GPUs are about 100 times faster than CPUs for
any type of single-precision floating point math operation. The catch is that you have to do roughly similar math operations on 10k+ items in parallel before the parallelism and memory bandwidth advantages of the GPU outweigh the latency and single-threaded performance advantages of the CPU. Of course this is achievable in graphics applications with millions of triangles and millions of pixels, and in machine learning applications with millions or billions of neurons.
IMO almost any application that is bottlenecked by CPU performance can be recast to use GPUs effectively. But it's rarely done because GPUs aren't nearly as standardized as CPUs and the developer tools are much worse, so it's a lot of effort for a faster but much less portable outcome.