But I don't think I'm being a fanboy when I say that if I trust any company to fix physical comfort/usability issues, it's Apple (with a $3,000/device budget).
We can be certain that it will look great. That's one thing Apple nails every time. For usability and comfort they have their ups and downs like anyone else, and an above average share of "it might not be very usable, but look how sleek it looks".
Their mouse has a great battery life that requires charging it sparingly. Your Mac tells you when it needs charging.
They thought about the mouse charging problem. They arrived at different answers than the rest of the industry.
I end up charging my mouse about once every few months
Wah, that is crazy. What is so special about this mouse that it needs so little power? Why isn't this reported more widely!? Other wireless mice that I have used need regular recharging or new disposable batteries. Always a sub-par experience.Every mouse on the market has a battery life of months. Every mouse on the market will tell the user when the battery runs down. Apple is not special. The thing is just built wrong. And they haven't fixed it after all these years.
That is the smallest fatal flaw with that mouse. The bigger flaw is ergonomics. Selling something that likely to cause injury should be illegal.
It sure is nice to look at, though.
The difference here is that sometimes I ignore the warning and then it gets too low but I can plug it in as I use it for 20 mins, whereas a Mac user can't.
And, I mean... that's gotta be the bar for $3K, right? Even the most insanely passionate gamers would have a hard time justifying a $3K gaming accessory, IMO. And what else is there? The only usecase that I feel is ready is movies/TV, which... yeah is also a hard sell for $3K, especially since every family member would need one if you want to watch something together.
Although (tangent incoming!) I think omitting the OLED from the Quest 2 was a bit of a mistake. My theory is that the screen actually has more to do with why most games in the library have that same-y bright cartoonish look, rather than just the limitations of the XR2. It’s a relief the Apple headset is going OLED, if this leak is to be believed that is.
As far as the cartoony games: that’s actually the “fault”[1] of Unity/Unreal Engine which powers quite literally 99% of Quest titles (you can count the titles using other engines on one hand). VR studios are hyper-indie and don’t have the budget to build out games that look different, especially when that cartoon style lends itself to higher performance.
1. It’s not actually the fault of Unity/UE: Red Matter 2 is built on Unreal but looks spectacularly better than most other standalone titles.