Rooms.xyz
rooms.xyz
rooms.xyz
```
local PRIMER =
"You are a sushi chef in a sushi restaurant. " ..
"You are kind and cheerful and excited about offering " ..
"different kinds of sushi to the customer."
function onClick() aiCharacter(PRIMER)
end```
This opens up a world of possibilities for a casual game developer and there are many other interesting features. I would love to read more about how they are controlling cost on their api searches with the LLM. I look forward to seeing more from rooms.xyz.
- metaverse
- creator marketplace and consumer flywheel
- environment for learning agents, "we'll be first to AGI", "there's no better way to deploy a learning agent than a game" (so many game AI companies are doing this)
Then they'll raise $20M from a16z or someone.
I'm only being half sarcastic here, because I do see a way in which they could execute on that plan and build value. But it's also humorous to poke a little fun, because there is so much irony in the world around us right now.
Platforms like VRChat and Roblox are no joke though. It'll be hard for these folks to match that level of success, but I wish them luck nonetheless.
Edit: nailed it. They raised $10M, and I knew it would be a fit for a16z.
Source?
And I see this story, and these guys get 10 million dollars to make... some pixel art things that run in a browser and do... something, whatever...
$10M.
I think I might go jump off a bridge.
Investment isn’t based on technical merit or impact, it’s based on ROI. They might overlap sometimes but they are not the same thing.
I’m pretty sure rooms.xyz will not have significantly more ROI than green-tech hardware R&D.
The primary reason here is a16z idiocy.
https://medium.com/@btco_code/programming-in-rooms-xyz-part-...
https://medium.com/@btco_code/programming-in-rooms-xyz-part-...
https://medium.com/@btco_code/programming-in-rooms-xyz-part-...
Here's the Lua API documentation - pretty extensive!
I'm surprised they don't list these off the landing page.
I'm unclear about the business model too - seems like it could be an interesting option for learning coding after Scratch, Python Turtle, etc.
Interestingly I noticed they got some seed funding from A16Z but as far as I know Scratch is supported via philanthropy which A16Z is not. Pretty cool - hopefully they go the edtech route versus NFT/Roblox heavy on the monetization route!
Edit: Found their Youtube channel which explains a bit more about the goals and has some video tutorials:
https://www.youtube.com/watch?v=MWbWmXoRHm0
Also the requisite TC launch article:
https://techcrunch.com/2023/05/16/a16z-backed-rooms-xyz-lets...
Good timing on the launch - just in time for kids getting off for summer break!
There were a number of issues which lead to Habbo's downfall:
1. Anarcho Capitalism: Habbo Hotel turned into a pure monopoly when children learnt about capitalism on field. This video explains this in detail: https://www.youtube.com/watch?v=hE6jxjKPNZQ
2. Politically Incorrect Stuff: Lots of non conforming stuff happened. some of which actually made it to mainstream news. https://www.youtube.com/watch?v=fp2EZbbuMa0
3. Scams: Kids are the easiest demography to scam. It also teaches them at an early age how to scam people. https://www.youtube.com/watch?v=HiDPTiFHfcs
Although right now this product is a bit different than Habbo, but how do the founders plan to address these? Especially the political one since anyone can make anything right now.
Edit: Sorry I edited the comment after realizing its Habbo.
Teens mostly game online together, so the rooms could be a portal for accessing some kind of shared resource (private music or video colection, logins to other sites). Or it could be turned into a game itself and a fun collab space to polish a game in-universe
In any case I don't see any issues with something being "politically incorrect", unless that's a euphemism for something else.
Um, so about that....
> Kids are the easiest demography to scam. It also teaches them at an early age how to scam people
Who teach values to the kids are the parents, not a website. Kids don't learn to scam or to be anarcho capitalists playing such games but instead observing their parents.
Where is it written?
After Habbo imposed some minor restriction on gambling (forced by the swedish state), players went from "official" casinos to underground casinos, using tricks to bypass said restrictions.
Restrictions on gambling only came later on, and that's when it possibly stopped being anarcho-capitalism.
Habbo hotel was multiplayer and had in-game chat. Rooms.xyz does not appear to be multiplayer in that way.
Habbo hotel had an in-game currency that you used to buy objects / furniture. Rooms.xyz has no in game currency (that I can tell).
Rooms.xyz allows you to edit objects, including adding programming code to make those objects interactive. Habbo hotel had no such interface.
