming that someone with a cough has tuberculosis.
It also depends on your philosophy. I want to master my machine not be its servant.
I don't think it's worthless knowledge to me, but I think you're a bit blinded by your own context. I have seen many comments on HN bemoaning "Developers who don't even know X", and X is always something different.
I don't think there's a smoking gun for bad developers and it's weird to me when programmers think there is one, tbh. Everyone has gaps in their knowledge, and with something so arcane as programming, it's very easy to have no idea that you're missing some important or "fundamental" piece of knowledge
But in your specific case (of JS/TS), _all_ the normal numeric variables are in IEEE 754 floating point...