Rooms and Habbo are nothing alike except for the similarity of art style. Habbo hotel is basically a glorified chat room, whereas Rooms seems like a Unity game engine for kids.
Of course, content moderation is a challenging issue for any tool that allows the creation and sharing of content, I agree with you there. But that’s not a challenge unique to Habbo Hotel!
Habbo was not a "glorified chatroom", it was an MMO centered around an in-game currency and acquiring more of it.
The the first link in GP, there apparently was programming in habbo, and when actual random number generators (dice) were limited in a effort to curtail gambling was used I lieu of dice but wasnt visible or verified as part of the game engine to actually be random in the specified way.
Any assumption that an ecosystem meant for children is entirely children when there is money to be extracted is very flawed.
[0] https://www.raphkoster.com/2021/09/02/online-world-or-metaverse/
[1] https://en.wikipedia.org/wiki/MetaplaceSeems cool: https://rooms.xyz/alex/crossy
That seems kinda shady to me.
https://techcrunch.com/2023/05/16/a16z-backed-rooms-xyz-lets...
I don’t think the founders are particularly good at making their employers money either. They kept jumping between experimental projects that went nowhere.
Later I was a member of a 3D universe (created in 1998, mind you), a French speaking "fork" (not really but it's complicated) of ActiveWorlds. It was called Le Village 3D, and as a (paying) member, you had your own lot in the village, a perfectly square area that was yours and on which only you could build (typically a house but not necessarily).
I can totally see the appeal of having your own little cosy space. This is not what it is apparently, but it made me think of it. Here you can create as many rooms as you want, and that's why it's not as beautiful as what I was experiencing back then. It is scarcity I'm missing. Creating an account was complicated. Losing your account was a catastrophe. I cherished what I had.
Nice little community. I was 14 or 15 so I never used the pay plan but Stayed on the « tourist » plan. With a goofy skin and no « property » to build on.
It was still a cool, little clunky thing.
I’m genuinely curious.
If NFTs and crypto can make experiments like this sustainable, then I'm all for it.
If your ENS domain's use case is so obscure that most don't get it, then maybe you need to modify the use case.
The problem with monetizing anything with crypto in this environment means that people will only buy it for speculative purposes. Which means that instead of building anything sustainable, you just end up building trash and spending on marketing to keep the speculative hype train going.
It’s like running a publicly traded company, but with extremely fickle shareholders.
Gambling has been an extraordinarily popular human pastime since we came down from the trees.
Literally nothing about the human response to crypto is interesting or novel.
For example you might speculate on how likely it is that people will strike oil on a given patch of land by investing in that land and some drilling. If you're right and oil is discovered there is more wealth in the world as a result of this speculation.
Gambling is not like that. Gambling doesn't have any connection to productive activity, it's just people transferring money around with wealth going from some people to some other people. That's what crypto is.
Edit: There is a line about it in https://techcrunch.com/2023/05/16/a16z-backed-rooms-xyz-lets...:
> Eventually, Rooms could monetize by selling objects for purchase, subscriptions or licensing its software for education, but that’s all very much to be determined at this point.
If you need to directly monetize - perhaps an itch.io/Appstore type e-store would be interesting where creators could monetize their cozy style game creations through a straightforward publishing them.
Hopefully if you do want/need to try some sort of Roblox/Fortnite style, monetized open-world version, you can separate it into its own domain (i.e. rooms-world.xyz) and keep rooms.xyz strictly for Scratch like learning experiences. The potential of rooms.xyz as it stands now is great as an edtech platform.
Perhaps some private donor (Bill Gates, Jeff Bezos, etc.) could help to buy out the original rooms.xyz from your seed investors and put it into some sort of private foundation (i.e. Scratch Foundation [1], Khan Academy Foundation). You could then be explore growth/monetization IPO-able opportunities through a separate entity while keeping what you guys have already built in tact for the long term.
If there is a way to export the data to be used in other things I would jump into this a bit..
Anything similar out there to make things that work with the matrix chat 3d like things?
It would be super easy to build something like this on Third Room - and then get e2ee and decentralisation etc for free :)
It software / web app that work with "glTF Models"? More than that?
I did 5 minutes of digging and not sure.. is it unity level of software?
I had some things bookmarked I wanted to make stuff with a while back.. was it Daze3d?
I'd love to see a list of things that can work with this / export to this (matrix usable 3d).